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Review: Green Arrow Vol. 4: The Kill Machine trade paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 27 tháng 3, 2014

The New 52 Green Arrow character has to this point been both billionaire playboy and costumed avenger. Though the execution has been hit or miss, the concept is interesting, a turn from the hero-disguised-as-socialite like both Batman Bruce Wayne and former iterations of Green Arrow Oliver Queen himself; here's been a hero who both enjoys his wealth and his crimefighting, instead of using one as simply a means to the other.

But this is a model that could not last, not in the least because it flies in the face of conventional superheroics, but also because of the juggernaut Arrow television series that takes more the tone of Mike Grell's post-Crisis on Infinite Earths Green Arrow series than Ann Nocenti's recent run. And so a creative dream-team of Animal Man's Jeff Lemire and I, Vampire's Andrea Sorrentino take over with the newest volume, Green Arrow Vol. 4: The Kill Machine.

Lemire does a lot in this book, answering to many masters at once: to some coincidence with the Arrow show, to DC Comics's long-established Green Arrow mythos, even to the New 52 material that came before, when Lemire could have as easily swept that under the rug. The result is imperfect (Animal Man Vol. 1: The Hunt remains Lemire's New 52 masterpiece) but admirable, and certainly lays the groundwork for good Green Arrow stories to come.

[Review contains spoilers]

Jeff Lemire takes a tack in his new Green Arrow run not unlike Geoff Johns's Green Lantern (which is obviously a successful strategy though I tend to think this particular world-building device begins to show its age). Green Arrow Oliver Queen, Lemire reveals, has been unknowingly trained from birth to take his place as head of the Arrow Clan, one of a variety of weapon-based clans that make up the shadowy Outsiders (where you might posit each clan, with their distinct culture and history, as a different hue of cosmic Lantern). This particular mythology for Green Arrow -- that Oliver Queen was essentially fated to his persona from birth -- is revolutionary, for which Lemire should be credited, but those ardent fans of the "urban vigilante" Green Arrow might balk at some of the supernatural elements inherent here, like the mystic totem weapons that belong to each clan. Still, it's a start with plenty of story potential.

The five-part "Kill Machine" storyline (part of an impressive nine-issue trade) uses mostly new characters -- inscrutable guru Magus and villain archer Komodo. But Lemire also weighs the book heavily with characters from DC Comics and Green Arrow lore. I would venture, even, that Lemire recasts old favorites in new roles for the New 52 better here than many other writers have done. Whereas the New 52 Orion, for instance, is basically the same as the pre-Flashpoint Orion, Lemire re-introduces Shado, still an accomplished archer but now no longer a romantic foil for Oliver Queen; rather she had an affair with Oliver's father Robert, and her daughter Emiko is Oliver's half-sister.

More controversial will be Lemire's re-casting of Richard Dragon no longer as a good-hearted "Kung Fu master" but rather as a violent mob boss; but even here, I appreciate Lemire treading new ground with the characters rather than using them the same as in the previous continuity.

But, I was even more impressed that Lemire kept so much of the New 52 material that came before his volume, when he could just as easily have jettisoned it. Indeed Kill Machine is largely disconnected from what came before, but Lemire utilizes characters Emerson, Naomi, and Jax, and even if only one of the three makes it out alive, at least there's a touchstone with "what came before." There's also a striking scene where Oliver imagines a cadre of his previous enemies, including near-forgotten ones from Dan Jurgens's and JT Krul's runs; it may be a minor thing to some but I appreciated the amount of thought Lemire put into it.

In all, the "Kill Machine" story struggles a little bit just because the revelations that Lemire offers about Oliver are so outlandish, and also because Lemire and Sorrentino's Oliver looks and sounds awfully young and stumbles around somewhat haphazardly; the New 52 characters are supposed to be youthful, but Oliver here sometimes looks like a teenager, and he's a far cry from the de facto leader in Geoff Johns's Justice League of America even as Lemire does offer good cross-continuity with that title. The "Shados" story is better, however, and by the time Count Vertigo makes the scene, story and art have meshed especially well.

I found Sorrentino's art on I, Vampire just breathtaking, and I was thrilled to learn that we'd see him on other DC titles after Vampire's cancellation. At the outset I didn't think the art in this Green Arrow volume was as strong as Vampire; many issues are told largely with a green, white, and red color palette, and the flashback scenes that are all black and white and green seemed discordant to me -- I didn't think they reflected Sorrentino's art was well as a more complete palette would. However, Sorrentino absolutely shines in the Count Vertigo issues, as the panels seem to peel off the page (Lemire integrates the "Count Vertigo" Villains Month issue seamlessly, too), and I also liked how Sorrentino portrayed Shado's origin with the aesthetic of an old martial arts movie.

One more qualm about Kill Machine is that by the end, Lemire has effectively set up Green Arrow with a "Team Arrow," all of whom know his identity, and his Oliver Queen persona really doesn't matter to the action at hand. Such was the case with much of the DC Universe pre-Flashpoint -- Superman, Batman, Green Arrow, and the rest were all surrounded by teammates who knew their identities, and the concept of a "secret identity" was almost nonexistent. I liked that the New 52 brought secret identities back into play, and it worries me that Lemire has taken this title down the "no secret" route; that leads, I think, to more comfortable heroes and less interesting storytelling.

Still, a lack of interesting storytelling is not my concern here. In the final pages, and with the advent of Richard Dragon, Lemire demonstrates how the new Green Arrow paradigm he's created can work in both far-flung settings like storming Vertigo's castle and also in ground-level urban superheroics like battling a mob riot. Jeff Lemire's Green Arrow Vol. 4: The Kill Machine is the Green Arrow we want, probably the one we've been wanting for a while through Cry for Justice and Brightest Day and on. Lemire's first outing on Green Arrow is good; I expect it's going to keep getting better.

[Includes original covers, MAD Magazine variant, and two-page "WTF" cover; sketchbook section]

We've looked at Hawkman and Green Arrow, and here comes the third part of the "Hawkman: Wanted"/"Liefeld-verse" triumvirate -- my review of Deathstroke Vol. 2: Lobo Hunt is coming up next.
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Review: Green Arrow Vol. 3: Harrow trade paperback (DC Comics)

Người đăng: Unknown on Thứ Hai, 24 tháng 3, 2014

I started reading Green Arrow Vol. 3: Harrow with surprising optimism. I hadn't initially enjoyed Ann Nocenti's Green Arrow Vol. 2: Triple Threat, finding it too flip and scattered; in the interim, however, I read Nocenti's Catwoman Vol. 3: Death of the Family, and came to understand that scattered, at least, seems to be the charm of Nocenti's writing style. Armed with better expectations, I read Triple Threat again and enjoyed it more (if not "entirely"), especially Nocenti's "royal screw-up with a kind heart" Green Arrow. My hope was those good feelings would carry over to the third volume.

Unfortunately, in this oddly-shaped third volume Nocenti only really gets two issues to herself (plus the Hawkman: Wanted crossover issue), and if I was on the fence about Nocenti's scattershot aesthetic in Greeen Arrow, Harrow pushes me to the unfavorable side. One too many absurd or nonsensical moments spoiled the book for me. Also Nocenti loses artist Harvey Tolibao in this volume, replaced with Freddie Williams; whereas Tolibao's art had a smoothness that made some of Triple Threats bizarre moments more realistic, Williams offers all-out wacky cartoonyness that makes the silly parts seem even sillier. This book is a far cry from Mike Grell's Green Arrow and the Arrow TV show, as evidenced by a certain cameo at the end of this book and the switch to a new creative team with the next volume.

[Review contains spoilers]

Astoundingly enough, probably the best chapter of Harrow is the first, Nocenti's tie in to Rob Liefeld's Hawkman: Wanted crossover. Freddie Williams's artwork is wildly all over the place, but Nocenti brings some surprising depth to her Oliver Queen as he and Hawkman compare notes on the lonely life of a warrior. Though Nocenti's Chinese superhero Susie Ming still comes off as a cliche to me, she shares a nice moment of conversation with Green Arrow and we can see how Nocenti has Oliver on a journey from being a basic jerk to aspiring to better heroism like Ming. Character-wise, it's a good start to the book.

The issue of Savage Hawkman by Rob Liefeld and Joe Bennett, collected next, is also a "good enough" team-up, though it's somewhat strange to see Green Arrow and Hawkman as "friends." Hawkman readers will recognize that the issue cuts off before the actual end, however (and even before some additional Green Arrow material), and it's the first indication of what an unusually-structured trade this is. It collects Green Arrow #14-16, one of which is the Hawkman crossover, so essentially just two "regular" issues from the "regular" creative team, less than half the book. Almost the same amount of pages go to reprinting Justice League #8 from Villain's Journey and the back-up story from #13 from Throne of Atlantis. The one-off Zero Month issue that finishes the trade is written by Judd Winick.

The effect is not so much "the next volume of Green Arrow" but rather a somewhat hodgepodge collection of "what Green Arrow has been up to lately in the corners of the DC Universe." That's an interesting trade concept, to be sure, but it doesn't work here largely because Green Arrow isn't consistent across the material, especially between Nocenti and Geoff Johns's issues, where Oliver is quite suddenly talking about social issues he never seemed to care about before (Johns similarly made Hawkman "his own" in the new Justice League of America series). As a result, Harrow feels like a trade in want of material -- as if DC didn't really have enough material to fill a final Nocenti volume but didn't want to include any of new series writer Jeff Lemire's material, so they stuck in two already-reprinted Justice League stories. I don't have an alternative necessarily, but it remains that a little less than half of this trade is reprints.

There are elements of a viable storyline in the two-part titular "Harrow," like Oliver's recurrent head injury that might have stood as a metaphor for the current discussions of head injuries and professional sports. But Nocenti's story includes a number of over-the-top elements, again made even more over-the-top by Williams's artwork, that fell flat for me: that gamblers pay to watch dogs fight children, that a seemingly normal child in this situation manages to beat a raging pitbull, that this same child, Pike, knows how to wire an entirely building to explode and then does so in about a half-hour span and so on.

Green Arrow is basically lead from plot point to plot point through the story by Pike and Gloria (whom Williams depicts basically as a dead ringer for Jessica Rabbit); there's not a lot in the story's conclusion to differentiate it as a "Green Arrow story" versus putting another character in the same position. Most damaging is that the story never addresses why the villain is called "Harrow" other than that he's Oliver's "opposite number" thematically; that Green Arrow fights Harrow un-ironically rather makes it seem like Nocenti is making a joke that isn't funny (what's next, Batman versus Hatman? Superman versus Duperman?).

