Hiển thị các bài đăng có nhãn Green Lantern. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Green Lantern. Hiển thị tất cả bài đăng

Green Lantern by Geoff Johns Omnibus Vol. 1 contents updated, Sinestro Corps War fix

Người đăng: Unknown on Thứ Ba, 5 tháng 8, 2014

Back in May, we let you know that DC Comics would be releasing a Green Lantern by Geoff Johns Omnibus series, the first volume of which would collect Johns's historic Green Lantern run through the "Sinestro Corps War" crossover.

A number of you, including long-time contributor Xavico, expressed your disappointment at the contents, which were Green Lantern: Rebirth #1-6, Green Lantern Corps #1-5, Green Lantern #1-25, Tales of the Sinestro Corps: Superman-Prime #1, Green Lantern Corps: Sinestro Special #1, and Green Lantern Secret Files 2005. The difficulty here is that it omits Green Lantern Corps #14-18, which were integral parts of the "Sinestro Corps War" storyline.

Xavico let me know today, however, that the Green Lantern by Geoff Johns Omnibus has been updated on Amazon. The Green Lantern Corps: Recharge miniseries has been added in, it seems; Green Lantern Corps #1-5 removed, and happily, Green Lantern Corps #14-18 are now included in the volume.

These listings aren't always the be-all and end-all of accuracy, but they have previously indicated good news, as in the case of the updated contents of the JSA Omnibus.

The price of the volume, it seems, has jumped to a whopping $125 (and for fewer issues, I think), but right now Green Lantern Omnibus is on sale for half off.

Thanks to Xavico for pointing this out, and for the stumping that he and others do online and especially in conversation with Dan DiDio on Mr. DiDio's Facebook page, which surely helped to make this happen. And cheers to DC for listening and adjusting this collection.
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Review: Red Lanterns Vol. 3: The Second Prophecy trade paperback (DC Comics)

Người đăng: Unknown on Thứ Hai, 30 tháng 6, 2014

Not to repeat myself, but I haven't been satisfied with Peter Milligan's Red Lanterns series since the beginning, and the only reason I didn't drop it with the second volume is because Red Lanterns Vol. 3: The Second Prophecy ties in to the "Rise of the Third Army" and "Wrath of the First Lantern" crossovers (completist that I am). This third book doesn't fare much better, both in telling a meandering, too-decompressed story and also in too many subplots that never actually pan out.

[Review contains spoilers]

Neither the Green Lantern: New Guardians series nor Red Lanterns are particularly well-treated by the culminating storylines of Geoff Johns's Green Lantern run. Both books are tertiary to the "Third Army/First Lantern" storylines; in both, the characters from each series make only small cameos in the stories' resolutions. New Guardians is the better story, not brought down by the vagaries of Red Lanterns, though surprisingly Red Lanterns is the more connected of the two, with an aspect of the "First Lantern" story tying (just barely) into the climactic Green Lantern #20.

As with most of the other third volume Green Lantern books, Second Prophecy collects issues #0 and #13-20 of the series, plus the aforementioned Green Lantern #20. For most of the Green Lantern books, issue #16 marks a cliffhanger before the end of "Third Army" and issue #17 starts in another place with "First Lantern"; Milligan, to his credit, gets around this by having Red Lantern Atrocitus send the resurrected robot Manhunters to Oa in issue #16 instead of going himself, such that Atrocitus's story continues uninterrupted through the whole book.

The "Third Army" story involves Atrocitus resurrecting the Green Lantern Guardians' Manhunters -- his sworn enemies, responsible for killing his family -- in order to pit them against the Guardians. For my tastes, Milligan would seem to over- and under-emphasize the wrong things here. For all the book's navel-gazing, there's not much discussion of the morality of Atrocitus turning to these genocidal robots for assistance; at the same time, Milligan uses three issues on Atrocitus recruiting the Manhunters, including a couple of fights and an imaginary sequence, when some of that fluff could likely have been cut back.

The "First Lantern" story reads as equally thin. Milligan takes an entire issue for Atrocitus to dig underground and find the Guardians' "Great Heart," only for it to be immediately stolen by the First Lantern in the next issue. The First Lantern shows Atrocitus a vision of his life if his family hadn't been murdered, in which Atrocitus becomes a dictator and his family murders him, leading Atrocitus to "choose" the current reality. Ridiculously, this causes Atrocitus to now blame himself for his family's murder and to order the Red Lanterns to kill him, effectively committing suicide.

