Hiển thị các bài đăng có nhãn Hawkman. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Hawkman. Hiển thị tất cả bài đăng

Review: Savage Hawkman Vol. 2: Wanted trade paperback (DC Comics)

Người đăng: Unknown on Thứ Hai, 17 tháng 3, 2014

Savage Hawkman Vol. 2: Wanted is the second I'm reviewing in what one might call the "Liefeld trilogy," those books that Rob Liefeld inherited from previous creative teams and that, for a short moment until Liefeld left DC with much hoopla, comprised essentially their own Liefeld corner of the DC Universe. (The first being Grifter Vol. 2, the next being Deathstroke Vol. 2: Lobo Hunt.)

Hawkman is not high art by any stretch, but it's a better book from Liefeld and company than Grifter was. At thirteen issues for twenty dollars, it's a thick book with a lot of value for your dollar, at least in terms of story pages (when something isn't good, the sheer fact of their being a lot of it sometimes mitigates this, for better or worse).

The absolute star of the book and its perhaps most redeeming factor is that artist Joe Bennett draws nearly the entire trade -- I previously enjoyed his work on Teen Titans and Geoff Johns's Hawkman, among others, and his presence both gives the book a legitimacy and also mitigates some of the hokier writing. Writers Liefeld, Mark Poulton, and Frank Tieri do well enough by Hawkman -- at least, also better than the first volume of Savage Hawkman -- and the book only really, truly starts to go to shreds in the final issues by Tom DeFalco.

[Review contains spoilers]

Once it finally gets going, Liefeld and company's section of the book (nine of the thirteen issues) involves Hawkman Katar Hol, nee Carter Hall, trying to escape militant Thangarians who want to take his Nth metal armor and arrest him for treason. One of these is Shayera Thal, the pre-Flashpoint Hawkgirl/Hawkwoman; the "Hawkman: Wanted" storyline also sees Hawkman teaming with Green Arrow and Deathstroke (and appearing in their titles, though those issues are not included here). Altogether that's not a terrible story premise, and indeed it's the kind of crossover story one might imagine Chuck Dixon writing in the late 1990s, a la "Brotherhood of the Fist."

What I appreciated about the story is that the writers do try to tie Hawkman's newly revealed (though inevitable) Thanagarian origins to the first Savage Hawkman volume, in which a seemingly human Carter Hall tried to burn his Hawkman costume (a reference, I think, to the events of Brightest Day, in that confused period where what was and wasn't canon in the New 52 was still in flux). The amnesia story doesn't coincide completely, but well enough, and there's good precedent for Katar-as-Thanagarian-rebel. Also Emma Ziegler and her father still appear in this book, following from the previous volume; though Emma's personality might be slightly different here, I liked that the new team preserved the old supporting cast instead of jettisoning them entirely. There's also connections made to the ongoing Daemonite storyline, short-lived as it was.

Most of the story is taken up with Hawkman slashing and beating his way through his enemies, which is enjoyable enough as drawn by Bennett, even if many of the bad guys are too-heavily 1990s-influenced. It's hard to take seriously Hawkman and Green Arrow as friends (let alone Hawkman's team-up with Deathstroke), but at the same time there's always a thrill in seeing these characters on the same page. There's good "space flick" atmosphere to the climax aboard a Thanagarian ship; nothing ground-breaking, but enough good reversals here to make for a readable story. Also Carter's archeology background (fake as it turns out to be) comes more into play here; this feels like a more Hawkman-specific story than the last volume.

This is not to suggest perfection by any means. The heavy-handed 1990s influences show throughout this book, but especially in the nonsensical second chapter, where Carter and Emma visit a "trusted" priest for help translating an artifact; almost no sooner do they enter than the priest turns on them and summons a ridiculous-looking, medival-style assassin called St. Bastion, whom the priest just happened to have on hand, to attack them. That the incident, priest and all, is never referenced again suggests maybe the creative team smelled a stinker, too. The whole book is heavily over-narrated, with the narration describing actions that are clear from the panels -- and in the third chapter, villain Pike even tells Hawkman "quit with the internal monologue," a truly absurd piece of dialogue. The end of this storyline is complete though feels a bit rushed, perhaps due to Liefeld's departure, and a handful of switches between Bennett and other artists grate.