It's notable therefore that the closing Zero Month issue is the first to use a character from the Arrow TV series in the comics. Even as Lemire's more Arrow-esque run doesn't begin until the next volume, one senses DC realizing the Green Arrow title's tone needed to change at the point in which they proceeded to introduce Tommy Merlyn as a villain in the comics. Writer Winick penned some dynamite Green Arrow comics in the Infinite Crisis era; unfortunately this issue is formulaic as origin stories go, the kind of thing you might expect to find in a Secret Files issue and miles from the Green Arrow: Year One miniseries. Still, it's obvious here a change is going to come.

Green Arrow Vol. 3: Harrow turned out about how I originally expected, and perhaps the less said, the better (this review notwithstanding). For fans reading Green Arrow and Justice League of America without reading Justice League (as unlikely as that might be), then perhaps Harrow has some material for you; otherwise most will just want to jump on fresh with Jeff Lemire's Green Arrow: The Kill Machine to come.

[Includes original covers, sketches by Freddie Williams and Rob Liefeld]

Speaking of which, we continue with Jeff Lemire's Green Arrow Vol. 4: The Kill Machine, next time.
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Review: Arrow Vol. 1 trade paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 19 tháng 9, 2013

This might be one of those that works better in single issues than in a collection.

There are many things I like about DC Comics's weekly offering -- that indeed they're weekly, for one, and for another that they offer a different content option of new material every day (or they did; I thought I heard some of these were being cancelled and relaunched): Arrow, Smallville Season Eleven, Legends of the Dark Knight, Ame-Comi Girls, the Batman Beyond titles, and so on.

I also aesthetically like the horizontal "full screen" format of the books when reading them on a mobile device. It's not Thrillbent or Marvel Infinite, nor does it needs to be; rather it feels like a "traditional" comic book, but designed for digital, and enjoyed these very much when I've had a chance to sample them.

Digital issues #1-18 of the Arrow comics, based on the CW TV show, are newly collected in print this week. Unfortunately, these stories suffer some of the same shortcomings that the old Smallville comic did while the show was on the air, as did Star Trek: Next Generation and its spin-offs, the early X-Files comic, and so on -- there's only so much and not much more the comic can do to tell a story that doesn't risk conflicting week after week with the show.

[Review contains spoilers]

The stories emerge as terribly reductive, and more so from the vantage point of reading between seasons 1 and 2. That the villain China White saw her abusive father murdered and later became one of the killer's assassins changes my understanding of that character really not at all. In another chapter, Diggle feels rage when his military convoy is ambushed in Afghanistan, but ultimately spares an innocent girl's life; Diggle's actions are hardly surprising, nor too does this tell the reader anything new about him.

Two chapters are devoted to Huntress Helena Bertinelli's origin, depicting basically the same material as was revealed in the series. And I know I've read before this story where some eager young moviemakers try to film "the Hood," only that time around it starred Superman or Batman or enter your favorite hero here.

Possibly these stories had more resonance when read alongside the show as it aired; it's just as possible that these comics revealed Diggle's backstory, or Helena's, before the show did. I don't discount these stories even as just a nice diversion or refresher between show airings; read in a collection, however, they come off as simplistic and repetitive.

Despite that I like the digital aesthetic, I wonder if it's in part the weekly digital release that hampers these stories. All of them are "done in one," about 20 digital "slides" or 10 pages, which hardly leave much time for the story to start before it finishes. Whereas the Star Trek comics offered reasonably far-flung adventures, even if they still had to put things back the way they were in the end, the Arrow stories are flashbacks, or follow a formula of "Oliver chases a bad guy, the bad guy surprises Oliver in some way, Oliver prevails."

A two- or three-part story would have been welcome here, and surely the writers could find an Arrow-esque adventure for Oliver that wouldn't have conflicted with show continuity.

Those writers include, but aren't limited to, Arrow executive producers Andrew Kreisberg and Marc Guggenheim. To their credit, there is nothing inherently wrong with these stories -- all the characters' voices sound authentic, and there's some markedly good on-model depictions of the characters, which demonstrates a careful eye watching this product. I only wish the writers might've given the comics material more room to fly.

There's a number of artists here, too, all offering a reasonably similar, cohesive product, and with a muted moody color scheme throughout. Most notable, of course, are the couple issues drawn by long-time Green Arrow writer and artist Mike Grell. There's not much commonality between Grell's Green Arrow and Arrow apart from Grell's own style, but it is a nice touch to have Grell draw, for instance, one of the Huntress stories, as befits a character with some importance to the show.

My favorite of them all was probably Chapter 12, which begins with Oliver floating lifeless in the water and then flashes back to his infiltrating a ship delivering drugs. As Oliver stalks the criminals through the boat, he has visions of his own fateful boat trip, seeing both his father and Laurel Lance's sister Sara. The art often depicts the real interposed with the imaginary, and it's a rare piece that surprises and moves among all the rest.

The translation from digital to print is relatively flawless. If you study the pages, you can obviously see that these are two half pages stuck together and that the top and bottom halves of the pages never intersect, but there's some good use of gradient and shading here that offer the illusion of such. There are plenty of intercut panels within the top and bottom halves such that the panelwork doesn't seem stilted; I never felt I was reading something lesser, at least appearance-wise, because this material had been digital first.

I have been glad to see DC Comics with a successful TV show after Smallville, and I'm plenty excited for the new season of Arrow to begin. But the Arrow Vol. 1 collection is a poor substitute for the real thing, and only makes me more impatient for the second week of October to roll around.
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Review: Green Arrow Vol. 2: Triple Threat trade paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 28 tháng 2, 2013

Green Arrow Vol. 2: Triple ThreatI've been pretty high on Green Arrow these past couple of days, having enjoyed two especially good episodes of the CW's Arrow, "The Odyssey" and "Dodger." (Even if "Dodger" is the worst. supervillain. name. ever.) Ann Nocenti's Green Arrow Vol. 2: Triple Threat does nothing to hurt my enthusiasm for Arrow, but certainly if DC Comics wants to attract Arrow fans, Jeff Lemire and Andrea Sorrentino's new run can't come soon enough.

Nocenti's stories here are chaotic and confusing, as is Harvey Tolibao's artwork. Moreover, as loosely-defined as Green Arrow Oliver Queen is after just one previous volume (JT Krul, Dan Jurgens, and Keith Giffen's Green Arrow: The Midas Touch), I don't think Nocenti fundamentally understood the new Green Arrow in these pages, or she took him in a different direction than the previous writers intended, which also dampened my enjoyment of this book.

[Review contains spoilers]

The New 52 Green Arrow is more billionaire playboy than the old DC Universe's grizzled activist, and there's nothing wrong with that given how down and dark the pre-Flashpoint Green Arrow had become. But though Krul, Jurgens, and Giffen's Oliver Queen was young and irreverent, he wasn't completely disinterested in his late father's Queen Industries; in issue #3, he challenges the company to create more meaningful products, and in issue #4, he suggests his assistant Jax begin a video games division at Queen's Q-Core (for the purposes of helping Green Arrow, but still, it's a project). The reader understood that Oliver shirked his Queen Industries as a ruse, all the better to mask his use of Q-Core's technology for fighting crime.

But the first pages of Nocenti's Triple Threat have Oliver musing how he hates memos, how running a tech company should be "fun," and how he wishes he could live solely as Green Arrow. If the third part is on character, the first two suggest, disturbingly, that Nocenti has believed the lie; rather than portraying Green Arrow as a billionaire pretending to be a playboy to mask his superheroics, Nocenti's Green Arrow is an actual billionaire playboy superhero -- a spoiled rich kid who fights crime rather than live up to his responsibilities. This might be worthy of exploration, but Nocenti's Oliver is irreverent to the point of unlikability -- Nocenti later blames Oliver's decision to quit his company on mind control, but the damage to the reader's opinion of the character is well done by that point.

The greater difficulty with Triple Threat, however, is the clumsiness of the storytelling. The first four pages of the book are Green Arrow standing around talking to himself, including quoting lines from King Lear, and then that the story's villain just so happens to turns out to be named "Leer" and have three daughters. Why exactly Leer wants his daughters to kidnap Green Arrow is never quite clear, nor -- after Arrow escapes with one of Leer's daughters -- is it why Arrow suddenly seems more concerned with capturing Leer's escaped mutant bear than stopping Leer himself.

There's also often a disconnect between Nocenti's script and Harvey Tolibao's art. Tolibao, though an experienced Marvel artist, struggles from the beginning, as when Green Arrow and Skylark fight in the first issue and often seem to be looking past one another or standing back to back. Toward the end of the second issue, Nocenti's dialogue has Leer telling his daughters to go after the escaping Green Arrow, while Tolibao's art has Leer dragging one of the daughters backward. In the third issue, Green Arrow spits in a saloon, seemingly for no good reason, and only on the next page does Tolibao reveal the "No spitting" sign, totally botching the joke; Nocenti doesn't make it clear, however, why Arrow should want to insult the saloon patrons anyway, so the confusion just compounds.

The next chapter is a one-shot story with a guest artist, and then in the final three issues, Oliver flies to China to try to bargain back shares of his company from corrupt businessman Fang. The details, again, get muddled -- Fang seems to want Queen's facial recognition technology to get out from under the strict government, which wouldn't seem such a bad goal, but Oliver balks, Fang's thugs attacks him, and later Oliver plans to return as Green Arrow just to beat up Fang for having attacked him. When Oliver goes back, Fang suddenly has the ability to resurrect his dead relatives for protection (despite that he didn't know Green Arrow was coming), and Arrow has to lure these spirits to another graveyard where the bodies of ancient warriors just so happen to have recently been unearthed, so the two groups of spirits can fight.

Though having Green Arrow battle to regain Oliver Queen's company is a better use of the character, Nocenti gives Arrow an "arrow gun" for a good part of the arc instead of a bow and arrow, which feels a little far from the character in just his second volume. The Chinese superhero Suzie Ming that Nocenti introduces serves mostly for exposition (it's a shame things didn't line up so Nocenti could use Katana here). On top of Jax and the character Naomi, Nocenti gives Green Arrow a third handyman/jack-of-all-trades, Jimmy Crew, and it's rather astounding that Nocenti doesn't have Oliver blink or even question that Naomi has revealed his secret identity to another person.

I haven't read anything else by Ann Nocenti, whom I know to be a popular Marvel writer, and I can't speak for her other work. I do, however, have good faith in Jeff Lemire after his Frankenstein and Animal Man, and so I'll simply say that I'm looking forward to the Green Arrow/Hawkman/Deathstroke crossover in the next Green Arrow volume, and then I'll be glad when Lemire's stories start.

Aside from all Green Arrow: Triple Threat's other problems, the paper here is pretty thin, perhaps to fit in thirteen seven issues (#7-13) instead of the originally-solicited twelve six (#7-12), and it caused my copy to warp almost immediately. Sometimes a book just doesn't work, and this is one of those books.