The Red Lanterns comply without question, but in the span of an issue again Atrocitus has "found himself" and regained control of the Lanterns. The motivations of the characters shift with the story -- Atrocitus wants to die, then he wants to live; the Red Lanterns are happy to kill their boss, then to follow him again -- and it's hard to feel for the characters when they're so ephemeral.

This is not even to mention the side trip that Red Lantern Bleez and the human Red Lantern Rankorr make to Earth, in which Bleez wants to steal Rankorr's powers, he stops her, and then ... really nothing. Dex-Starr, Atrocitus's loyal companion, goes to Earth to find Stormwatch's Midnighter and ... kills someone else instead and that's it; that more is not later made of the fact that Dex-Starr is willing to kill Atrocitus on command is a missed opportunity.

Also, a running subplot of Red Lanterns since the second book has been the Five Inversions, demons who gave Atrocitus his powers, poisoning the Red Lantern battery and slowly taking over the Red Lantern corps. Chalk it up, perhaps, to Milligan's run on Red Lanterns coming to a maybe-sudden end, but in the issue #20 finale, the Red Lanterns finally go up against the Inversions and ... beat them handily. It's a too-cutesy end to what seemed like a serious storyline, and for me the resolution fell flat.

There is some good suspense right at the very end in Red Lanterns #20, when Sinestro murders all of the Guardians but leaves one for Atrocitus. Throughout Red Lanterns and even in Atrocitus's Green Lantern appearances before that, Atrocitus has sworn he'd kill a Guardian in revenge for the actions of the Manhunters, and finally he stalks the last of those Guardians. I felt rather mixed emotions here; on one hand, it's a brutal scene and no one wants to see a little blue Guardian executed, but on the other hand, for Milligan to have had Atrocitus turn away from killing the Guardian after all this time would leave Atrocitus's arc unresolved. Milligan does have Atrocitus murder the Guardian and the moment comes off earned and appropriate, and up until the conclusion I felt quite riveted, unsure what would happen.

I like the Red Lanterns characters very much -- Atrocitus, Bleez, Rankorr, and the rest -- and I regret that I never quite got the swing of Peter Milligan's run on the title. I tend to wish writers would stay on titles longer (though twenty issues is nothing to sneeze at), but in concluding with Red Lanterns Vol. 3: The Second Prophecy, I think it works out. Red Lanterns continues, but under a different team; hopefully Charles Soule and company will have new life to bring to the title.

[Includes original covers, gatefold "WTF" cover, cover designs, and Miguel Sepulveda sketchbook]

Later this week, Dark Horse's Star Wars: Darth Vader and the Cry of Shadows.
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Review: Green Lantern: New Guardians Vol. 3: Love and Death hardcover/paperback (DC Comics)

Người đăng: Unknown on Thứ Hai, 23 tháng 6, 2014

The adventures of Green Lantern Kyle Rayner, especially at the outset, were always a little more character-based than the space-faring antics of Hal Jordan and others. In the beginning, one could as often expect Kyle to be caught up in relationship tangles with Donna Troy or worrying what Jade's father Alan Scott would think of him as he might be fighting super-villains. More than once writer Ron Marz's title seemed to reflect the Friends aesthetic among the mid-1990s DC Comics set.

In his work on the character, writer Tony Bedard has preserved the Kyle Rayner tradition well, perhaps even too well. Green Lantern: New Guardians Vol. 3: Love and Death, Bedard's final volume on the title, largely focuses on Kyle's emotional well-being and awakening, at times even eschewing the plot to do so. Love and Death delivers what you want from a Kyle Rayner story, which is good; at the same time, Bedard glosses over a lot of details, and the stories here are so tertiary to the larger ongoing Green Lantern story as to make them feel at times like an afterthought.

[Review contains spoilers]

Like the other third volume Green Lantern books, Love and Death collects the New Guardians tie-ins to the "Rise of the Third Army" and "Wrath of the First Lantern" crossovers. Basically this volume is split in two; the first five issues (the Zero Month issue plus #13-16) corresponding to "Third Army" while the final five issues (#17-20 plus Green Lantern #20) correspond to "First Lantern."