Tom DeFalco's final four issues do have going for them that they introduce two classic DC Comics villains, Shadow Thief and Blockbuster. There's nicely sketched-looking pencils and inks by Fabrizio Fiorentino for the Thief's "shadow dimension." I initially thought DeFalco's Blockbuster story was especially notable because of a twist in Blockbuster's classic identity, but DeFalco goes the traditional route in the end.

The villains, however, don't make up for four issues with a lot of problems. Narration and art often don't match (Emma's eyes are said to "flare with concern" while in the panel she looks absolutely joyous). There's some clumsy use of thought balloons, which stand out because they're mainly used for just one single issue. DeFalco introduces a tired plotline in which Emma feuds with Carter because he's spending more time as Hawkman than with her, making Emma the kind of "nagging girlfriend" character that I had hoped comics was done with. Emma's father has Alzheimer's, and DeFalco gives his dialogue an "Ahhh" tic within sentences every time Zeigler speaks, which is both annoying and I think probably not factual. DeFalco also offers a rendition of Hawkman's origin that, while workable, doesn't quite seem to jibe with what's established earlier in the book.

DeFalco also gets the task of closing up the book, presumably with orders to lead it in to the new Justice League of America title. We can't blame the brusqueness of the end on DeFalco entirely, but unfortunately separating this book from what comes next involves tossing Emma to the curb. I doubt anyone was all that invested in their relationship, but it's unfortunate that what was at least a mildly viable comics relationship set up at the beginning of this book ends on such a trite note. Also Geoff Johns's Hawkman origin in JLA differs too from what we see in Hawkman, forcing DeFalco to do some awkward tap dancing to make it all make sense.

To be sure, Savage Hawkman Vol. 2: Wanted is a far, far cry from Tim Truman's Hawkworld, but it is also a better Hawkman story by degrees than how Savage Hawkman started out. Ardent Hawkman fans may want to ignore all of this entirely and pick up with Hawkman in Justice League of America (as JLA also seems to ignore the events of these books). I don't see that Hawkman's appearing in a title after the Forever Evil crossover, so it might be a while after that before readers get a Hawkman series proper. One wonders what long-time Hawkman writer John Ostrander might do with it ...

[Includes original covers and, surprising for such a large book, Joe Bennett sketchbook section and the two-page "WTF" cover.]

Coming up -- continuing with the "Hawkman: Wanted" tie-ins with Green Arrow Vol. 3: Harrow.
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Number 1459: Shelly’s Hawkman

Người đăng: Unknown on Thứ Tư, 23 tháng 10, 2013

Sheldon Moldoff did the Hawkman feature for Flash Comics as on-the-job training. He started at age 18, and like many of his peers in those early days of comic books he swiped Flash Gordon poses.

I think the artist who created the costume (Dennis Neville?) put all of the subsequent Hawkman artists in a bind, because drawing him with the hawk head and wings was difficult and unwieldy. Years later the golden age Hawkman was given a superhero mask, but those wings remained.* I think an interesting critique of the Hawkman costume** is from 2011, by a commenter going by the name “meltdownclown” for Booksteve Thompson’s Four Color Shadows blog:
“To me, the wings always looked like rugs.

The wings will always be Hawkman's big problem. Those don't-try-it-at-home-kids nightmares are anchored to the center of his back by a harness that, by rights, should carve him into quarters in the first hard crosswind. And they must be great fun in any narrow space.”
You can see the 1942 story meltdownclown was commenting on in Steve’s blog here.

My post today is from Flash Comics #38 (1943):










*The original costume, hawk head and all, was resurrected by Joe Kubert for the silver age revival.

**Considering we’re talking about a comic book character, and in comic books all rules of realism can be broken.
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Review: Savage Hawkman Vol. 1: Darkness Rising trade paperback (DC Comics)

Người đăng: Unknown on Thứ Hai, 17 tháng 12, 2012

Few characters could have potentially benefited from the DC Comics New 52 relaunch more than Hawkman. After DC's last major reboot, 1986's Crisis on Infinite Earths, Hawkman's continuity became horribly muddled, a morass of false starts and retroactive changes that series by Tim Truman, John Ostrander, and Geoff Johns, among others, couldn't fix. For Hawkman to receive a fresh start, finally well and clear of his own continuity and anyone else's, would be a godsend.