[Includes original covers (maybe one variant I couldn't place), sketches by Totlibao and Freddie Williams]

Next week, the second volume of the New 52 Batwoman; tomorrow, the next in our series of Saga of the Swamp Thing reviews. Thanks!
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Review: Green Arrow Vol. 1: The Midas Touch trade paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 14 tháng 6, 2012

Even before the DC Comics New 52 relaunch, Green Arrow saw changes from Smallville to Flashpoint. Gone was the activist hippie, old man out-of-time, or unrepentant philanderer Oliver Queen, replaced with a young billionaire playboy, technologically savvy, using his boardroom brains and a cadre of trick arrows to bring down the bad guys. If it sounds like the Dark Knight lite, it is, but that's not necessarily a drawback for those who like their Dark Knight a little lighter.

Green Arrow: The Midas Touch is a compelling recreation of Oliver Queen himself, but struggles to find an equally compelling backdrop in which to place the character (the original creative team of J. T. Krul, Dan Jurgens, Keith Giffen, and George Perez were all replaced after this volume). The volume sets Green Arrow on a good foundation for further adventures, but may not have enough pizzazz to bring many readers back.

[Review contains spoilers]

Green Arrow is a rare title to be a true reboot but also keep its writer, J. T. Krul, from the "old" DC Universe to the new. Krul has successfully written Oliver Queen's adventures in a variety of forms, from urban renegade to supernatural swordfighter, so it's guaranteed the writer has a sense of Arrow's basic voice. Indeed for all The Midas Touch's difficulties, Krul, Jurgens, and Giffen's characterization of the hero isn't one of them -- Oliver Queen is brash, arrogant, and a little cocky, but all likeably so, and at the same time guided by a strong sense of justice and a drive to make up for past sins.

The Green Arrow title tries to take as its central theme superheroics in the social media age. The villains are notorious for advertising their exploits online; the duo "Limelight" are a kind of Paris Hilton take-off whose modus operandi is trashing nightclubs. This is placed parallel to Oliver's Q-Core technology division (and covert spy operation) that takes a liberal view toward things like privacy rights or stealing a boat to catch bad guys -- meant to have a kind of "twenty-first century villains need a twenty-first century hero" vibe.

Unfortunately, what hampers Green Arrow is that the villains just aren't that interesting. The first issues pits Green Arrow against ridiculously-named foes like Dynamix, Supercharge, and Rush, who live-stream their battle with Green Arrow over the internet for no better reason than to be famous. That glory hounds seeking instant fame abound these days isn't news, and Krul doesn't say more with them than that. As opposed to Batman's Court of Owls or Animal Man's horrific dreams, there's nothing in Green Arrow's first issues to leave an impression other than the hero himself.

Midas Touch is also hindered throughout by its artwork. Dan Jurgens and George Perez are a powerhouse team, to be sure, and though both have drawn for DC Comics for a while, neither's work is necessarily dated -- recently Jurgens has beautifully brought back to life his creation Booster Gold, while Perez depicted epic battles in Final Crisis: Legion of Three Worlds. But Green Arrow's rudimentary superheroics need a more dynamic vision to bring them to life; Perez's Rush and company have generic hair and clothes seemingly plucked from the 1980s, and this only makes the first issues all that more forgettable.

The book improves plot-wise slightly when Giffen comes on in the fourth issue. New villains Midas and Blood Rose are more visually interesting; it also helps that Rose has some connection to Oliver himself, making the plot personal, though this isn't much detailed by the end and the revelation that Rose is a robot only confuses things further. Overall, however, the story isn't about much more than Green Arrow fighting bad guys, and doesn't surprise or genuinely challenge the reader even as Green Arrow himself is a likable protagonist.

Where Green Arrow is the most moving is in its handling of Oliver Queen's double life. It's not so much that Oliver's "night job" keeps him from running his company as that he actively chooses to avoid his Queen Industries work, an interesting difference from the Caped Crusader. To that end Oliver somewhat deserves the ire he gets from Emerson, CEO of Queen Industries; at the same time, the reader can't help but feel for Oliver when Emerson derides him as shiftless, juxtaposed against Oliver's hard work as Green Arrow.

Secret identities had largely been abandoned in the "old" DC Universe prior to the New 52 relaunch, and with it the sweet pain, perhaps specific to comic books, of Lois Lane pining for Superman over Clark Kent or Gothan society snickering over Bruce Wayne's buffoonery.

Green Arrow resurrects some of that, and it makes for strong characterization -- Oliver's pacifist sidekick Jax is a foil with good potential for future storylines, and the reader feels for Green Arrow and Oliver's assistants Naomi and Adrien respectively, even if little screen-time is given to exploring them separate from Oliver himself. The writers here skip over a drawn-out origin story, much as Brian Azzarello did in Wonder Woman: Blood; this is refreshing, but at the same time Green Arrow might have needed it a little more.

After Green Arrow: The Midas Touch, writer Ann Nocenti takes over, marking the third writer the new Green Arrow will have had in less than twelve issues. The aforementioned Wonder Woman: Blood struggled in its conclusion, but it ended on a cliffhanger and Azzarello continues as writer with the following volume. Not so Green Arrow; the next storyline offers more from Oliver, Naomi, and Jax, but for readers looking to trim their DC New 52 buying list, the first DC New 52 Green Arrow volume fails to demonstrate why it should be kept over others.

[Includes full covers, sketchbook section of Green Arrow and villains]

Coming up, we continue in the DC New 52 from the Dan Jurgens co-plotted Green Arrow to the Jurgens-written (and newly cancelled) Justice League International.
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Review: Green Arrow: Salvation hardcover/paperback (DC Comics)

Người đăng: Unknown on Thứ Hai, 2 tháng 4, 2012

J. T. Krul's Brightest Day tie-in in Green Arrow: Salvation is not the "Green Arrow: Rebirth" that Krul might have hoped. Fill-in writer James Patrick's concluding story, however, just might be.

Krul and Patrick split the final Green Arrow collection before the DC New 52 reboot 60/40, with Krul finishing his year-long epic and Patrick filling in for three issues as the book ends. We saw this phenomenon recently at the end of Birds of Prey, when Marc Andreyko subbed in for Gail Simone, and DC printed some inventory stories from Peter Tomasi to close out his run on Green Lantern: Emerald Warriors. Unlike Andreyko and Tomasi's stories, however, Patrick's are entirely related to ongoing Green Arrow events, not one-offs or inventory stories at all, and present a new direction for Green Arrow that I would have loved to see explored.

[Contains spoilers]

In the last volume, Green Arrow: Into the Woods, Krul presented a Green Arrow Oliver Queen who has exiled himself to the mystic woods of Star City, preying on the rich and giving to the poor. The Queen, a corrupt businesswoman with ties to Ollie's father, had declared martial law on the town, and Ollie -- with help seemingly from the Arthurian knight Galahad -- had confronted her. There were shades here of a modern-day Robin Hood story, and liked especially that Ollie was battling his own demons in the form of an enemy who represented the kind of person Ollie himself might have become.

But whereas that volume combined a supernatural element -- unlikely but not unprecedented for Green Arrow -- with urban warfare and Arrow's trademark social focus, Salvation is really just about the supernatural. Salvation opens with Ollie fighting the Demon Etrigan, and that conflict lasts essentially through all of Krul's issues. The Queen gets a brief mention but never appears, nor does her assassin Nix; Into the Woods and Salvation are essentially two very separate books, and one almost doesn't need Woods to understand Salvation.

There is a thrill to be had in the arrows-and-swords action Krul presents here, as well as in Green Arrow teaming up with Jason Blood and pitted against Etrigan and, courtesy of Brightest Day, Swamp Thing. But the story is mostly a five-issue fight scene, and Arrow spends it largely supporting Galahad instead of vice versa. The conclusion that Krul has Ollie come to -- that the forest, the White Lantern tree, and so on -- were not about him but about larger, disconnected events, is true of this comic also. DC published Krul's Green Arrow series in service to Brightest Day, and as is often the case, the tie-in doesn't amount to much nor really have an effect on the main series; Woods lead me to believe we might get more than that, but it wasn't the case.

James Patrick's three-part Green Arrow story is more my speed. Simply the words "Green Arrow" and "US Marshalls" have a ring to them such to wonder why no writer's made the connection before, in the vein of The Fugitive or In Plain Sight. Patrick's got all the right elements in the set-up -- urban hunter Green Arrow has to track a fundamentalist cult and also protect the politicians they're targeting. It's more realistic than Krul's story and there's a political edge to it; Agustin Padilla draws a clear, gritty Green Arrow, evoking Howard Porter (and JLA along with it) in the scenes where Ollie gets an arrow upgrade from visiting Batman.

The strength of Patrick's story is not so much in its engaging plot, however, as in how Patrick takes Ollie's recent conflicts and does something with them. The marshal who hires Ollie does so precisely because she knows he killed Prometheus and hopes he won't hesitate to kill again, while Ollie mulls his guilt over that action. Patrick begins the story viscerally exploring what a speeding arrow can actually do to the human body (a wonder, again, no writer has done this before), and so there's a seriousness, a real dissecting of Ollie's conflicts in the here and now, that gets to the core of Green Arrow in a way Krul's story does not.

At the end of Patrick's story, Green Arrow has come full circle from having killed Prometheus -- we see how that act is integrated into Ollie's life, as something he'll be both praised and denigrated for and have to toe the line between. With an offer to keep working with the marshals, Ollie walks off into the sunset, looking -- remarkably -- not so weird in his hooded green getup. Were this the first arc for a new Green Arrow team, I'd be enthused; as the character's final pre-Flashpoint tale, I send my appreciation to Patrick for delivering one last really good Green Arrow story -- one that works -- before the character changes quite considerably in the DC New 52.

If Green Arrow: Salvation contained just J. T. Krul's story alone, it would be a disappointment -- perhaps not Krul's fault, but the title was created in service to Brightest Day and it never rises above that (nor is it well-treated by its parent book). James Patrick's three-part story, however, is a wildly unexpected bright spot -- if not worth the cost of the hardcover, then perhaps at least worth checking out in back issues or in digital form.

[Includes original and variant covers. Printed on glossy paper]

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Review: Green Arrow: Into the Woods hardcover/paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 1 tháng 9, 2011

J. T. Krul's Green Arrow: Into the Woods is akin to J. Michael Straczynski's Superman: Grounded and Wonder Woman: Odyssey. That is, though we didn't know it at the time, Krul's Green Arrow is essentially a limited series of about a dozen issues where Krul can recreate Green Arrow Oliver Queen as he sees fit, all to be wiped away after the DC Relaunch. And Krul does take some surprising liberties with Green Arrow's character and origins; I like Krul's take on Green Arrow and enjoyed the tone of this book better than I thought I would, but this is a book geared more toward a new Green Arrow reader than an experienced one.

