Hiển thị các bài đăng có nhãn GI Joe. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn GI Joe. Hiển thị tất cả bài đăng

Review: GI Joe: Declassified trade paperback (Devil's Due Publishing)

Người đăng: Unknown on Thứ Tư, 2 tháng 7, 2014

[Doug Glassman ('80s Marvel Rocks!) celebrates "Indie-pendence Month" with his July reviews ...]

I’m impressed that Devil’s Due Publishing is still around despite losing the GI Joe license to IDW; a lot of that can be credited to having excellent in-house properties such as Hack/Slash. It helps that they weren’t owned by a crook like Dreamwave’s Pat Lee. Devil's Due can also be credited with getting Larry Hama back into writing for GI Joe titles when he returned to pen GI Joe: Declassified in 2003. While Brandon Jerwa’s Snake-Eyes: Declassified simply arranged the myriad retcons about Snake-Eyes’ past into a readable form, Hama told the long-awaited story of the GI Joe team’s origins. They had appeared fully-formed in their first Marvel issue ... which, as Declassified reveals, possessed a few secrets of its own.

There’s been a bit of continuity confusion over whether Declassified should “count." Initially, Devil’s Due’s GI Joe books were the sequel to the Marvel run. They have since been supplanted by Hama’s ongoing A Real American Hero series from IDW, though Devil's Due’s books are still in trade form from IDW under the Disavowed banner. Since Hama wrote Declassified and hasn’t done anything to invalidate its events within the pages of A Real American Hero, I don’t see a reason why it shouldn’t be considered canon.

The main reason behind this confusion has to do with the character of “Shooter," who has an important subplot throughout the book. Hama positions Declassified as taking place shortly before and during the first Marvel issue with numerous flashbacks to the recruitment of almost every character. Shooter’s origins trace back to an Easter egg in that issue; the Joes’ computer lists a member named “Shooter," a gag about how Marvel EIC Jim Shooter’s last name sounded like it could be a GI Joe code name. It turns out that Shooter was, in fact, a secret Joe used only for back-up and on secret missions. She was the team’s very first sniper -- a position the Joes notably lacked for years until Low-Light debuted in 1986. After Declassified, she was never seen or used again, but that doesn’t mean she should be forgotten.

With Snake-Eyes having his own mini-series and Scarlett getting a one-shot of her own, the series has more than enough room to explore the stories behind the original members. Some of these characters, such as Zap, Flash, and especially Short-Fuze, have been barely used since the first year of the franchise. The latter gets one of the most impressive origins of any Joe, resisting mental torture for weeks at a time as part of his training. Hama reveals that Colonel Hawk has to deal with soldiers under his command torturing a criminal for information; Stalker is put into a similar situation later on. This was written during the Abu Ghraib controversy and it’s clear that Hama, a veteran, was conflicted in his response to what was done and what should have been done. Some read Declassified as an apologia for soldiers torturing prisoners; to me, it’s Hama noting that in his experience, war can bring out the worst in people and sometimes the best people are the ones stuck with resolving it.

Even though the Original 13 are the focus of Declassified, many major Joes also appear ... just not as Joes. Wild Bill and Ace cameo as pilots dropping Shooter off on their assignments. Chuckles is their CIA contact, “Mr. Ha-Ha." Fred Broca appears at one point long before the Crimson Guards were introduced. I actually missed Duke and Roadblock’s appearance the first time around! Pages of notes at the end of the book point out who all these people are and, even better, tell what happened to them. Some fates were later reversed since most deaths in Devil's Due's run were negated for A Real American Hero, but it does remind the reader that a few of the Declassified characters are dead men walking if they passed in the Marvel run. (Poor Breaker.)

Perhaps the one downside to the focus on the Joes’ origins is that the bad guys get very little panel time. Cobra Commander, the Baroness, and Major Bludd all appear, but they do almost nothing apart from act as the behind-the-scenes commanders of the Sierra Gordo forces. Weirdly, this is one of the few times that Bludd’s henchmen, Damon and Pythias, have any major focus, mostly because Bludd was pushed aside once Destro was introduced. I kind of wish Hama had added Destro into the proceedings, perhaps as selling armaments to the government. On the other hand, that would just make the GI Joe continuity even more confusing; we didn’t need another “the Baroness thinks Snake-Eyes killed her brother” moment.