Both stories find Kyle and friends on the sidelines, as opposed to the more-connected Green Lantern and Corps titles. In the first story, Star Sapphire Carol Ferris "gets a vision" that Kyle must learn to harness the powers of the multi-hued Lantern corps, so off they go, and in each of the four issues Kyle gets a different object lesson in rage, fear, and so on (it's indicative that Bedard's story needs no greater plot impetus than that one character has a vision that's what they should do). The story ends with Kyle and friends vowing to "take the fight to Oa"; they do, in the Green Lantern Corps Annual #1, but this doesn't amount to much more than Kyle's group flying in, quipping a bit, and then unexceptionally joining the Green Lantern battle already in progress.

The second story, the "First Lantern" tie-in, has as its conceit across the Green Lantern titles that the First Lantern can view alternate realities, so almost every title's issue #17-18 are "what if" tales that largely don't affect the main plot -- issue #17 focusing on Kyle and issue #18 focusing on Carol. Issue #19 has Kyle and Carol encountering Sinestro between the pages of Green Lantern #19 and #20, but indeed this is so "between the pages" that Green Lantern #20 nearly contradicts it; it's clear whatever pieces Bedard moves here, he has to put them neatly back in place in the end such as not to interrupt the plans of the other titles. This leads into Green Lantern #20, where again, Kyle's group flies in and then fades into the background of the story already in progress.

It is surprising that Kyle's adventures amount to so little, given that Bedard would seem to arrive at an important climax in the story he's telling -- Kyle's evolution to becoming a White Lantern. This is certainly an interesting turn for the character, and his ability to harness the powers of all the Corps makes Kyle immensely powerful and worth watching. But as far as Bedard explains it, Kyle only seems to gain these powers through a malfunction in his ring, and we never get the sense Kyle is special or "chosen" for these powers, and said powers, while impressive, never have an overarching role or purpose in the larger story. There's plenty potential here, but it doesn't come to anything in the end.

Fortunately, the reader is left with fairly cogent Kyle Rayner stories in their own right. The joy of New Guardians has been a title that spotlights Geoff Johns's wild and wooly members of the other Lantern corps, and there's plenty of fun to be had in watching Kyle try to master rage with Atrocitus, fear with Arkillo, and so on. The second story deals both with Kyle's late girlfriend Alex and his estranged father (both historic Kyle Rayner elements brought forward into the New 52), and Bedard underscores Kyle's very human emotions as Marz and Judd Winick did before him. The book also benefits greatly from Bedard's inclusion of Carol Ferris, and in a sensible Star Sapphire costume, too; perhaps one of the most unfortunate things about Bedard departing this title is that it leaves up in the air whether Carol will continue to share the book.

Bedard does well in making this book feel genuinely like a Kyle Rayner story with the inclusion of Alex, Aaron Rayner, and the Guardian Ganthet, but I couldn't help but be disappointed that Bedard seems to flub some details of what's essentially our first look at Kyle's origins. One of Kyle's enemies still killed Alex in the New 52, but Bedard's omission of the enemy's name seems glaring (likely because the powers that be haven't decided who that enemy is). Kyle is supposedly still "the Torchbearer" in the new continuity, meaning he was the sole Green Lantern for a while after Hal Jordan went mad, but if that's the case then Bedard's flashbacks to Ganthet showing Kyle around Oa, references to Kyle beginning his training with Kilowog, and a surprise party Kyle throws for Ganthet with Hal Jordan, Arisia, Guy Gardner, and others in attendance really make no sense. Bedard seems to shift the facts to suit what emotional beats the story needs without considering the larger lore, a disservice to fans.

For three volumes this book has seemed to me to hold a lot of potential, but again with Tony Bedard's Green Lantern: New Guardians Vol. 3: Love and Death, it never quite seems to live up to what it could be. Such, I fear, is the fate of all books that spin-off themselves from spin-offs (see the recently cancelled Batman: The Dark Knight as another example). I'd be remiss if I didn't mention artist Aaron Kuder here, whose compact figures evoke Frank Quitely at times; Kuder gives this book a distinct look that provides a much-needed boost at times.

[Includes original covers, gatefold "WTF" cover, Aaron Kuder sketches, inked pages.]

Coming up, Injustice: Gods Among Us Vol. 2.
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Review: Green Lantern Corps Vol. 3: Willpower hardcover/paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 19 tháng 6, 2014

Since Geoff Johns relaunched the Green Lantern series in the mid-2000s, Green Lantern Corps has almost always been by its side. First by Dave Gibbons and then by Peter Tomasi, Corps has often been as good if not better than the main book. And while the series's focus characters have shifted and changed, very often due to the demands of other books across the DC Universe, this iteration of Corps has almost always been Guy Gardner's book, and a book that's presented him reasonably and well.