[Contains spoilers]

Based on cover images and assorted previews alone, I was concerned J. T. Krul would turn Green Arrow into a "swords and sorcery" book, defined as you see fit -- appearances by King Arthur's knights, the Lady of the Lake, and in the next volume, the Demon Etrigan. None of that is the case, however -- Into the Woods is not near so urban as Andrew Kreisberg's recent Green Arrow/Black Canary run (and light years from Mike Grell's) but Ollie fights techno-soldiers and gang members just as much as he does Black Lantern zombies here, so the tone isn't quite so different than in Green Arrow series past.

Matter of fact, I have liked and continue to enjoy Krul's take on Green Arrow -- important, since Krul continues with the character (if not this exact iteration) after the DC relaunch. Krul's Oliver Queen is old and wry, self-deprecating but tough -- perhaps one of the best early scenes of the book is Ollie defending a powerless Green Lantern Hal Jordan from the aforementioned soldiers, when it's often Green Lantern that's more imposing in a fight. In these pages, Krul's Green Arrow doesn't have the space to be as socially conscious as he was under Judd Winick or Dennis O'Neil's pen, but Krul's Green-Arrow-as-Robin-Hood aesthetic is fitting; Ollie steals food from Star City's fat cats' banquet to give to the city's poor, for instance.

Even the more fantastic elements of Into the Woods work. Krul's conflating of the Robin Hood and King Arthur legends is strangely charming, and Green Arrow's Galahad leans enough toward "kooky mental patient" than Knight of the Round Table to make him an appropriate foil for the curmudgeonly Oliver Queen. Against type, Krul quickly kills off the "Sheriff of Nottingham" character Commissioner Nudocerdo and instead pits Ollie against "the Queen," one of his father's former lovers -- his wicked stepmother, essentially. Aside from the appearance by the Lady of the Lake, the most "magical" thing Green Arrow deals with stem from this book's Brightest Day crossover elements -- White Lanterns and Black Lanterns and the like, as much science-fiction as fantasy and therefore about par for the course for a Green Arrow title with ties to the larger DC Universe.

I am of two minds, however, about Into the Woods's last two chapters, in which Krul picks up on an obscure Scott McCullar story from 2002's Green Arrow: Secret Files & Origins that shows young Oliver Queen's parents mauled by lions because of Ollie's unwillingness to kill with, you guessed it, a bow and arrow. Krul suggests, though does not explicitly state, that Green Arrow's murder of the villain Prometheus in Justice League: Cry for Justice specifically stemmed from his pent-up guilt over not saving his parents.

This is interesting, and offers a useful through-way for those who can't stomach Ollie's current direction, but it's a bit of putting the cart after the horse. Prometheus's murder was really for shock value and thematic aspects of Cry for Justice, characterization be damned, and to suggest Green Arrow had a deep-seated psychological motivation for it comes off as exactly what it is -- a quickie attempt at patching over a controversial plotline that probably didn't need the patching. I'd just as soon stick with Cry for Justice's reasoning, that Prometheus was a bad guy and Green Arrow had finally had enough, than mitigate Ollie's actions in this manner.

Also, given how obscure the McCullar story is (it came out during the Kevin Smith/Brad Meltzer runs almost nine years ago, but I don't recall it being referenced since), Krul has too much faith in its ability to move the long-time Green Arrow reader. At the end of the book, Ollie literally sobs at the ghostly appearance of his mother; the scene might be passable with a young Justin Hartley-esque Green Arrow, but seems especially maudlin with our grizzled, Van Dyke-bearded Oliver Queen. Krul is true to what's come before in suggesting Ollie tortures himself in part because he misses his parents, but when the source material is only McCullar's story, and otherwise we haven't witnessed Ollie's distress over his parents in hundreds of other stories, it's hard to have emotion for Ollie here. The book ends with a whimper and not the emotional bang I think Krul intended.

Overall, however, what Krul has here is entertaining, especially at the beginning and in the guest appearances by Hal and Martian Manhunter J'onn J'onzz (neither of whom, pleasantly, seem to want to set aside years of friendship with Green Arrow just because he murdered Prometheus). Green Arrow: Into the Woods does not open insights into Green Arrow greater than Kevin Smith or Judd Winick's runs did and this will not be known as a defining Green Arrow run, but it's a good start. J. T. Krul has the tone and tenor of Green Arrow Oliver Queen down pat, and that's a good starting point as he recreates the character entirely a few books from now.

[Contains original and variant covers. Printed on glossy paper.]

Next week, by popular demand, the Collected Editions review of Wonder Woman: Contagion. Be there!
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Review: Justice League: Rise and Fall hardcover/paperback (DC Comics)

Người đăng: Unknown on Thứ Hai, 2 tháng 5, 2011

Comics Alliance's Chris Sims rated the third issue of J. T. Krul's Rise of Arsenal as one of their "Worst of the Worst" issues; Savage Critic Brian Hibbs labeled it "the worst comic I have ever read." Though I might not say "absolute worst," I don't disagree with their assessment that some aspects, including the infamous "dead cat incident," are over the top, not to mention some laughably poor drug "lingo."

And yet, if I might be charitable, I didn't feel let down at the end of Justice League: Rise and Fall -- which collects not only the Arsenal miniseries, but also the closing issues of the previous Green Arrow series and a Justice League special -- as much as I did when reading Magog: Lethal Force, for instance, or Superman/Batman: Big Noise. There were parts of this book as a whole, even after two readings, that I found I rather liked

As there are any number of reviews out there that will tell you why you should avoid this book, I'll provide a little contrast by illuminating what I liked -- not, by any stretch, ignoring what's still rough around the edges here -- and then you can make the decision for yourself.

[Contains spoilers]

Mark Waid's JLA: Year One and Brad Meltzer's Identity Crisis are two books that most would agree are far away from one another in tone, yet similar in this way: they emphasize the Green Lantern Hal Jordan, Flash Barry Allen, Green Arrow Oliver Queen, and Black Canary Dinah Lance relationship. Both books are about, as Meltzer presented it, the second level of the Justice League, those who do the clean-up after DC Comics's Big Three walk off the stage. Both Year One and Identity Crisis are set in the past (or Hal appears as the Spectre, etc.), however, and the recent Blackest Night crossover focused on Hal and Barry, but not Ollie.

The "Fall of Green Arrow" aspects of this book are a modern-day "second League" story, possibly the first since Green Lantern, Flash, and Green Arrow's respective resurrections. It is far from perfect -- Krul makes Flash Barry Allen terribly unlikeable, a caricature of Geoff Johns's nuanced police scientist -- but the broad strokes are there. I have complained in the past that it was unnecessary for DC to resurrect these old heroes, supplanting their newer counterparts, but the bottom line is you can't tell the same stories with Flash Wally West, Green Lantern Kyle Rayner, and Green Arrow Connor Hawke that you can with Barry, Hal, and Ollie. Among them, they created the Justice League together; among them, they were the "hard traveling heroes." The emotions are just plain deeper, and they added a sizzle to Hal and Barry's discovery that Ollie had killed the villain Prometheus, and their attempt to bring him in, that I thoroughly enjoyed.

Further, if Krul's Barry was off, and his Connor Hawke completely mischaracterized (which made ardent Connor fans crazy, no doubt), I thought Krul absolutely nailed Hal Jordan and Oliver Queen's friendship. It's obvious throughout the story that Hal's of two minds about Ollie's guilt; this is the same Green Lantern who himself not only killed his enemy Sinestro in a crazed rage, but was later ready to flip the switch when a (resurrected) Sinestro was sent to death row. When a judge clears Ollie of all charges but exiles him from his home of Star City, Hal is waiting outside to lend his support and wish Ollie well. It's a beautiful couple of pages, and it's why I say if you're a fan of Arsenal Roy Harper, maybe you'll have trouble with this book, but if you're a fan of Green Arrow, this is actually a somewhat promising Green Arrow story.

Second, I thought some of the moral issues in this book were handled well. One thing I liked about the Sacrifice storyline where Wonder Woman killed Max Lord is that Wonder Woman remains unapologetic about the act; maybe she was wrong, but she (and the writers) are sticking to their actions. I don't mind that Superman executed villains in Exile and later renounced the action, but carrying on, I think the "murdering and feeling remorse" storyline is less complicated, asks less from the reader, and has more danger of straying into cliche than a storyline where heroes kill, feel justified, but then have to balance that justification with censure from their colleagues (see, for instance, Bartlet and assassinating a terrorist in West Wing's third season).

Krul's Green Arrow deals with a little bit of both. In the beginning, Ollie does feel he's done the right thing, even as he knows neither Hal nor Barry, nor his wife Dinah, will approve; it's only after he sees how his actions feed his sidekick Speedy Mia Dearden's bloodlust that he rethinks his actions. Later, a jury clears Ollie due to that same bloodlust, and Ollie fails to stop Arsenal from killing a villain on his own. It's not just that Ollie feels bad; there are real consequences to Prometheus's murder in terms of the actions of those who look up to Ollie, and it's ironic since Ollie gets flak for not being a stalwart mentor (even as we see the pervasiveness of his influence). Krul doesn't treat these matters lightly, and moreover I think he gives them some nuance (especially when Ollie can't stop Roy from killing in front of him).

Not any of this, I'll grant, excuses the excesses of this book, especially in the Arsenal miniseries chapters. Krul shows good attention to detail at times, like remembering Deathstroke's daughter Ravager's relationship with Roy's daughter Lian, killed by Prometheus; but then in comparison, the drug-addled Arsenal manifests a new costume without the writer spending any time on how or why, or on Arsenal's new moniker. As well, a good number of splash pages bear artist Geraldo Borges signature, quite overtly; I'm not used to seeing this, and moreover these pages, with obscenely misshapen facial expressions, aren't near as impressive as the signatures seem to suggest. Often these splash pages are considerably violent, and it suggests a disconnect between artist and reader -- the book is a tragedy, not a Lobo-esque violent comedy, and this blithe glorification-by-signing took me squarely out of the story.

Possibly, Krul is trying to do something here that either doesn't work in serial comics, or doesn't work with today's serial comics audience. Obviously, somewhere down the road, Arsenal will be redeemed, either by Krul in Green Arrow or by new Titans writer Eric Wallace in that book. The "Arsenal" section, though called "Rise of Arsenal," is really about Roy Harper's downfall (just as Green Arrow's "fall" is in many ways his "rise"). But, whereas a two-hour movie might demonstrate Roy's fall and rise all before you leave the theater, Arsenal is about Roy's fall only; it's all about how low can Roy Harper go. Krul, as Chris Sims notes, fails to make Roy sympathetic even when it seems Krul is trying to -- the scene where Roy attacks Mia especially embitters Roy to the reader -- but also, I think, making Roy sympathetic is not what this book is about. That comes later.