Unfortunately, GI Joe: Declassified is currently out of print, and the trade can be hard to find. There is hope: IDW’s republishing of the Devil’s Due GI Joe catalog is still ongoing, and the success of their A Real American Hero title means that interest in Declassified should be there. I wouldn’t be surprised if an omnibus collecting this, the Dreadnoks Declassified mini-series, and the aforementioned Scarlett and Snake-Eyes books was solicited soon.

This comic works a little better if you’ve read the original “Operation: Lady Doomsday!” so you can see what happened between the panels, but it’s perfectly readable without it. There’s a nice little undercurrent of the team’s need to change from difficult-to-distinguish green army men to a group of distinct and slightly quirky specialists. At this point in the franchise, Short-Fuze stands out simply because he looks so normal.

Next week, it’s time to return to the collided worlds of Sonic the Hedgehog and Mega Man and finish up one of my favorite inter-continuity crossovers.
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Review: Classic GI Joe Vol. 4 trade paperback (IDW Publishing)

Người đăng: Unknown on Thứ Tư, 21 tháng 5, 2014

[Review by Doug Glassman, who Tumblrs at '80s Marvel Rocks!]

By the end of Classic GI Joe Volume 3, about sixty percent of the franchise’s most popular characters had been introduced. The issues collected in Classic GI Joe Volume 4 came out right when the original Sunbow animated series started airing and became the foundation of that show’s cast, especially with the debuts of Spirit Iron-Knife, Flint, Lady Jaye, and the Crimson Twins. It becomes clear that Hasbro’s need to constantly introduce new characters was starting to hamper the story. There was no way for someone like, say, Blowtorch to really fit into what Larry Hama wanted to do, so as a result, he spends more time in a brown jumpsuit than in his firefighter’s outfit. Hama could get away with it because at the time, GI Joe was Marvel’s highest-selling subscription title.

There are some major narrative through-lines in this volume, although nothing akin to the Destro Saga in Volume 2 or the origin of Snake-Eyes. One of these concerns an attempt on Cobra Commander’s life by a boy introduced all the way back in issue #10. Billy Kessler is later revealed to be the Commander’s son, but he still refuses to tattle on the Baroness and Major Bludd’s complicity in his scheme. His storyline intersects with that of Storm Shadow, becoming his protégé in what I swear was the basis for Damian Wayne as Robin. The white-clad ninja’s plot about being framed for his master’s death continues past this volume and will later become entangled in the Snake-Eyes origin morass.

Before this, though, the book does tie up some loose ends with a return to Snake-Eyes’ cabin and Destro and Firefly’s attempts to seek revenge for their humiliation in the swamp. You can always tell when a character is one of Hama’s favorites, and such is the case with Spirit Iron-Knife, who gets a nuanced and very skillful portrayal right out of the gate despite having a rather silly “buckskin” uniform. I’ll even give Hama a pass for having Airborne in this story solely to set up a joke about “calling in the Indians." This arc also introduces the full idea of the Crimson Guards being surgically altered to look alike; when the original Guard, Fred, dies, Fred II is sent to take his place to the consternation of his kids. One of those kids will many years later become Snake-Eyes’ apprentice Kamakura.

One of the biggest plots to run through Volume 4 is one that won’t really kick off until the next trade. This isn’t IDW’s fault; they’ve split up the original 155-issue run into 15 trades to keep the price point steady, and if they tried to cut up the title into definite arcs, they would have run into resistance from fans. A chance run-in with “Bongo the Balloon Bear," a party-delivery mascot, eventually leads into one of Cobra’s infamous super-science plots after Bongo turns out to be Candy Appel (pun intended), the gorgeous daughter of a Cobra scientist. Random encounters like this normally feel lazy, but it’s a plot that the Joes would have encountered anyway as it starts out near their base in New York. It also provides a storyline for the newly introduced Rip-Cord, who falls hard for Candy and works as a nice every-man viewpoint character.