Guy Gardner is no doubt a difficult character to write, not in the least because his hard and sarcastic edge, bordering on buffoonery, has many times lent itself to cliche and stereotype. Beau Smith stemmed that tide in the 1990s, writing a Guy Gardner still brash and foolhardy, but with a strong moral center. Gibbons and especially Tomasi preserved this, and Green Lantern Corps Vol. 3: Willpower, Tomasi's sixth or seventh and final Corps collection, is a book that spotlights Gardner and reaffirms his character as this Green Lantern era comes to a close.

[Review contains spoilers]

All of the volume three Green Lantern books collect their individual series's parts of the "Rise of the Third Army" and "Wrath of the First Lantern" crossovers, issues #0 and #13-20, except Corps, which with the vagaries of collections has issues #0, #13, and #14 in Green Lantern Corps Vol. 2: Alpha War and issues #15-20, the first annual, and Green Lantern #20. While Alpha War has a good cliffhanger and Willpower reads as a complete volume, taken together it's clear Tomasi is writing a specific Guy Gardner story that begins in the Zero Month issue and continues to the finale.

That Zero Month issue is the reader's first post-Flashpoint introduction to Gardner's family. Previously, Gardner was the son of an abusive father, would have been a football star if not for an injury, and feuded with his older brother Mace after becoming a Green Lantern. This time around, Gardner still has a strained relationship with his father, but because a controversial decision got Gardner kicked off the police force, whereas Gardner's father, brother Gerard, and sister Gloria are all cops.

Though Gardner's old origin worked at the time, especially for Beau Smith and Chuck Dixon's rebuilding of the character, Tomasi's draws a straighter line to what being a Green Lantern means to Gardner -- a way to serve in the tradition of his family even if he can't be a police officer. In issues #13-14, the beginning of the "Third Army" story, the reader finds Gardner's family status quo pretty much unchanged; Gardner has to return to Earth to protect his father, brother, and sister, the latter two still on the force, from a vengeful enemy. Though it comes late in Tomasi's run, this also gives Gardner a supporting cast, and humanizes him a bit in demonstrating a brother and sister who love and get along with him.

Alpha War ends with Gardner kicked out of the Corps due to the Guardians' machinations, and again that's a suitable cliffhanger even as this book picks up where that left off, with Gardner trying to be a hero even without his ring. Unfortunately, this leads to his interrupting a sting operation spearheaded by his sister, and Gardner's siblings must put him in jail. With this, the reader begins to realize that the Gardner family's earlier appearance was not just a tool by which Tomasi could illuminate Gardner's motivations, but rather they are recurring characters important to this final story.

Such begins the kind of push-and-pull in Willpower that's somewhat indicative of how the Green Lantern Corps series have been all along. The meat of Tomasi's story (and where artist Fernando Pasarin shines best) would seem to be Gardner's arrest by his sister, the family fighting together against the Third Army, Gardner's flashbacks to why he had to leave the police force, and his reconciling with his family. Interspersed with that, however, are enjoyable but less effective space-faring issues in which Gardner and the Corps face off against one enemy or the other. These are necessary such to connect Corps to the other Green Lantern titles, but I'd as soon just have read a book about Guy Gardner and his family.

Of the four Green Lantern books involved in the two crossovers, Willpower probably reads among the best on its own. There is a little back and forth between Willpower and Green Lantern Vol. 3: The End in the "Third Army" chapters, but Willpower can probably still be understood on its own; Willpower benefits from having both the conclusion of the "Third Army" storyline, Green Lantern Corps Annual #1, and Green Lantern #20 (the end of the "First Lantern" story) both included, so it's less necessary to flip between this book and the others if one isn't inclined to do so.

The "First Lantern" issues especially (#17-20) remind me a bit of Tomasi's part of the "Blackest Night" Corps crossover -- largely separated from the main action, and largely involving the sentient Green Lantern planet Mogo saving the day. The conceit of "First Lantern," evinced in most of the titles issues #17-18, is that the First Lantern can view alternate timelines -- so Corps looks at the possible lives of Guy Gardner and then John Stewart, New Guardians looks at the lives of Kyle Rayner and then Carol Ferris, etc. Tomasi uses the Gardner issue well, bringing the book around again to Gardner's family, and really showing less what might have happened and more what actually did happen when a tough call ended Gardner's police career. In revealing this in issue #17, Tomasi shows good command of the pace in which he rolled out Gardner's full story.