And that's where I'm just not sure this approach works; I'm not sure a reader wants to spend money for four months on a book where you pity the protagonist to begin with, hate him in the end, and only read his redemption later on in a different title; with all the other problems these chapters have, I think that's asking too much.

Justice League: Rise and Fall is far from perfect, but it has some nice touches (I continue to like that DC is including previews of new titles at the end of their collections; here, a preview of Krul's new Green Arrow series). I enjoy interplay of the characters this book features, and so far I've liked more stories I've read by J. T. Krul than I have disliked. This will not be a book for everyone, but I had not as much difficulty with it as I'd expected.

[Contains full and variant covers. Printed on glossy paper]

We continue the week with a look at another contentious DC Comics title, Titans: Villains for Hire. See you then!
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Review: Green Arrow: The Longbow Hunters trade paperback (DC Comics)

Người đăng: Unknown on Thứ Hai, 28 tháng 3, 2011

Given the recent controversy over Apple's apparent embargo of the digital edition of Mike Grell's Green Arrow: The Longbow Hunters, I thought this would be a good time for a review of that classic miniseries.

For those following along at home, Longbow Hunters is to Green Arrow what Man of Steel was to Superman and Year One was to Batman -- the first major post-Crisis on Infinite Earths appearance of Green Arrow, re-establishing his post-Crisis origin. Unlike those stories, Longbow Hunters takes place in the present, just before the Millennium crossover, but Green Arrow's origin figures prominently in the first issue.

[Contains spoilers]

And what an origin it is. It's been a while since I first read Longbow Hunters, and in that time I've read and liked a lot of other Green Arrow stories. Grell's Longbow Hunters is an Eisner Award-winning classic, don't get me wrong, and if you haven't read it, you absolutely should -- but I didn't much like Grell's origin of Green Arrow Oliver Queen. Grell would argue that Oliver wasn't much in danger when he was marooned on an island, and he did not so much defeat an entire gang of drug dealers as legend (and past continuity) had it, so much as two minor criminals tripped over themselves and Queen took the credit, dubbed accidentally "Green Arrow."

I entirely understand that this goes to Grell's dual purposes of minimizing Oliver's superhero past and also giving the impression that Oliver's real serious life starts here -- Oliver the superhero dilettante versus the Yakuza assassin Shado trained to kill from birth -- but I rather like some triumph over adversity in my superhero origins, and Grell would argue that Oliver's has none.

This is the start, however, of Grell's rather ingenious take on Green Arrow, one that I sincerely wonder if current audiences would accept. Oliver Queen is old here, just past his prime, and recognizing that his best days might have passed him by and he missed them. He very often misses the arrow-shots that he takes, and scolds himself for being slow -- there's probably not a character in the DC Universe more suited than its archer for the metaphor of being impotent.

Oliver wants to settle down and have kids -- to domesticate -- and his girlfriend Black Canary Dinah Lance does not. In one particularly effective scene, Oliver stands naked in the window wondering where Dinah is, and then goes to bed alone. Grell plays with stereotypical gender roles here, especially in a superhero comic book, in a way that I imagine many writers wouldn't be comfortable. Oliver is still masculine, and his name is still on the masthead of the comic, but his actions and desires are those that you might otherwise see from the love interest in a story, and not from the protagonist.

I don't have any additional issues of Grell's Green Arrow series that followed (wish I did -- where's that collection, DC?), but editor Mike Gold suggests in his introduction to Longbow Hunters that the story continued to explore these and similar themes. Yet, Longbow Hunters, as the name implies, is in addition about breaking down some of these peaceful and superficially superheroic impulses in Oliver Queen, and replacing them with a hunter and predator. Oliver is continually unable to make his shots, but the one he lands, of course, instantly kills the man who's been torturing Dinah. Thus having loosed the chains of straight-and-narrow superheroism, Oliver ends up as the recipient of a fortune in drug money after Shado kills the dealers. A corrupt CIA agent sizes Oliver up, wondering if the vigilante's "occupation" can still be listed as hero -- the answer is, we know, not so much as when the story started.

I've only read Justice League: Cry for Justice, and haven't yet decided if I want to pick up the widely-panned Justice League: Rise and Fall that follows the first book's events -- but I hope somewhere this latter book acknowledges the fact that Green Arrow killing the villain Prometheus is not so shocking as the rest of the Justice League (and the writers thereof) would have us believe. Oliver kills a bunch of non-super-powered street criminals in this book and -- let's face it -- he's a guy that shoots arrows. There's nothing wrong with the pacifist Green Arrow Connor Hawke approach, nor with a non-lethal boxing glove arrow once in a while, but inasmuch as I disfavor Grell's origin of Oliver Queen, I appreciate his more realistic approach to how a person with sharp objects would fight crime.

And if I might offer one more push for a Green Arrow by Mike Grell Omnibus from DC Comics, Grell's artwork is absolutely stunning here. A page will have a number of standard full color panels, and then one large shadowy black and white image that serves, especially, to drive home the emotional moments between Oliver and Dinah. There's also one page where Oliver and Shado stare each other down, and Grell's image of Oliver's deep-set, masked eyes is just phenomenal.

If not that, then I applaud DC for the big step of making Green Arrow: The Longbow Hunters available as a digital download the other week, and I hope maybe more Grell Green Arrow issues are set to follow in digital form -- hopefully without Apple interference this time.

[Contains full wrap-around covers, introduction by Mike Gold. Printed on rough (not glossy) paper.]

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Uncollected Editions #2 - Batman/Green Arrow: Brotherhood of the Fist (DC Comics)

Người đăng: Unknown on Thứ Hai, 20 tháng 12, 2010

[Continuing our "Uncollected Editions" series by Paul Hicks]

You know what I get sick of hearing? I get sick of hearing that in the 1990s, comics sucked. The comics YOU might have read in the 90s may have sucked, but I was mostly reading DC comics for that decade. Back then, DC wasn’t the creative wasteland that many like to characterize it as, it was actually a time of new ideas and exciting stories. Just consider these pieces of evidence:

* Mark Waid reinvigorated the Flash book turning Wally West from an also-ran into a fan favorite
* James Robinson’s Starman breaks new ground in character based story-telling and almost single handily revives interest in the JSA
* John Ostrander and Tom Mandrake shatter the pre-conception that no one can tell a long-form story about the Spectre
* Grant Morrison embraced the concept of widescreen story-telling and combined it with everything great about the Silver Age
* Chuck Dixon made the extended Bat-family his personal playground

So I really want to talk about Chuck Dixon today. Chuck Dixon became a central creator in the Bat-office in the 1990’s beginning around the time of Knightfall with his creation of Bane. From that time on he was incredibly prolific, simultaneously being the main writer behind Robin, creating and writing the Birds of Prey, handing the first seventy issues of the Nightwing solo book, having a few stints on Batgirl and Catwoman, becoming the regular Detective Comics writer and taking over Green Arrow after Mike Grell’s lengthy run.

He is undisputedly the benchmark writer for Tim Drake, Connor Hawke and Nightwing, to which all other writers will perpetually be compared when they tackle those characters. If you want to argue that point, then you haven’t read enough books. Gail Simone has possibly wrested Birds of Prey from Mr Dixon, but that’s the rare exception. It’s testament to how fondly these books are remembered that the trades that exist of his runs are mostly out of print, very pricey and highly sought after.

This brings me to the subject of the five part crossover “Brotherhood of the Fist” -- a white-hot pure distillation of everything great about Chuck Dixon’s DC work in the 90s. I’m calling it a Green Arrow trade that never was, but it could easily have been branded as a Batman, Nightwing or Robin book by the mere inclusion of an additional chapter. The story is told over these five issues:

Part 1 – Green Arrow #134
Part 2 – Detective Comics #723
Part 3 – Robin #55
Part 4 – Nightwing #23
Part 5 – Green Arrow #135

For those of you who have the DC trade paperback timeline tattooed on your back, this story falls after Cataclysm but before the debut of the Cassandra Cain Batgirl in No Man’s Land.

The back story of this crossover is that Connor Hawke has previously defeated and shamed a fighter called The Silver Monkey. Silver Monkey belongs to an order of martial artists The Brotherhood of the Fist who wish to avenge his impugned honor by declaring war on the new Green Arrow and every other distinguished hand to hand combatant in the world. That puts targets on the backs of everyone from Batman to the Question [Vic Sage is in this story? Cool; did not remember that. -- ed]. Game on.

The story opens with Connor encountering Batman in the Alaskan wilds on the trail of a Kobra terrorist cell. They’re not exactly buddies, as Batman puts Connor in his place with “Your saves with the JLA could have been flukes.” Pretty soon things are exploding and the major stirrings in the martial arts underworld are spilling everywhere.

The story whips around the globe showing us hordes of monkey-masked assassins attacking all the major and minor players, such as Katana, Black Canary, Bronze Tiger, Judomaster, Nightwing and Robin. This sets off a variety of missions and team ups as the heroes try to protect each other and shut down the cult at the source. There’s fun to be had as the cult is made up of different schools of martial arts, in various quantities with different skill levels -- jade, steel, bamboo and iron monkeys are all represented. The harder the style, the less proponents, and the thinking behind each is delightfully non-western as Connor observes “Ivory is strong but brittle, bamboo is strong but flexible.”

The story includes some nicely understated nods to continuity as Black Canary’s team up with Bronze Tiger prompts discussion of the mysterious Oracle who assisted the Suicide Squad on missions, and is now working with Black Canary (in the days before Black Canary knew Oracle's identity).

It’s not just all kung fu -- we also get to see some "gun fu" too as Connor’s ex-CIA sidekick Eddie Fyers [longtime Green Arrow Oliver Queen ally -- ed.] takes the fight to the Monkey’s hidden temple in Burma and finds himself up against a familiar one-eyed mercenary.

The story builds towards a Gotham City showdown in a sideways sky-scraper (thank you Cataclysm!) as Connor and the Bat-family find themselves outnumbered by hordes of fighters, and inevitably the always-deadly Lady Shiva appears. Faces are kicked, necks are snapped, respect is earned and debts are cashed in. The resolution returns things to relative normality for our heroes, but the martial arts pecking order has been re-sorted.

Art-wise, each title has its own artist, with pre-Daredevil’s Alex Maleev putting in a robust showing in Detective Comics, Will Rosado contributing strongly to Robin, Scott McDaniel providing his usual delightfully dynamic Nightwing art and the always reliable Doug Braithwaite providing the pencils for Green Arrow. All artists have a confident approach to story-telling and they each make the action clear and easy to follow.