Fortunately for the reader but unfortunately for the character, Savage Hawkman gets a new creative team after its first collection, suggesting an initial stumble already for the character (Fury of Firestorm, Grifter, and Voodoo have the same situation). And writer Tony Daniel (with James Bonny) and artist Philip Tan's Savage Hawkman: Darkness Rising is also unfortunately bland, a Hawkman who's neither savage nor well-presented. All of this leads to a disappointment for Hawkman fans and signs that even in a new universe, the Hawkman character's troubles aren't quite over.

[Review contains spoilers]

Savage Hawkman goes wrong at the outset in that its first four-issue arc only contains enough material for one- or two-issue story. The archeological laboratory for which Carter Hall translates alien languages accidentally looses a sentient alien plague, which steals some of Hall's Hawkman uniform's Nth metal and escapes. What follows are repetitive scenes of Hawkman and others fighting the monster, Carter trading repartee with his boss's daughter Emma, and the book's villain du jour Dr. Kane making evil pronouncements, in different combinations until Daniel brings it all to a close.

The other characters direct Hawkman around more than he acts himself in the story, and moreover, the first arc isn't really a Hawkman story. Hall is an archeologist; he has an uncanny, unexplained ability to read alien languages; and he wears the Nth metal armor, the book's McGuffin that everyone wants -- but the Nth metal could as easily be the Speed Force and Hall here could as equally defeat his enemies by running fast as flying and smashing things.

Inasmuch as a "Hawkman story" is hard to describe -- one that deals with Thanagar, perhaps, or the most recent reincarnated Hawkman's past lives -- Darkness Rising fails to get to the core of who Carter Hall is or why he does what he does. Both of those genres of "Hawkman stories" get a nod -- the first arc deals with various alien races on Earth, and the second has Gentleman Ghost, an enemy especially of the resurrected Hawkman -- but the reader never gets the sense a typical Savage Hawkman story might evolve from Hall's job, or from him protecting a certain area or working for or against a certain group, for example.

This vagueness is inherent throughout Darkness Rising, beginning with the opening scene in which Hall tries to burn the Hawkman armor, suggesting that someone has died because of him. Many of the New 52 titles have avoided the characters' origins, leaving that for the special zero issues after issue #12, but in Savage Hawkman it has the effect of saddling the reader with a Carter Hall who's often dour for no reason the reader can sympathize with. Especially for a character like Hawkman, the fact that the reader doesn't know how Hall received the Nth metal armor to begin with, to what extent his origins are alien, and what he's done as Hawkman thus far, makes it difficult to embrace the title.

(It's just as possible that Hawman's angst stems from the events of the Brightest Day miniseries; the audience can forgive if the New 52 relaunch caught Savage Hawkman off-guard [as it did Legion of Super-Heroes] and a little old continuity seeps into the beginning, though Savage Hawkman does nothing to stem the confusion as the book goes on.)

Daniel does add an interesting aspect to this new Hawkman in that his armor is now a part of him, emerging when there's danger -- it's a cool visual, though already in use in the New 52 by Superman and perhaps too similar to the Flash's ring. There's also an aspect of secret-identity play to Hawkman, as Hall has to explain to Emma where he's been or find excuses to run away, which has been missing from the "old" DC Universe. If corny, this is charmingly corny, and especially intriguing for Hawkman when it's been ages since his identity was private.

Co-writer James Bonny comes on with issue #5, which marks a mini-restart for the title as Hawkman gains a young sidekick, Singh, and a rootop apartment. Singh, however, is a mess of stereotypes -- he calls Hawkman "bro," asks for Emma's "digits," and actually says "Hate the game, not the playa'" -- and again within him it's hard to see a consistent vision for what the Hawkman title is supposed to be. Daniel and Bonny's Hawkman/Static team-up in issue #7 is cute, though the quipping Hawkman is inconsistent with the character thus far. Issue #8 gives a tacit nod to the New 52's ongoing Daemonite invasion plot, but the fact that the word "Daemonite" is never even used makes this seem more like a series in want of a story than a real plotline.