Weaker, I thought, was the John Stewart issue. I like Stewart and the enemy-turned-ally Star Sapphire Fatality, though their romance seems too pat and too easy. I also haven't liked Stewart's angsty, hard-luck turn on this title since Tony Bedard's tenure, where it seemed like Stewart ultimately had to kill anyone who went out on a mission with him. In issue #19, Tomasi moves the Corps to Mogo where they "fight their own demons," essentially an issue standing still that marks time until Green Lantern #20's conclusion and Corps #20's epilogue.

That final Corps issue, again, is Gardner with his family, trying to adjust to some kind of normal life on Earth before he again sets out to the stars as a Green Lantern. This is inevitable, and just as it should be; Tomasi must leave vague, for the benefit of the next team, just what comes next for Gardner, but we get a sense of Gardner being more at peace with himself (maybe?) even as he returns to ring-slinging.

Peter Tomasi's Green Lantern Corps has been one of my favorite titles for just short of ten years now (and especially with artist Patrick Gleason -- if you haven't read Emerald Eclipse, go do yourself a favor and pick it up), and I'm sorry to see that come to an end. With Green Lantern Corps Vol. 3: Willpower, however, Tomasi puts a great exclamation point on the story he's been telling of Guy Gardner all along. One can only hope future writers will take this as a textbook for how Gardner should be written in the future.

[Includes original covers, gatefold covers #19 and Green Lantern #20, cover sketches, and script and pencils pages.]

Next week, keeping on the Green Lantern theme for a bit with New Guardians, and then Injustice: Gods Among Us Vol. 2.
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Review: Green Lantern Vol. 3: The End hardcover/paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 17 tháng 10, 2013

It's with a fair amount of regret that I began reading Geoff Johns's last Green Lantern volume, Green Lantern Vol. 3: The End. Though Johns had already had successes with JSA, Flash, Teen Titans, and Hawkman at the time that he took on Green Lantern, undoubtedly Green Lantern served to cement his reputation as a writer able to breathe new life into properties once thought untenable.

I specifically stopped reading the post-Crisis on Infinite Earths Green Lantern series because I didn't find Hal Jordan compelling, only picking it up again when DC Comics killed off Hal for Kyle Rayner; that Johns made me a Hal Jordan fan -- that he proved that Hal Jordan must always necessarily be at the center of the Green Lantern series -- is an accomplishment indeed.

Of course, ending a run of 100-plus story issues in a manner that's going to satisfy everyone is a near impossible task. The End contains just the Green Lantern issues of the "Rise of the Third Army" and "Wrath of the First Lantern" crossovers, Green Lantern #13-20; having read the "Third Army" crossover volume that also includes Green Lantern Corps and other titles, I can say that "Third Army," at least, is more epic if you read Green Lantern and Corps together.

The finale of this book lacks the pop that, for instance, the Blackest Night-era Green Lantern #50 offered independently. It is rushed, at times nonsensical, and Johns does not tie up every thematic thread that I might have hoped he would. At the same time, I can agree that the thematic threads Johns does address are the book's most important ones, and if the Green Lantern conclusion can't do everything, it still for the most part does what it needs to.

[Review contains spoilers]

The "Third Army" half of this book doesn't actually involve the zombie Third Army so much as it does the inaugural adventures of Earth's newest Green Lantern, Simon Baz. On its own, I like Johns's Simon Baz story; Baz offers Hal Jordan's heroism along with the fun toughness of Guy Gardner or Sinestro. We haven't had a new Earth Green Lantern in twenty years, and it's always nice when a new Green Lantern can put the focus back on being a guy with a magic ring rather than the machinations of the Guardians of the Universe and a half-dozen other multi-colored Lanterns.

But while I'm eager to see Baz's story continue in Justice League of America, his introduction feels ill-timed here at the end of Johns's Green Lantern run. There is precious little Hal Jordan in this book, with more focus on Baz and Sinestro. In a way the book under-serves Hal; there's plenty of talk in the book about how Hal is the greatest of the Green Lanterns, but this is never shown necessarily; there is not, as one might expect at the end of Hal Jordan's long journey of redemption, a scene of the Green Lantern Corps rallying behind Hal as they did in the years prior to the character's disgrace.