While it’s not Watchmen, "Brotherhood of the Fist" is undiluted fun, with no slow or flat spots. It would have made a great little trade paperback, fitting snugly on the shelf amidst the Dixon Nightwing run. I recently saw a bundled set cheap in a local comic shop. You might also be as lucky in your country or through the magic of the internet.
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They're Not Like Us, You Know: Some Thoughts On Crime & Punishment In The Super-Hero Universes

Người đăng: Unknown on Thứ Năm, 13 tháng 5, 2010


1. An Admission

It's been quite intense on this blog for awhile, and so I thought it might be time for a change of pace. Perhaps a lighter-hearted piece might cheer up your day, and add some variety to the recent entries on TooBusyThinkingAboutMyComics. And there may well be a need for something of a breathing space for regular visitors here, and a cheeky little piece with a slight froth on the top might even encourage a few new folks to drop over too. There were, I thought, indeed quite a few good reasons to consider moderating the intensity, as it were.

And yet, for reasons which I don't quite understand, but which I suspect are firmly planted in the "character as destiny" principle, I started to write about why the overwhelming majority of super-villains never seem to seriously consider reforming themselves, being that most of them are constantly being defeated and thrown into quite miserable institutions for very long periods of time.

Ah, and so it is that the intended light-hearted piece didn't quite materialise. Next time, perhaps. I really will try.


But at least this one's a little bit shorter than normal. Just a little bit shorter, I'll concede, but shorter all the same, I promise. (*1)

(*1) Argh. This may not actually be exactly true. Unexpected last thoughts and all that.

2. Did I Miss Something? In Which A Rarely-Considered Explanation For Super-Villain Recidivism is Considered.


In Neil Gaiman's "When Is A Door: The Secret Origin Of The Riddler", Edward Nigma reflects upon the changes which have occurred in his comic-book world between the 1960s of the camp Batman TV show and the post-Dark Knight landscape of the late 1980s;

"You look around these days -- It's all different. It's all changed. The Joker's killing people, for God's sake! Did I miss something?"

Well, if we could have engaged with the Riddler at that moment of his fictional existence, we might have explained to him that the demographics of the comic-book audience had changed, that young and particularly male readers had been relatively desensitised to violence in the media, that fan-boys had infiltrated the ranks of the professional creators and subverted what was once popular entertainment for kids, that comic book companies had been long locked in an evolutionary scramble to desperately secure some niche in the marketplace where they might survive, if not prosper. Those and many other very familiar explanations might have been delivered to Mr Nigma in the attempt to help him understand and overcome his existential despair.

But there's another possible explanation for why things have got so bleak in the DC Universe, for why the law-breakers there have become such appalling beasts, as indeed they have in the super-hero universes as a whole. And though it's an explanation that I've never seen put forward before, it's surely one that the Riddler himself could understand and perhaps even sympathise with.

For have any of us considered how appalling the crime and punishment system is in the super-hero universes? (*2) And are any of us surprised that the likes of Ryker's Island and Arkham Asylum seem to breed crime rather than controlling and even reducing it?

(*2) Actually, I'm sure that lots of folks have. My apologies for not coming across their work before I wrote this piece.

3. Life In Prison

If there's one thing that might show us how little concerned with the matter of prisoner rehabilitation the creators of modern-day super-hero comic books are, it would surely be the way that they typically represent prisons and their business. For the basic template of comic-book prisons was surely codified in Alan Moore and Dave Gibbon's "Watchman", where we learn that the authorities of that particular universe happily place known superheroes into prisons where the very worst of beasts are allowed to mix with new prisoners who haven't even yet come to trial. (Rorschach has only been in the custody of the state for 4 days by the time we first see him being interviewed by Dr Long.) No, it's impossible to imagine that this prison of Moore and Gibbons is an institution that's got an enlightened view of its' own purpose. It's hard if not inconceivable to imagine that a great deal of therapeutic measures are in play with the inmates there, for the evidence is that the staff are either incompetent (Dr Long, the guards who ought be watching Rorschach in the dinner line) or cowardly and corrupt (the officer who's blackmailed by "Big Figure"), and the power in the institution seems to lie solidly with the inmates. Effectively, this is a stage-set to emphasise Rorschach's apparent powerlessness, a backdrop against which our damaged and incarcerated vigilante can throw around hot chip fat to his lost heart's bleak content. And everyone else there in prison with him is simply nothing more than an apparently irredeemable and recidivous monster.
And it's hard to think of many prisons in comic books since which break radically with that template. You'd never imagine, for example, that there are county jails, or indeed any of the other different categories of institutions. Short of a lone issue of the Punisher by Garth Ennis, I can't think of a single time I've seen somewhere that looked like a Category One prison in a comic book. On the whole, what we get shown are the great almost-Victorian Category Five prisons, heaving with ne'er'do'wells and barely suppressed physical and sexual violence. What else is the Marvel Universe's Rykers Island Prison, particularly as seen in the "Daredevil: The Devil, Inside And Out" collection by Ed Brubaker and Michael Lark. What an unimaginably terrible place that Rykers Island is, and, indeed, it's such an unimaginably awful place that I truly couldn't imagine it. Though I do admit to having thoroughly enjoyed the story, I had to constantly struggle with my own disbelief. For this is every stereotype of a hell-on-Earth prison ever created. The Governor is again utterly corrupt, the officers - again - vile and depraved, the prisoners again running wild and in charge of everything. And consider the incredible mix of different types of criminal too: the Kingpin and Hammerhead mixed in with far less dangerous prisoners? Does New York not have access to a SuperMax facility? Because there's not an institution in the world that could effectively function even as a holding facility under those conditions. It's daft.

And the message that this gives us about prisoners is simple: they're all the same, they're all dangerous, they all riot at the drop of a brush, and they're not like you and I because they always behave as a depraved mass in the same depraved fashion. What's more, their value is easily measured by the fact that their safety is of no consequence to the State or often the super-heroes visiting their underworlds, while their well-being is an irrelevance, and their nature entirely base and savage.


Which is a message that we find similarly transmitted by our regular visits to Arkham Asylum in the DC Universe. Given that the Elizabeth Arkham Asylum For The Criminally Insane is an institution designed for individuals who cannot be held accountable for their own behaviour, we might at least hope there to come across some sense of social responsibility, of patient-centred treatment and of an attempt to provide at the least a safe and controlled environment for the inmates.

But you know what Arkham Asylum's like. If Rykers Island seems quite unbelievable in the sheer depth of its incompetence and corruption, then Arkham Asylum is simply beyond imagining. What are we being told about these victims of their own psychology, and what are we being told about the society that treats these human powder-kegs in this fashion?

Ignore, if you would, for a moment the obviously pertinent issues of human rights and common decency. And consider instead the fact that these prisons are nothing more than machines for increasing to the Nth degree the savagery of their inmates. And I can think of no prisons and holding institutions in fiction as likely as these to suffer regular and catastrophic breakdowns in order and mass breakouts. Even in the name of self-defence, no society would allow their super-villains to be so ill-contained in such stupid environments. Even a culture which cared not a whit for reformation and which believed strongly in retributive justice wouldn't organise things like this. And it's quite unbelievable that our lovably humane super-heroes keep delivering up more and more prisoners to these places without raising so much an official complaint against such a fusion of dirt-poor security and soul-dead inhumanity.

No wonder so many fans wonder why threats such as the Joker are permitted to live. But the real question, as I'm sure you'd agree, is why is the Joker locked up in such ridiculously irrational, counter-productive environments in the first place?

And what does this tell us about the representations of criminals in comic-books? What are we being told about the worth of the great mass of folks who break that law? Are all of them really that different to us, and are they all really that utterly unworthy of our compassion?

4. We All Know Why The Joker Must Not Die

This year marks, as I'm sure you'll be aware, the seventieth anniversary of the Joker's first appearance in "Batman" # 1, which was cover-dated "Spring 1940". And despite the appalling death rate wracked up year after year by the "Clown Prince Of Year", and especially after Denny O'Neil and Neal Adams' re-casting of the character in "Batman" # 251, there's never been the slightest chance that DC would allow the Joker to be permanently laid into the ground. For it doesn't matter how logical (*3) the case for the culling of the Joker might be in real-world terms, he's never going to be allocated any other lasting destiny except for that of periodically escaping from Arkham Asylum, killing innocent bystanders, getting beaten by Batman, and then returning, yes, to Arkham Asylum. (*4) Because those who argue that the Joker is such a terrible monster that he must be executed have quite missed the point. The implication of the arguments of the "kill the Joker" school of thought is surely that;

  • any lethally dangerous villain who becomes popular enough to reappear regularly in comic books will inevitably need to be killed off, because they're so dangerous, meaning that comic books will loose a central part of their appeal, namely lethally malignant and popular characters, or;
  • comic book villains must not be too dangerous. Galactus must hence-forth only chew on the Popsicles that are lost comets torn accidentally loose from their solar systems of origin. Dr Doom must become "Dr Quite-Threatening". Even the Puzzle-Master will need to be re-branded as "Starter-Crossword-Man".
It's obviously a daft argument. DC would have to be insane to have the cash cow that is the Joker strapped to a metal table in some anti-septic prison chamber before being pumped full of a fatal barbiturate solution and condemned to an un-afterlife as the ashes in a little commemorative urn that'd sit under the dinosaur in the Batcave.

And this is one of those rare cases where the interests of the comic book companies and those of the comic-book reading audiences so obviously coincide. We all appreciate the value of the great comic-book super-villains and we all want the likes of the Red Skull and Lex Luthor, the Joker and Dr Doom, maintained as being suitably villainous for generations to come. Oh, there may be debate about how terrible the crimes of the Green Goblin should be, for example, for there's nothing to be gained by making an antagonist so vile that our flesh creeps with distaste rather than a pleasurable disgust when we come across them, but we must surely all accept that we want the big guns of the bad gals'n'guys permanently available for service in the capes'n'booties universes.

And we have only to consider the example of Dr Arthur Light to reinforce the case that villains need to be handed with some restraint and care so that they can continually return to hurt the fictional denizens of the fictional realities that they fictionally inhabit.

Or: the Joker's not real, so Batman's not morally obligated to put him down. It's a comic book, silly.

(*3) There was even a piece in "The New York Times" of 5/7/08 by Mark D. White and Robert Arp entitled "Should Batman Kill The Joker", though they didn't conclude that he should be wiped from the face of the Earth by a bloke in a rodent costume with pointy-sticky-up-bits on his helmet.

(*4) Arkham must surely have the worst record on prisoner security, containment and recidivism anywhere in the non-existent worlds. There must be someone somewhere currently writing a paper on how not to treat seriously disturbed criminals using Arkham as a Weberian Ideal Type. If they do like it's done at Arkham, then it's a bad place to put your psychotics away in.

