Hiển thị các bài đăng có nhãn Kelson Vibber. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Kelson Vibber. Hiển thị tất cả bài đăng

Review: Flash: The Human Race trade paperback (DC Comics)

Người đăng: Unknown on Thứ Tư, 23 tháng 6, 2010

This week, we're featuring all things Flash at Collected Editions! Here's another guest review from Kelson Vibber of the Flash-centered Speed Force blog and Those Who Ride the Lightning Flash reference site.

Flash: The Human Race covers the second half of the year-long Grant Morrison/Mark Millar run on The Flash from the late 1990s, plus one more short story. This volume rushes even deeper into "mad ideas" territory than the first, with the Flash racing across time and space first against his childhood imaginary friend, and then against death itself.

The Human Race
The Flash is forced to compete in a cosmic footrace, or else the Earth will be destroyed. The concept is simple, but the details are crazy: The racetrack loops across space and time. One obstacle is a collapsing star. Another is running through the last moments of the exploding planet Krypton. And the Flash's opponent -- Krakkl of the radio-based people of Kwyzz -- is Wally West's childhood imaginary friend (who turns out to have been not so imaginary after all).

This book absolutely revels in the kind of crazy stories you can tell when you don't need to worry about a special effects budget.

Despite that, it manages to feel very familiar. Several of the Bronze-Age races between Flash and Superman had them running across space and time. One race was controlled by cosmic gamblers. Krakkl looks vaguely like Sonic the Hedgehog if he were made out of energy (with Kirby Dots, of course). Even the twist is similar to something Morrison himself does just two years later near the end of his JLA run. (Come to think of it, that same twist fits in well with certain elements of Flash: Rebirth.)

The Black Flash
I'm surprised that this wasn't used as the title of the collection, considering that the concept of death for speedsters has had so much more impact. The Black Flash has shown up in Full Throttle, was referenced in Final Crisis, and showed up again in Flash: Rebirth. Radioland? Not so much.

The basic premise: Max Mercury learns that Wally West is about to die, and tries to save him. But death doesn't leave empty-handed, and takes Linda Park instead. Wally is devastated . . . and death isn't satisfied. It begins stalking him in the form of the skeletal Black Flash.

Two things change with The Black Flash: Grant Morrison drops out, leaving Mark Millar flying solo as writer, and Pop Mhan and Chris Ivy take over the art. The writing comes off a bit awkward in some places, while in others it's absolutely dead on. For instance, at one point, Captain Cold is holding the city for ransom in a way that makes absolutely no sense for Captain Cold; Impulse's characterization, however, is absolutely perfect.

The story bounces back and forth between the utterly ridiculous and the devastatingly real. It's at its best in the character beats in the middle chapter. Sure, several Rogues show up, and the third chapter is one long stuck-in-time battle with the Black Flash . . . but Impulse saying, "Wrote you a letter when you blinked," or Wally West trying to explain to Jesse Quick why he can't handle super-heroics anymore in the absence of Linda, or the absolute bleakness of the funeral . . . those are the moments that that stick in my head.

The ending, unfortunately, relies on not one but two of those cool-when-you-read-it ideas that make absolutely no sense if you think about them for more than a half-second.

I remember severely disliking Pop Mhan's art when this first came out, and I still feel it's not a good match for the Flash. People's features are very exaggerated, and everyone seems to be about 9 feet tall. At the same time I have to admit: he does the best rendition of the Black Flash that I've ever seen.

Flash of Two Worlds
The last story in the collection is a short from 1990 in which Grant Morrison tries to adapt the classic "Flash of Two Worlds" into modern continuity. The original story had Barry Allen crossing from one universe to another and meeting Jay Garrick, but Crisis on Infinite Earths had changed things so that Central City and Keystone City were in the same universe, on opposite sides of a river.

The solution: The Thinker, Fiddler and Shade (who had simply gone on a crime spree in the original story) have cut off Keystone City from the rest of the world, and Barry manages to cross through that barrier.

It's told as a mix of standard comic book panels, childish sketches, and narration by an eight-year-old who witnessed part of the event and heard the rest from the Flashes themselves, giving the whole thing a fragmented feel, as if we're not really getting the whole story.

In a way, that's almost better, because like "The Black Flash," the story works better if you don't think about it too much. Sure, the Rip Van Winkle angle works great as a substitute for crossing dimensions, but it opens up questions that DC has never really been sure how to answer. How long was Keystone City kept separate from the world? Months? Years? Decades? Did people age? If they didn't, that's got to make for some awkward families. If they did, imagine all the young children who woke up as adults without actually growing up.

Overall
This is a much more uneven collection than Emergency Stop on creative team alone. Paul Ryan drops out part-way through "The Human Race," to be replaced with Ron Wagner, but their styles are similar enough that it's not too jarring (John Nyberg inking both of them has to help); whereas Pop Mhan's exaggerated style is a huge change, even coming at the beginning of a new story. "Flash of Two Worlds" feels even more out of place, but given how critical it is for the modern Central City/Keystone City dynamic, it's good that the story is available somewhere that today's audience can find it.