Some of the book's most gripping moments are indeed Sinestro's. After years of struggle, Sinestro's home planet Korugar finally re-accepts him as their hero, only to have Korugar destroyed by the crazed First Lantern. Sinestro finally merges with Parallax, treating the reader to our first image of a Parallax-ified Sinestro. Sinestro even gets the book's best lines, as Hal finally asks him the series' long-standing unspoken question, "Were we ever truly friends?" and Sinestro replies that that's the tragedy of all of this (of the whole series, really): "We'll always be friends." Clearly Johns knows, as the reader does, that the heart of this book is (or became, somewhere midway through) Hal and Sinestro's strained friendship, and these closing lines cut to the core of what makes that friendship so compelling.

Unfortunately, the Hal Jordan/Sinestro conflict effectively eclipses everything else from the conclusion. Hal and Star Sapphire Carol Ferris have come as far as almost marriage in this series, and the epilogue suggest they will be married, but alongside their growth has always been Hal's inescapable addiction to his ring. There's a strong indication in the New 52 Green Lantern Vol. 1 that Hal takes up with Carol again only because he believes he can't be Green Lantern any more. The End ties a nice bow on it, but doesn't seriously address Hal Jordan's character arc that's been a part of this series. As well, there's no specific moments with Hal and Baz (echoing, perhaps, the important Hal/Kyle handshake in Green Lantern: Rebirth, nor do Lanterns Hal, Guy, John Stewart, and Kyle Rayner have any notable interactions before the story finishes.

The "Third Army" story mostly doesn't need the other books (though Green Lantern Corps helps), but the "First Lantern" chapters in this volume do suggest the reader is missing something. The story follows from issue to issue, but a lot of who the First Lantern is and why he's doing what he's doing seem to be detailed better elsewhere; also there's a subplot about a "Great Heart" that's somehow also the "First Lantern" that's hinted at here but occurs somewhere else.

The final fight with the First Lantern speeds from explosion to explosion at breakneck speed. Sinestro charges in -- no, wait, Sinestro is defeated. Black Lantern Hal Jordan charges in -- nope, wait, Hal's defeated, too. Hal gets the idea, seemingly out of nowhere, to bring in Blackest Night's Nekron; while Nekron's visuals are cool, his inclusion seems "just because." Hal determines, mysteriously again, that the "emotional spectrum" must be expelled from the First Lantern's body, which Hal accomplishes ... somehow; then Nekron magically delivers the killing blow.

What's moving about the conclusion -- the Hal/Sinestro bits -- comes afterward, and I might have preferred this First Lantern business had been excised entirely, "Third Army" had been Green Lantern's big hurrah, and more room could have been saved at the end for wrap-up. As it is, Hal Jordan meets his late father again -- whose death was a major factor in Johns's Green Lantern series -- and that reunion is relegated to just four very thin panels.

Green Lantern Vol. 3: The End does not do everything very well, though I'm hard-pressed to think of a comics or television finale that does. The End does some things well, and if this were just another volume of Green Lantern with more coming behind it (don't we wish!), I might feel more sanguine about it. While this conclusion didn't thrill me completely, it does not diminish my esteem for what Johns accomplished on Green Lantern overall. Get ready -- I have no doubt the Green Lantern by Geoff Johns omnibuses are going to start rolling out any minute now ...

[Review copy]

Next week, Justice League Dark and more -- be there!
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Review: Green Lantern: Rise of the Third Army hardcover/paperback (DC Comics)

Người đăng: Unknown on Thứ Hai, 9 tháng 9, 2013

In comparison to the last Green Lantern-title crossover, War of the Green Lanterns, in both story and organization Green Lantern: Rise of the Third Army is a big improvement.

This crossover trade, which includes issues #13-16 of each of the Green Lantern titles plus the Green Lantern Corps Annual #1 and a story from the Green Lantern Annual #1, does a better job than War in balancing the disparate stories in the various series. Each title's storyline is self-contained enough, but both offer sufficient cliffhangers to make turning to a new series seem natural, and also the titles feed into one another well enough that the transitions don't feel forced.

Though this crossover collection reads a bit rough at the outset, it's ultimately an enjoyable Green Lantern epic. All the issues collected here (and more) can be found in other trades, but it's hard not to be impressed by a 400-page hardcover of Green Lantern goodness.