Much of the rest of the trade is filled up with done-in-one or done-in-two stories in an extended version of the "Cooldown method." Issue #35 sees Breaker, Clutch, and Rock’n’Roll on a road trip vacation, only to fall prey to the Dreadnoks. Issue 3#6 follows three plotlines concerning a mysterious Cobra installation at sea, switching between the “GI Jane” headquarters freighter, the Killer Whale hovercraft and the Liberty Island ferry in rapid succession. This feels like a proof of concept for what would become GI Joe: Special Missions, a second and more mature title not beholden to the toyline. The book starts to build up steam again near issue #38, as one team of Joes raids Candy’s father’s house and another goes into the Amazon to free Dr. Adele Burkhart, the activist kidnapped all the way back in the very first issue. Why does she return? Because the first issue of GI Joe Yearbook, which reprinted that issue and special files, came out around the same time, so it served as a direct sequel for newer readers.

There’s a key issue I skipped over: issue #34, “Shakedown!," which is up there with “Silent Interlude” as one of the greatest stories in the GI Joe franchise. It follows two shake-down flights: Ace and Lady Jaye take the revamped Skystriker out for a spin, while Wild Weasel takes the Baroness on a qualification run on the new Rattler. The two planes encounter each other by accident and an issue-long dogfight ensues. Both planes are taken to their limits, and so are their pilots, who eventually salute in passing as they run out of ammo. The Skystriker and Rattler were icons already and this issue confirms them as the vehicles of choice of GI Joe and Cobra. Humorously in hindsight, Ace brags about the Skystriker’s 92K memory ... which is just barely more memory than my 8GB iPod Nano and over 1000 times less memory than an F-22.

IDW has decided to reprint Classic GI Joe Volume 4 warts and all, and this includes some poor coloring, especially when it comes to hair. Just because Lady Jaye officially replaces Scarlett in the Joe ranks doesn’t mean that she should suddenly be a redhead. The Crimson Guard also frequently look wrong; it’s very possible that main artists Rod Whigham and Frank Springer didn’t have the proper character models at the time. Even with these mistakes and the confusion of the rapid introduction of characters -- the last issue brings in Barbecue mid-battle! -- this is part of GI Joe’s golden age. I’ll be highlighting more of this classic title while the brand’s fate on both toy store and comic book store shelves is in jeopardy.

Next week, though ...
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Review: Classic GI Joe Vol. 3 trade paperback (IDW Publishing)

Người đăng: Unknown on Thứ Tư, 3 tháng 4, 2013

Classic GI Joe Vol. 3[Review by Doug Glassman]

By the time I was old enough to appreciate the G.I. Joe animated series, I was already too into Transformers and Power Rangers to really get invested in it. As a result, I don’t have too many memories of it. Instead, I was drawn back into the franchise a few years ago by the impressive “Pursuit of Cobra” toyline and I’ve been catching up on the classic G.I. Joe comics ever since. I reviewed the first two volumes of Classic G.I. Joe on my Tumblr, “Hell Yeah '80s Marvel!”, and I did that to get them out of the way so that I could review Volume 3 on Collected Editions.

The third volume of Classic G.I. Joe starts off with “Silent Interlude,” which is widely considered the greatest Joe story ever told. Done without dialogue and sound effects and drawn by Larry Hama himself, it follows Snake-Eyes as he rescues Scarlett from Destro’s castle. While the lack of dialogue is a bit gimmicky, the story itself is still excellent, with Scarlett freeing herself for the most part. Hama’s art is in a neat, scratchy style, and it’s a shame that he doesn’t do more penciling. The issue introduces the Red Ninjas (who for some reason hang from the ceiling like bats), the C.L.A.W. glider (made famous by the opening of G.I. Joe: The Movie), and a certain white ninja.