5. Ah, The Appalling Example Of The Appalling Dr Arthur Light

Poor stewardship of comic book villains can lead, at its' worst extremes, to the characters being so conceptually degraded, so repugnant to their audience, that there's nothing left to do but kill them off. And of course the prime example of editorial and authorial incompetence here is Dr Light, who functioned perfectly well as an incompetent, little-league, delusions-of-grandeur-possessed, blow-hard antagonist before he was recast as a super-powered rapist. Any senior member of the DC Editorial team who perused the proposal that read "Dr Light rapes Sue Dibney, the wife of the Elongated Man" and didn't immediately throw it out with an exceptionally forceful measure of contempt was surely suffering from the hitherto-ill-defined psychological condition "comic-book cognitive dissonance". It's a problem which is, thanks to 2004's "Identity Crisis", now easy to diagnose. All that need be done to do so is to place the following obviously mutually exclusive and antagonistic concepts next to each other in a single statement on a piece of paper and wait for the subject to respond in one of the two following ways;


statement: Dr Light should rape Sue Dibney, the capable and witty wife of the light-comedy super-hero the Elongated Man, who possess a stretchy body and a nose which wibbles from side to side when mysterious crimes occur.


response 1: (adaptive, "typical" response) This is exploitative garbage. Get everyone who has had to read this psychological support. This is not only gruesomely inappropriate, but we'll never be able to use Dr Light again. We'll have to kill him off because of one stupid fan-boy story.


response 2: (non-adaptive, abnormal response.) Ne-at! It's grown-up, progressive and clever at the same time. It'll show that there's more to the Elongated Man than just that wiggly-nose. Oh. And it'll develop his wife's character too.


(Next week: Starro the Conqueror: the real architect of the Holocaust. Hitler was innocent.)


And of course, Dr Light was rendered quite unusable by the addition of rapery to his existing arsenal of a light-projecting stick-thing and a metallic-helmet with a radical '50's Detroit fin on the top of it. He was a repugnant character walking his morally-unclean walk for 5 years until some of those who'd unwittingly sanctioned his un-planned obsolescence had him killed off by one of the various Spectres who periodically slog their way through the DCU from time to time.


An utter waste of a minor, but eminently useful DC super-villain. And a distastefully tacky waste as well, too.


6. But What If The Joker Had Just Been Loved A Little More?


But there's one genuinely serious problem with wanting and indeed having to keep to keep these villains in-play and suitably villainous. And that's that they can never reform and they never can be allowed to reform. The sub-text and the text here therefore combine to make an absolutely clear message about the whole business of criminal recidivism: these folks are different to us and they're never going to be the same as us. They're criminals, we're not, and the best thing to do is hit them hard and stick them somewhere where there undeserving behinds can safely rock away. Stick them in Rykers, thrown them in Arkham. They're all the same. Let 'em rot.

Now, unlike in previous some of my previous pieces, I'm not going to suggest that this is a callous example of short-sighted, ill-judged creators and editors failing in their social responsibility, although it would be good if folks knew a little more about the social institutions they're representing. (Or, perhaps, showed what they know about such institutions.) Because although I do think that there's an absolutely valid smorgasbord of moral and practical arguments in favour of attempting to reform criminals where the evidence is that such is possible, I can't see any shadow of that belief in the sub-text of most super-hero comic books. And that's because those splendid villains have to keep coming back, and they have to keep coming back in a way that at the very least maintains the same sense of deadly jeopardy that they inspired last time. And so, it may be that there's a fault-line here in the very nature of the super-hero comic book itself, in that they rely on effectively if not deliberately arguing that nobody - with a very few exceptions - except the least important and powerful criminals in super-hero land ever reform themselves.

But then a considerable proportion of criminals in the "real world" do of course reform themselves, or are helped to reform by trained professionals and, yes, loving and concerned "ordinary" people. In fact, the very statement "criminals can reform themselves" shows how ridiculous the whole debate about "criminals" can become. Are we talking about serial killers or tax dodgers, drug-abusers or internet pedophiles? Because as soon as the discussion becomes about "criminals", every one who's broken the law becomes a "criminal", each as bad as each other and each as irredeemable as their worst brethren. It's a ridiculous business, arguing about whether "criminals" can become law-abiding. It's like asking whether human beings will ever be able to restrain their appetites; well, which human beings, and what appetites?

However, given that comic books have always been so very awful at creating convincing and consistent explanations for the behaviour of their super-villains, it's been easy for writers and artists to simply portray a kind of generic "bad person". Where, for example, Superman and Batman are rooted in simple and sturdy psychological foundations, their opponents can be pretty much anybody their temporary curators want them to be. They may kill here, rob there, knock a few buildings over in their lunch-times, but the nature of what they do and how they go about doing it is rarely clear and even more rarely fixed. Consequently, if it's impossible to present the possibility of reform as a general concern in super-hero comics because of the practical demands of serial fiction, then it's also largely impossible because few writers actually understand very much about criminal psychology at all. (*5) I'm not sure many creators think of their criminally-minded characters as people, as individuals, who could be reformed. I don't think that very often comes in it.


This ignorance of criminal sociology and psychology has led to the clear measure of psychopathic drift that we've discussed before in this blog, and in this blog's sister ThatRemindsMeOfThis too. We've long since got to the point where it can seem that pretty much every villain is either psychotic or psychopathic or both. This is a parallel process to the growth of super-powers in the super-hero universes. Just as it seems easy to the fanboy mind to create stories which consist of little but thousands of super-powered costume-wearing "heroes" knocking the living hell out of each other, making the narratives more and more isolated from any mundane experience of everyday reality, so too it naively seems that making villains all the more threatening by grafting onto them elements of psychopathy is a scarily good idea. But that process has massive disadvantages;
  • it's narrows the variety of "villainous" motivation and behaviour, making stories all the more homogeneous and predictable
  • it's often based on a version of psychopathy that's been gleamed from the media rather than real-life, meaning that the psychopath behaves as an unstoppable force of nature rather than a pathetic-if-fearsome character. (I've discussed writer John Wagner's brilliant portrayal of the psychopathic Mayor Ambrose in the latest Judge Dredd serial over on 2000AD: ThatRemindsMeOfThis. You can get there through the link top-right. And Mr Wagner's work in 2000AD is well worth anybody checking out, I assure you.)
  • most relevant to this blog's theme, it presents a huge proportion of criminals as being either psychopathic or psychopathic-lite, and reality is far more complex than that. Constantly portray criminals as predominantly psychotic and psychopathic and of course there's no reason for readers to ever have whatever preconceptions they have about criminal reform challenged.
And yes, I can already hear the entirely sensible response: comic books aren't for challenging people's preconceptions about prisoner reform. And, yes, I'm sure you can already hear the entirely necessary response; given that the sub-text of comic books is pretty much 100% that criminals can't be reformed, because that hardly ever happens, it is indeed important for a challenge to such attitudes to be kept constantly in play. Not to insult readers by constantly arguing that we're all deserving of a second chance because we're all really God's fluffy little creatures led astray by the environment, or society, or computer games, or whatever other ridiculously reductionist nonsense might be advanced forward, but because the super-hero comic book is actively if unconsciously taking one side of the debate with some force anyway. It's not about preaching for one side, as if this was the turn of the Seventies and DC had again decided to ally itself with the counter-culture. (Make War No More: Be Nice To Criminals) The preaching is already being done, and has been so for more than seventy years now.

(*5) Kudos to Grant Morrison where the Joker is concerned. If I've read it rightly, every explanation for the Joker's behaviour is at any one time quite likely to be true. That degree of existential explanation for one character's behaviour is something of a get-out-of-jail card, as it were, but it works for that one character. The Joker is whoever he decides to be that morning. But what of every other bad gal'n'guy?


7. What Is To Be Done?

Given that most popular super-villains are both too valuable to lose as characters and too disturbed to ever convincingly reform, what can be done? And here I have to admit that I'm quite stumped. It may be that the narrative tradition and functional imperatives of super-hero comics simply mean that the sub-text of them is always going to stamp its' sturdy foot and declare that them bad boys ain't no damn good. For even if some of the most successful super-villains were to reform, how would they then be kept in the limelight? If we were to take the banal example of the Penguin, traditionally one of the least unpleasant of Batman's opponents, what could be done with him after he'd reformed? For whatever role he was given, from minor supporting character to - God help us - crusading super-hero "Penguin-Man", it's unlikely that any narrative that constantly focused on the issue of his ongoing process of reform could maintain its' interest for the audience and its purpose for the relevant creative team. And anyway, since the underlying principle of Western States is that criminals undergo their punishment and are then "criminals" no more, a truly positive example would be for Oswald to put his poor choices behind himself and bed himself down as an everyday umbrella manufacturer, or whatever. If he's "done his time", then perhaps we need to see that he ceases to be anything other than a "normal" citizen. And that would mean that a major Batman villain would simply stop existing as a character of any weight at all. Take the villain out of the Penguin and there's nothing left there at all.

Is Batman to drop in for tea with Mr Cobblepot every few issues? Or to drop into a "Super-Villain Anonymous" meeting once a month or two, where he can sit quietly and show his support for those hoods and henchmen who're struggling to put the old ways behind them?

And, anyway, how will creative teams ever resist the urge to have their reformed character turn back to the "dark side" again? Those of us familiar with the very early Spider-Man tales will remember Frederick Foswell, the crime-lord known as the "Big Man" who was finally unmasked by Spider-Man. Upon his unfeasibly early release from prison, Foswell was long suspected by Peter Parker of having returned to his villainous ways, but, with the help of a job given to him as an act of decency by J. Jonah Jameson, Foswell proved himself to be a reformed character, and that taught Spider-Man an important lesson too.

Oops. Until Stan Lee decided to have Foswell turn again to become a gangland rival for the Kingpin's power. Ah, well. You really can't ever ever ever trust these reformed criminals, you know, even when they finally die taking a bullet for good ol'philantrophic JJJ, as Foswell does. (Like dogs, criminals can be won over by random acts of generosity.)