On the art side, Philip Tan's Hawkman redesign is nice to look at, considerably more modern than previous artists' riffs on Hawkman's Golden Age costume. Tan, with colorists Sunny Cho and Imaginary Friends studios, have a sketchy, water-colored take on the art that's attractive and serves well when Hawkman's armor goes up in flames in the beginning; there's good consistency, too, that the same watercolors appear in Cliff Richards's guest-issue. The fine lines become too distorted at times -- in the fifth issue, Carter's head is weirdly-shaped, for example -- but Savage Hawkman's art gives it good character overall.

But that said, Savage Hawkman: Darkness Rising is another book for which it wouldn't be worth checking out the second volume, except that DC has revamped the creative team -- and, after Rob Liefeld left the title after the second volume, revamped it again. There's some things to come, including a Green Arrow guest appearance and Hawkman's upcoming membership in Justice League of America, that make it worth giving Hawkman a second look; it's just too bad that so far, even in this new reality, Hawkman still can't seem to catch a break.

[Includes original covers, Philip Tan sketchbook section]

We're getting ready for the end of the year, but before we go, it's the long-awaited Collected Editions review of Kyle Higgins's Nightwing: Traps and Trapezes. Don't miss it, later this week!
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Người đăng: Unknown on Thứ Tư, 2 tháng 11, 2011


Number 1045


A heretofore untold story, now told



Here's a story I have never told publicly. In 1962, at age 15, I wrote DC editor Julius Schwartz a suck-up letter. I told him he was my favorite comic book editor, I loved all his comic books, and hoped someday to write for him. Could I please get a look at a script to see how it's done? After I sent the letter I told Big Pappy, thinking he'd congratulate me for my cleverness. He snorted, "He'll see right through that, boy. Your letter will just get thrown away." I burned crimson with the realization that Big Pappy was right. I had humiliated myself and my name would be forever branded onto Julius Schwartz's brain as a brown-noser looking for a freebie.

A couple of weeks later I got a Gardner Fox Hawkman script in the mail, inscribed by Julie himself. I took it to Big Pappy and, gloating, showed him. He didn't react as I expected. He just shrugged. Oh well. I got what I wanted. While still embarrassed by my ploy to get it, it's time to show you what Mr. Schwartz sent me nearly 50 years ago. (When I scanned it I removed my name.)

Julie rewrote a lot of Fox's captions and dialogue. He was the editor, so he edited. The only copy of the finished story I now have, beautifully drawn by Joe Kubert, is in the DC Hawkman Archive, so I scanned it from that volume. I'm not showing you the script and finished product page-by-page for comparison, but take it from me: it was published word-for-word from the Fox/Schwartz script.

P.S. I never submitted a script to Julius Schwartz or any other comic book editor. Big Pappy saw what Mr. Schwartz apparently didn't: I was just a brown-noser looking for a freebie!

From The Brave and the Bold #44, 1962:





























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3 More Great Comic Books! (10 Great Comics Number 3 of 3)

Người đăng: Unknown on Thứ Hai, 13 tháng 12, 2010

In which the blogger concludes his discussion of 10 books he can find nothing bad about at all to speak of. The imaginary rules which guided these choices, and the first 7 comics on this list, can be found in the previous two blog entries below;


8. "Detective Comics", # 478; "Sign Of The Joker", writer, Steve Engelhart, artists, Marshall Rogers and Terry Austin

I was fifteen years old when I first read "Sign Of The Joker", and there were two things about it that really did puzzle me. Firstly, whyever was Silver St. Cloud running away from a love affair from The Batman, and, secondly, why didn't I feel that she'd in any way made the wrong decision?

Now, of course, I know that she was better off out of it. The constant sense of threat, the endless conflict, the inevitability of psychological if not physical harm; watching Bruce Wayne dressed in his bat costume balanced on a girder suspended above Gotham River dodging both acid spray from the Joker's lapel and lightning bolts from the heavens merely confirmed for Ms St. Cloud that a sane existence isn't compatible with a Batman for a groom.


Silver St. Cloud knew that she needed a saner existence than that, and she quite rightly escaped from what would have no doubt been a short and tragic career as Mrs Batman, the dearly beloved hostage and victim. Only a superhero fan used to staring at a comic-book world through the point-of-view of the folks wearing the costumes could ever see such a choice as anything other than sensible.