Storm Shadow makes his debut by kidnapping Scarlett; I can imagine how maddening it must have been for readers to have this great new character introduced in an issue where we don’t even get to hear his name! But the arrogant ninja master takes center stage throughout this volume, especially in the two-part “Snake Eyes: The Origin” story which makes up issues #26 and #27. Parts of Snake-Eyes’s story had been revealed to us through the brainwave scanner in the previous volume, but now we get to hear how it happened from the perspectives of Stalker, Hawk, and Scarlett. It eventually gets convoluted, involving two different helicopter incidents, but it’s a solid backstory that really establishes the hell that Snake-Eyes has been through.

Much like Transformers, G.I. Joe comics usually have to follow Hasbro’s guidelines when it comes to introducing characters. As a result, new characters arrive every few issues or so. Issue #22, for example, uses the funeral of previous Joe leader General Flagg to reveal the team’s new field leader and his gunner buddy. Duke and Roadblock make an awesome (if slightly ridiculous) first entrance defending Flagg’s coffin from a strafing run, and the two continue to have one the best G.I. Joe bromances while they help track down Major Bludd and the Baroness. This arc eventually sees the team capture Cobra Commander, and we not only learn that his helmet is armed with anti-removal bombs, but it also has a small door for a drinking straw.

The parade of first appearances in this volume rolls on as Cobra Commander escapes to the Florida swamps. Zartan and the main Dreadnoks debut during this arc, along with Firefly, Wild Weasel, Deep Six, Cutter, and Mutt and Junkyard. I’m not entirely sure what’s going on with Junkyard in these issues; while the toy was clearly a Rottweiler, it was molded completely in black, which apparently made Frank Springer and other artists draw him as some strange, long-limbed black dog. He is, however, one of the most effective members of the G.I. Joe team. I’m not even kidding; at various points, Junkyard traps every member of Cobra in the swamp. I really enjoy the partnership between Firefly and Wild Weasel, an underappreciated pair of two professionals who keep getting stuck in bad situations.

After Snake-Eyes’ origin is established and the Joes and Cobras have it out in the Everglades, the trade concludes with the Joes stranded in a small Florida harbor. When the Joes arrive, they have a less-than-receptive welcoming from the natives of Ehrlinger’s Cove, taunted as they are with their wrecked hovercraft. With all the gung-ho patriotism that often drives G.I. Joe, there are quite a few of these moments. It makes sense when you consider that Larry Hama was a Vietnam vet, and their post-war reception was similarly cold. Along with ungrateful civilians, Hama also takes playful aim at Australians with Major Bludd and the Dreadnoks; supposedly, this is because Hama had been stationed with some rude Aussies during Vietnam.

I do have to say that the art has some issues, especially when it comes to the colors. For instance, Snow Job consistently gets colored with a white beard, which makes him look elderly (and which makes him hitting on Cover Girl  very creepy). At one point, Wild Weasel and Firefly switch places in the Water Moccasin swamp boat, which is a bit disconcerting. Snake-Eyes has his visor on the cover, when he has his goggles in the comics. The artists also take certain artistic licenses with the toys. In issue #25, we’re introduced to the Water Moccasin as Cobra Commander, Destro, and Baroness ride three abreast in its turret. If you’ve ever owned the toy (either the original or the redone one for the twenty-fifth anniversary line), you’ll know how tricky it can be to get one figure in there, much less three.

I think you can bypass the first two trades and pick up the third Classic G.I. Joe collection if G.I. Joe: Retaliation has gotten you interested in the franchise. Don’t worry if characters seem to appear out of nowhere; that’s just par for the course for a toyline-driven comic book. Larry Hama provides a rare balance of action, drama, and humor that would be impressive even if it wasn’t being dictated by a toy company. “Silent Interlude” alone is a masterpiece of comic book storytelling. Be warned: due to its popularity, this is a trade that can be hard to find, although it is helpfully on comiXology.

Next week, it’s a modern Joe story in G.I. Joe: Hearts and Minds.
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