8. That Ol'Double Standard


No, I have no idea how to square this particular problem, if problem it can be accepted to be. I'm certainly not arguing for the mass reformation of any major-league bad guys'n'gals, for the reasons explained above. Oh, I do think that there may be a market for a well-written comic about a reformed super-villain who is doing her or his best to make up for what they've done, but even that wouldn't even begin to redress seventy years of hero-fights-bad-people narratives. And though there are plenty of super-heroes who have roles which might allow them to come into contact with a wider cross-section of law-breakers, and to even engage in a measure of support for trying-to-turn-the-corner characters, it can't ever be the central purpose of enough books to send out a better balanced message. (*6)

But one thing that might help, and I'm going to touch upon this again in a soon-coming piece in this blog, is that we might end a particularly pernicious double-standard where criminal activity is concerned in comic books. For one consequence of dividing the world up into "criminals" and "non-criminals" is that the labels stick regardless of how individuals from each group behave. So while the super-hero narrative carries with it a sense that few criminals ever reform, and that those few who do usually become super-heroes rather than ordinary folks, it also permits so called "super-heroes" to behave quite disgracefully without ever paying the price for their crimes. They're heroes, so the sub-text argues, so whatever they do must be justifiable and heroic. And in this double-standard is a worrying sense that virtuous folks are virtuous because of who they are, and not what they do. So, certain so-called "super-heroes" are permitted to commit quite appalling crimes without ever being brought before a judge and jury and tried for their behaviour. A criminal who deliberately murdered another super-villain such as Green Arrow recently murdered Prometheus would be expected to pay an appropriate price. But Green Arrow won't. He won't, I'm willing to believe, even be brought before a jury, (*7) though if he were to be so, there's a damn good chance he'd get off regardless of the law. (*8) (In fact, I'd love to see that story. GA is willing to do the time, but the jury stand by him, and he has to live with the consequences. Ah, consequences, that rarest of factors in the super-hero universe.)

And over in the Marvel Universe, Quicksilver is, I see, not only a member of the Avengers again, but a teacher at the academy for Young Avengers! Why haven't I seen outrage spitting from the keyboards of internet posters? Have we become so desensitised to issues of right and wrong that we think a brief spurt of regret and the possession of a neat set of costume'n'powers is the equivalent of paying your debt to society? Quicksilver has spent years being the most appallingly anti-social beast. I've hated to see it, having always loved the Quicksilver of the later Roy Thomas "Avengers" years, a selfish but noble individual, but if comics are to mean anything beyond genuinely mindless behaviour, then there has to be consequences for character's behaviour. Which of the crimes of grand theft, deceit, attempted murder and any number of other offences have had to be ignored for Pietro Maximoff to have children entrusted into his care? How can this character be allowed access to a teaching post, and how can those well-loved figures who connived in the deception that permitted Quicksilver to be returned to public favour live with their deceitful acts. (Edwin Jarvis, how could you?)


And unlike Green Arrow, I don't think that Quicksilver could rely on a jury to get him off if he actually was brought before one. He carries the racist stigma of being a mutant, he's been aligned to the wrong side of the law too many times before, and he'd be lousy at playing up to a jury. He'd probably manage to double any sentence the prosecution requested just through showing an arrogantly despicable attitude.

And you know what? He'd deserve that double-time for what he's done. Unless he's been criminally insane for a very protracted period, in which case he needs to be undergoing serious therapy and certainly shouldn't be entrusted with a duty of care to young people.

It's a wretched business this, this hypocritical practise of having "our" side behave in ways that "their" side could never be forgiven for. Cyclops and torture. Captain America and a rebellion against the constitutionally-legitimate Super-Hero Registration Act. The Punisher, Wolverine, Daredevil; all characters I love, but - and here I can't resist - if you commit the crime, you really do have to do the time.

Or is the law only sacred when the "other" side break it?

(*6) Manhunter and Black Lightening come to mind at DC. Daredevil, if he's ever scrubbed clean of the accumulated sins of his time running the Hand, comes immediately to mind at Marvel.
(*7) Though if I've missed it, my apologies, and huzzah for DC.
(*8) With all the options open to the major-league super-hero, pre-meditated murder was the only one? Aw, the narrative was fixed so the reader could get off on righteous angst and revenge, a despicable and cowardly story.


9. The Psychological Integrity Of Ridiculous Characters

I. Absurd characters must have consistent and believable psychological natures. We know this. And the more absurd the character, the more that principle holds. For example, Superman and Batman are both, despite some considerable claims to the contrary for the latter, quite openly ridiculous characters. (And the so-called physical and mental perfection that is associated with Batman is as stupid a conceit as Superman's flight, strength, micro-vision and so on. We know this.) But we readily accept these silly super-abilities as long as the simple underlying natures of the characters stay true. Superman has lost his home and yet has been raised as an optimist by a loving mid-West family. Batman has had his family murdered before him and cannot rest for fear that that will occur to some other innocent. For these fundamental psychological "bases" need not be complex or even particularly realistic so long as they speak to us of some simple human truth. (This was, after all, the insight gained by Stan Lee in the early '60s, where he deliberately saddled many of his leads with specific disadvantages to drive their motivations.) And it's no coincidence that the most long-lasting and successful characters tend to have the simplest and most fundamentally-moving of motivations.


But around those "still points", as it were, the picture needs to become more complex. Certainly every antagonist can't be torn from the same villainous and pseudo-psychopathic cloth, especially when there's so many utterly convincing road-maps to villainous behaviour in the psychological text-books. (It's not as if much of it even needs to be adapted. It's all there.) For as long as the psychological "truth" of a character holds, the reader will accept any damn silliness the creators care to throw at them, and that goes for villains as well as heroes too.

Let's consider this by comparing two story-telling options;
  • Superman assembles a "Super-Villains" Squad to undertake missions which are too dangerous even for the Justice League. Members of this Squad include the Parasite, the Atomic Skull, Soloman Grundy and Bizarro. Technological back-up will be granted by Lex Luthor. Tag-line: "What Super-Evil causes, Super-Evil cures." And if the villains don't co-operate, Superman will destroy someone or something dear to them. (Oh, he doesn't want to do these things, but he's been driven to it by angst and suffering and the JLA constantly being off-world on Venus or something. But the point is that he will be unhappy about it all, though not as unhappy as the suddenly left-leg-less Atomic Skull after issue # 3. But he shouldn't argue with Supes. Tag-Line: "You shouldn't argue with Supes")
  • Superman's chest becomes sentient under the influence of a hitherto-unsuspected variant of Kryptonite. This quickly becomes a problem for Superman. He and Lois are never alone, but he still builds an artificial mouth and set of eyes for the chest and gives it ownership of his body every second day, unless a major crime is occurring, and as long as it respects his vows to Lois. Eventually the Super-Chest begins to agitate for the removal of Superman's shirt so that it can see what's going on even on the days that Clark is in charge of himself. Eventually, Superman and the chest agree to go their separate ways. They're in some way sad to do so, but it's for the best. And so Superman works with many pre-eminent bio-chemists in the DCU and eventually discovers a method that allows him to clone his own chest, permitting the removal of the thinking breast and its' replacement by a traditionally-unthinking one. The now-free Super-Chest is offered a berth in the Fortress Of Solitude, but decides to explore the universe for other chests of its' kind. Falling asleep around a yellow sun, the chest starts to swell with energy and eventually becomes so large that a tribe of wandering lost Kryptonians make him their home. Superman visits every once in a while, so that the Super-Chest doesn't feel abandoned by his roots, or at least ribs, and the story ends happily.

Well, it's obvious that the first option is a fanboy fantasy and wouldn't work because Superman doesn't do compulsion and torture, even when he can't find the Justice League to help him save the world on a Tuesday morning. And the second, though on the surface of it far less believable, is actually comparatively more compelling and "true" because that's how Superman would behave if his chest developed independent thought. (Which is, of course, no more stupid an idea than, for example, super-freezing breath.)

Or: it's not enough to simply know what a character wants. We also need to know why they want it, and what they're likely to do to obtain it.

II. And if it's hard to combat the entire genre's bias towards what we might call a fundamentalist approach to crime and punishment in the constant cycle of arrest, escape, crime and arrest that marks the super-hero comic, then perhaps we could start by making different classes of criminals distinct and psychologically accurate, so that at least every one of the "bad" folks aren't becoming more and more completely callous and irredeemable psychotics. That would stop the drift to psychopathy and compel writers to create individuals representative of an actual type rather than of an imaginary tribe of utterly unsaveable bogey-men. It would give characters a form of pseudo-psychological realism which though hardly likely to be as compelling as that of Superman's, for instance, would at least make them more substantial, individual and easier to engage with. And since most classes of "criminals" are eminently reformable, (*9) it might mean that somewhere down the line the possibility of "doing the crime" and then "walking the line" might become a more common staple of the background if not the foreground of some books. Well, we might even start showing how society tries, for better or ill, to deal with individuals who have broken the law. (*10) We could begin by looking at why Rykers Island and Arkham Asylum haven't been struck down as un-Constitutional, unless there's been an amendment in the comic-book USA's which actively encourages cruel and unusual punishments. We might illustrate how The Sentry should have been sectioned under existing Mental Health legislation rather than protected and effectively abetted by Marvel's big-gun superhero community. We could even examine how it would be quite impossible for a psychotic schizophrenic with a substantial criminal record to get even a job as a cleaner in a New Jersey High School let alone as the Director of H.A.M.M.E.R., why nobody with an ounce of sense would allow psychopaths into Suicide Squads or Thunderbolts, and how some of the commonsense hysteria about crime is neither commonsense nor anything but hysterical.

And then we might take the truly radical step of making "And Justice For All" actually mean justice for all in super-hero comic books, rather than for just those that we don't like very much, so that the divide between law-abiding and criminal becomes a matter of fact rather than a matter of personal prejudice. Because if all criminals are doomed to remain predatory beasts preying on our communities, then that goes surely for the ones in the White House and the Justice League too. And if breaking the law means exactly that, then respect for the law means that Oliver Queen, Pietro Maximoff and Henry Pym and Jarvis, and the Punisher and the whole damn lot of them do it too need to be tried and sentenced.

For if I lived in a universe where the major super-hero figures were so far above justice that they regularly broke the law in fundamental ways without anybody taking any significant notice of it, well, I wonder how I'd feel about things. (*11) At the very least, I'd be out there campaigning for a Super-Hero Registration Act, and some effective legal oversight of the behaviour of the super-powered community. You know, with laws, and trained officials, and courts, and legal transparency.

Because it isn't just the Green Goblin who's breaking those laws, and it isn't just the "evil-doers" doomed to be constantly beaten and returned to incarceration that are a threat to our fundamental liberties. And if your local police force, or teachers, or business community was behaving as so many of our super-heroes do, you'd of course be up in arms. Perhaps even literally.

The real criminals aren't limited to the ranks of the super-villains. These comic books we love are lying to us. (*12)


(*9) Most, most! I said "most". Not all.
(*10) Absolutely different in Texas to NYC to Manchester UK, I know, but that makes for interesting stories too, no?
(*11) I know, I know; metaphorically I do.
(*12) I do love them though. Can't help it, don't want to. Splendid things.

Thank you for reading, and my especially special "thank you" to everyone who comments on this blog. Whether it's just to say "hi", or to raise a point, to disagree or to point out factual errors, I very much appreciate the kindness of folks who get in touch. You'd be welcome to have a say too. And commenting or not, have a splendid day and, as they used to say in "Hill Street Blues", be careful out there!




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