But then, to superhero fans, it was hard to make sense out of Silver St Cloud in so many ways. She simply didn't behave as the girl-friend of a superhero should. She was loyal, but she wasn't in any way deferent. She was demonstratively brave, but her courage seemed to exist as a quality of her own rather than as a means to propel her into conflicts which only a boyfriend in a pointy-eared mask could solve. (She could prevent a security guard from calling the police to arrest Batman and fiercely insult Boss Thorne without any sign that she needed a superhero to chaperon her.) She was admirably independent enough to hand


back a lifetime's pass to the Bat-Cave, and yet she didn't weep when she did so. She was upset, but she was dignified and she didn't weep. But that's what most women did in superhero books in such circumstances. Whether it was a tiny sniffy jewel of a tear, or great tidal waves of sobbing, most women wept.

Silver St. Cloud had none of those markers of absolute dependence, of a lack of initiative and the absence of secure attachment, which allowed us to readily believe that, for example, Janet would fall for Henry, or Carol for Ray. Ms St Cloud was a woman and not an adolescent girl. She was intelligent,


independent, competent, beautiful and exceptionally rich. Her life wasn't ever going to be empty of meaning and achievement even if she didn't chose to marry the millionaire and clearly-deeply disturbed Bruce Wayne. She was tough and she was smart. She'd survive. She was nobody's sidekick and deserved to be nobody's much-missed victim of a vengeance-justifying super-villain attack either.

There might be a temptation to look down on Silver St. Cloud, to consider her weak for not standing by her man. To such a judgement might be added a measure of the contempt that's often granted to those who've been blessed by the good fortune of unearned great wealth and considerable beauty. But for all that I fall far more on the side of the cause of egalitarianism than I do to the creed of the New Right, I can't see how Ms St. Cloud can be blamed for being born rich and the owner of those fine genes which promote good teeth and high cheekbones, especially given that she shows evidence of so many personal qualities worthy of respect.

No, even though I couldn't work out how anybody wouldn't love, marry, cherish and be murdered for a super-hero, I also knew that she was right. Silver St. Cloud was better off out of it.


9. "Swamp Thing", book 57; "Exiles", writer, Alan Moore, artists, Rick Veitch & Alfredo Alcala

There's nothing more frightening in any comic book than a Thanagarian diplomatic mission seeking a "free exchange of information". The fascist, imperialist Hawkpeople of "Exiles" remain a far, far more terrifying threat than any Dracula, Dr Doom or even Darkseid could ever be, because they're so recognisably of our own world. They're the amoral and militaristic practitioners of realpolitik. They're the Greeks bearing gifts. They're the folks

without mercy, but with the grand strategic plans, and they have the same contempt for the ordinary women and man as Keel Roo and Scira Ek have in "Exiles" for Adam Strange. The appalling attack of these Hawk creatures upon the Swamp Thing as he tries to heal the ruined and radioactive eco-system of Rann is for me one of the few superhero fight scenes which can still inspire genuine anxiety. The stakes are so high, the weapons being used so disgustingly invasive, the revulsion inspired by the Thanagarians so intense; it's as if Alan Moore had abstracted everything that's depraved and repellent about the culture of Nazism and then fused it with this imaginary off-world society in order to bring home with the shock of the new how these people, or any people like them, from any political system of any kind, must never be trusted or tolerated.

Mr Moore's wasn't presenting an entirely new version of the peoples of Hawkworld in "Exiles". The Thanagarians had been depicted as an authoritarian race before, more notably in Tony Isabella's thoroughly enjoyable "Shadow War Of Hawkman" series, which really does deserve to be reappraised and reprinted. But Moore turned a formidably hostile alien race into a


recognisably fascist culture. Instead of a people of mostly-identical Hawkmen prone to be corrupted and then redeemed by various individual leaders, Mr Moore and the exquisite art team of Rick Veitch and Alfred Alcala provided us the informing details of Thanagar's military/diplomatic hierarchy, with its language of deception and domination, and with the stomach-turning stench of the assumption of racial superiority which marks every panel of the Hawkwomen and men in this book. Here is the rank and protocol and phraseology of the fascist state, and the straight-faced and yet clearly sneering contempt by which these Thanagarians judge everyone and everything beyond their own narrow mission is enough to make this reader's fists begin to ball. Alan Moore's loathing for the authoritarian mind-set saturates this book, and it will give nothing away to a reader who's never read "Exiles" to note that things do not end well for these Hawkpeople.