On the plus side, the stories of Flash: The Human Race are far from the fill-in tales they could have been. Just as Emergency Stop introduced the Speed Force costume and set up Jakeem Thunder and the modern incarnation of the Thinker, this volume introduced the Black Flash and set up Wally and Linda's engagement . . . a major development which would factor into the next two years of stories when Mark Waid and Brian Augustyn returned to the book.

Tomorrow at Collected Editions, we'll look at the last trade paperback of Wally West's adventures, before the Collected Editions review of Flash: Rebirth on Friday. Don't miss it!
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Review: Flash: Emergency Stop trade paperback (DC Comics)

Người đăng: Unknown on Thứ Ba, 22 tháng 6, 2010

The Collected Editions Flash Week continues! Today, we're thrilled to have a review from Kelson Vibber of Speed Force, your one-stop blog for all things Flash! Also don't miss Kelson's Flash reference site, Those Who Ride the Lightning.

Flash: Emergency Stop is the first of two volumes collecting the Grant Morrison/Mark Millar run of The Flash from 1997-1998 (the second volume is The Human Race). They stepped in for a year while the regular writing team of Mark Waid and Brian Augustyn took a year off to work on such projects as The Life Story of the Flash and JLA: Year One.

The first half of the book is the actual "Emergency Stop" storyline, while the second half is made up of three one-shot stories.

"Emergency Stop" is about a suit, or more specifically, it's about two suits. One: the ultimate super-villain suit come to life. The other: Wally West's Speed Force-based Flash costume.

The story also introduces an idea that shapes most of this volume and the next, a line that Wally West attributes to Barry Allen: "With powers like ours, you have to learn to fight the way a science fiction writer writes." The Flash is confronted with his own dead body and given an hour to solve his own murder. A sentient costume runs around possessing minor super-villains, draining their life energy and using their powers. Wally West breaks both his legs.

Wait, what? Yes, early in the story, the Flash is taken out of commission. What follows is a lightning-brigade story, with Wally having to act as strategist and send Jay Garrick, Max Mercury and Impulse out to do the actual fighting. As you might expect, he doesn't take well to being out of the action, and tries to find a way to fight through his injury.

There are a whole bunch of new villains who appear in this story, but most of them are incredibly generic. Only a few are even named, and I can't think of a single one who appears again. But then, they aren't really there to be individuals, or even a team; they're there to be a mob.

Next up is a tale of the Mirror Master in full-up "mad ideas" mode. A mirror dimension where time goes backwards? Check. Sending the Flash through a prism at light speed, splitting him into a whole spectrum of Flashes? Check. Mirror duplicates? Check. A second Earth about to crash into Keystone? Check!

The next two stories settle down a bit.

"Still Life in the Fast Lane" is a solo story focusing on Jay Garrick, and is one of my favorite single-issue stories from the series. It's a day-in-the- life story, but because Jay is the Flash, it's a very full day!

The main plot involves the Thinker, who is dying of inoperable brain cancer. Jay has been visiting his one-time arch-enemy in the hospital, and they've become friends. Not one to let go, Jay sets on the idea of tracking down the Thinker's old Thinking Cap to boost his intelligence and find a cure.

So in and around visiting most of the original Justice Society members, he also finds time to do nanotech research, fight three supervillains (including a single-panel fight with the "Golden Age Reverse Flash"), have lunch with Wally West and Nightwing, give a TV interview, give a talk at a school, and have dinner with Joan!

It's a fascinating look at the sheer potential of super-speed for living, not just for fighting.

The final story isn't really a stand-alone story, but the third part of a crossover with Green Lantern and Green Arrow, "Three of a Kind." It mostly works on its own, since it's structured as a courtroom drama with flashbacks to the incident set up in the first two parts, but it still feels like something's missing. It's an odd choice, and one which makes it clear that DC's real interest in these volumes was in the name recognition of the two writers. Still, there are nice touches, like Green Arrow Connor Hawke applying martial arts philosophy to a legal case, Linda complaining that Kyle Rayner's power-ring- created coffee mugs make everything taste like vinegar, and an explanation of how super-heroes testify in court while preserving their secret identities.

Over the course of Emergency Stop, it's interesting to see just how many elements introduced in these six issues have ended up sticking around. Jay losing Johnny Thunder's pen was deliberate setup for Jakeem Thunder. The speed-force suit that Wally uses to support his shattered legs is still the way he changes into costume, and was used to justify redesigning everyone's costume in Flash: Rebirth. The quest for the thinking cap became the setup for the new, completely computerized Thinker.

Looking back at Flash: Emergency Stop, from a time when DC is being accused of "bringing back the Silver Age," I can't help but think that Morrison and Millar did it a decade ago . . . and did it the right way. They didn't bring back just the trappings of the Silver (or Bronze) age -- the characters, settings and situations; instead they brought back the energy and creativity of a period in comics in which everything was new.