"We Terrans may not be much on the eight basic principles of aerial inertia tactics ... but we are complete bastards." explains Adam Strange to the drowned corpse of Keel Ro.

Well, she deserved it.


1o. "Superman Adventures, # 25; "(Almost) The World's Finest Team", writer, Mark Millar, artists, Mike Manley & Terry Austin

Mark Millar's "Superman Adventures" aren't simply a joy to read, though they certainly are that. They're also the irrefutable proof that he's a highly skilled professional craftsman with an impressive command of the more traditional forms of comicbook storytelling. Too often he's judged solely with reference to a partial understanding of his post-millennium style, to his widescreen, summer-blockbuster approach to harnessing much of the appeal of the movies while maintaining the distinct strengths of superhero comic books. And because much of that more recent work, from "The Authority" through the "Ultimates" and on to the Millarworld superbooks of today, is so very idiosyncratic and single-minded in its approach, there's a tendency at times for folks to miss the fact that Millar's 21st century work is built upon an absolute command of the basic language of the Silver-Age superhero tale. He can pull off the grand extremes of a "Nemesis" or a "Kick-Ass" because he knows, and has clearly and consistently shown, how to write the likes of the Flash, the Justice League and, in particular, Superman in an intensely respectful and concise form.


In "(Almost) The World's Finest Team", Millar has The Mad Hatter kidnap Bruce Wayne, a conceit which allows him to convincingly pair a feisty and impressively competent Batgirl with his own take of a thoroughly decent and dignified Superman. There's nothing arch about how Mr Millar approaches these characters; there's no irony on show, or knowing nudges in the text to show that he's a more sophisticated and modern-minded writer than the subject matter might otherwise allow. In fact, his work on "Superman Adventures" was as likely to escape critical acclaim because it didn't seek to draw attention to itself as his later work is often attacked for being the product of a man with no respect for tradition and too much concern for himself. The question isn't, of course. which of these writers is the "real" Mark Millar, the modest scribe or the Hollywood hustler? The fact is that different properties require different approaches, just as writers at different stages of their lives have distinct and different things to say for themselves in their work. Here, Millar was intent on establishing that he was a reliable pair of hands with a trustworthy command of scriptwriting, as well as presenting a take on the character of Superman which reflected Millar's fundamental affection for the man of steel and the moral values most commonly associated with him. It's a version of Superman which deserves to be ranked in the front row of work on the character, but sadly, because of the title's low profile, and because of the fact that "Superman Adventures" was supposedly a "kid's" book about a non-continuity version of Kal-El, it's a comic that's rarely granted the respect it's owed.


Present in this all-ages, will-not-frighten-the-censors, comic book are a great deal of the techniques which would later come to be associated with Millar's writing style. The splash page is a typically intense affair, the story is arranged around a series of spectacular superhero-fan-pleasing scenes, and Millar works hard to make sure each character on display has an absolutely distinctive personality on the page. Readers new to "(Almost) The World's Finest Team" will note, for example, water-cooler moments the likes of which would be quite familiar components of Mr Millar's later work; the scene in which Robin launches the Bat-Plane with a cry of "Let's party!" is in many ways the equivalent of Tony Stark blasting off in his ultimate universe armour, a great celebration of the opportunities for fun that the superhero can bring. (The exuberance of the art by Mike Manley and Terry Austin perfectly matches the sheer good cheer of the script.) Yet, matched with these superheroic moments here is a conscious and constant fidelity to the moral principles historically associated with the World's Finest team. A stern but decent Batman's closing speech in praise of Superman's effectiveness is one example of that, as is Superman's advice to Batgirl that "you don't have to break someone's ribs to solve a case".

Unpretentious, disciplined, life-affirming and fun. I'd recommend it.


Thank you for reading.
I really do wish a splendid day to you all. "Stick together!", as Superman would say.


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