Join us tomorrow as we continue the Collected Editions Flash Week, leading up to the Collected Editions review of Flash: Rebirth!
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Review: The Perhapanauts: First Blood trade paperback (Dark Horse Comics)

Người đăng: Unknown on Thứ Năm, 25 tháng 6, 2009

[This review comes from Kelson Vibber, whose websites include Hyperborea, K-Squared Ramblings, and the Flash-centered Speed Force.]

Perhapanauts is a fun, rollicking adventure featuring a team of supernatural troubleshooters as they track down creatures like vampires, chimeras, demons and Bigfoot. Actually, that's not quite right.

Bigfoot's actually a member of the team.

The series chronicles the exploits of a field team for BEDLAM, the Bureau of Extra-Dimensional Liabilities and Management. It's sort of a cross between the BPRD in Hellboy and the movie version of Men in Black, with a tongue-in-cheek tone somwhere between MiB and Buffy the Vampire Slayer.

The leads are Blue Team:
  • Arisa Hines, a psychic and the team's leader.
  • M.G., a mysterious guy who can slide between dimensions. A condition of his employment was that BEDLAM would not dig into his past.
  • Bigfoot a.k.a. "Big", a Sasquatch who was exposed to an "evolvo-ray" which made him a genius.
  • Molly MacAlister, a timid ghost who hasn't quite adjusted to her status.
  • Choopie, a chupacabras who was exposed to the same evolvo-ray as Big, and has the mind of an 8-year old boy.
The cast is rounded out by BEDLAM's staff -- an administrator whose face is always in shadow, a telepath, a man whose eyes can erase memories -- its researchers, and Red Team, led by a no-nonsense ex-Marine whose training sometimes gets in the way of managing a team that includes a Mothman and a water sprite.

First Blood features two main stories. In the first, the team is dispatched to locate and detain a hulking, seemingly unstoppable monster from the dawn of time. By the time the story is through, the reader has a solid sense of each character's skills and personality, and how they manage when Plan A falls through. (One of my favorite moments is Molly's response to a plan that involves sending cement-eating slugs back in time to the precise moment needed to arrange for a building to collapse now.)

The second story pits them against an aswang, a vampire-like creature from Filipino mythology, and you get to see how they handle a somewhat less successful mission. Actually, "less successful" is putting it midly, as the book ends on a cliffhanger -- a gutsy move, considering it was originally published as a miniseries, with no guarantee of a sequel!

Like Buffy, Perhapanauts can switch between action, horror and comedy at the drop of a hat. BEDLAM learns about a breakdown in the fabric of reality...from a man who talks to butterflies. Choopie dismisses the aswang as a "stinking vampire...and then the scene shifts into intense character drama as Choopie struggles with his own bloodsucking nature. Craig Rousseau manages give his characters a full range of expressions matching the tone shifts.

All of the leads have at least a moment in the spotlight (I particularly like Arisa's psychic battle in the first story), but it's Choopie who steals the show with his hyperactive personality, his tendency to shoot first with his "mess-you-up gun," his penchant for mischief, and the fact that despite a need to drink pre-packaged goat's blood, he still has a thing for sugary junk food. (Fruit pies become a running gag in later volumes.)

In addition to the lead stories, there are three short character pieces. "The Terror from Within!" introduces Karl, the Mothman, whose ability to project fear is matched only by his inferiority complex. The story provides a glimpse into the minds of the heroes, as well as a first look at Red Team. "Seven Months Earlier" is a more action-oriented tale of the last disastrous mission of the previous Blue Team, and how Arisa proved herself capable of becoming its leader. "Fiepick" is a comedic piece in which Choopie tries to "help" as Big and M.G. tinker with highly advanced machinery.

Rounding out the book is a dossier with profiles of the BEDLAM agents, staff, and targets, and an art gallery featuring Kevin Nowlan, Nick Cardy, Mike Wieringo (who also wrote the introduction) and others.

First Blood is followed by Second Chances. With the third volume, Triangle, the series has moved from Dark Horse to Image. The later volumes broaden the focus considerably, allowing characters like Hammerskold the ex-marine, Karl the Mothman, and the Merrow to grow past the one-note caricatures glimpsed in the background of "First Blood." We also learn more about Blue Team, particularly Arisa and Big...and a surprisingly poignant revelation about Molly. Seemingly random events from volume one turn out to be setup for future storylines, and the title begins to make sense as the team begins to navigate "the Perhaps."

One word of warning: Image started the numbering over, so First Blood and Triangle are both labeled #1. Just go with the numbers in the titles, and you'll be fine!

If you'd like to check out the series, Todd Dezago has made the 2008 Perhapanauts Annual #1 available for free as a PDF on his website, http://www.perhapanauts.com/.

[If you'd like to write a guest review for Collected Editions, email the address listed on the sidebar. You can also see our full Collected Editions review index.]
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