[Review contains spoilers]

Third Army's biggest detraction is that it does not follow well from the volumes that come before. Both the Green Lantern Vol. 2: Revenge of Black Hand and Green Lantern: New Guardians Vol. 2: Beyond Hope collections ended with those books' issue #12, and Third Army picks up with their issue #13; both titles, however, have significant present-day events in their Zero Month issues, such that Third Army begins one step removed. Those Zero Month issues are collected in the Vol. 3 collection of each titles; so, someone wanting a full story would essentially have to go to the Vol. 3 collections first and then come back to the Third Army collection (and if you already had two Vol. 3 collections, you might as well just skip Third Army and get the other two Vol. 3 collections and read the story that way).

In contrast, the Red Lanterns story essentially starts where Red Lanterns Vol. 2: Death of the Red Lanterns ended, and the Green Lantern Corps story even overlaps with Green Lantern Corps Vol. 2: Alpha War. However, the Green Lantern and New Guardian jumps are fairly jarring -- Green Lantern Vol. 2 ended with Hal Jordan's disappearance, and Third Army begins with new Green Lantern Simon Baz having already received his ring and faced some trouble with the FBI. New Guardians ended with Kyle Rayner abandoned by his team, and Third Army starts with Kyle partnered with Carol Ferris, returned once again to her status as Star Sapphire. The audience can generally piece together what has happened, but I was surprised the fit between this book and the ones that came before wasn't tighter. (At the same time, with more than seventeen full issues in this collection, I grant adding two more might not have been feasible.)

This is a big deal collecting-wise, but a smaller one in terms of story, because once Third Army starts moving, it's easy to get roped in. In the first two Green Lantern issues, writer Geoff Johns offers a likable new Lantern in Baz, whose struggles to understand his ring echo those of Kyle Rayner's first days, while Baz's problems with his family, with prejudice, and with the law help to differentiate him. Johns seems to purposefully play Baz against superhero types in interesting ways; when faced with the Justice League, for instance, Baz simply gives up, understanding how quickly Superman could defeat him. I liked that while we see elements of Kyle's naivete and Hal's stubbornness in Baz, we also see some of Guy Gardner's toughness, and the scenes with Guy and Baz sometimes finishing each other's thoughts were priceless.

Baz's story reaches a natural stopping point, and the book switches over to three issues from Green Lantern Corps. These three issues are self-contained as well, detailing Guy's expulsion from the Corps; I praised the two issues that appeared in Green Lantern Corps: Alpha War as being very strong, and the third issue is equally so, as a non-powered Guy still tries to be a hero with even more disastrous results. Corps writer Peter Tomasi continues to bring new depth to the sometimes one-note Guy, and I only hope Corps's next writer can continue to do Guy the same justice.

The next two sets of four issues are the entirety of the New Guardians and Red Lantern "Third Army" tie-in issues. As one might surmise from the two series being collected all together in the middle of the book, these have the least to do with the "Third Army" storyline; they might be lifted out of the book entirely with no consequence except to help explain some cameos in the book's conclusion. New Guardians mostly sees Kyle traveling between the various-colored Corps, trying to learn all of their powers (not significantly different from New Guardians stories thus far, though I always like seeing these other Corps).

Red Lanterns's story is the weakest of the four titles (as has been the case since the New 52 relaunch). Characters appear on one page with no introduction and die on the next; the Red Lanterns have hallucinations never quite explained (and we're shown Atrocitus's origin yet again); and while Atrocitus recruiting the Manhunters is significant, he seems to fight, defeat them, and then have to fight and defeat them again for too long a span in the four issues.

Third Army finally turns to the final two Green Lantern issues, the final Green Lantern Corps issue, and the Corps annual. An earlier Corps issue referenced that the "squirrel Lantern" B'dg had gone to Earth, so when he intersects Simon Baz's story, it makes sense; Johns deftly transitions from a fairly earthbound story, in which Baz engages in a tense "police procedural" standoff, to the sudden arrival of the Third Army and the cosmic into Baz's life. From there, Baz and B'dg break Guy out of jail in Corps, and the switch from Johns's series to Tomasi's is seamless. The story races to a conclusion where the Lantern Guardians get their long-deserved comeuppance and all the characters make a contribution but Guy, appropriately for Corps, is spotlighted; after 400 pages, readers may be distressed to find that Third Army ends on a cliffhanger, but getting there was strong enough that I still felt I'd read a complete story.

The book also benefits from artists Doug Mahnke, Fernando Pasarin, Aaron Kuder, and Miguel Sepulveda's styles resembling each other's well enough that the reader doesn't feel especially jarred going from issue to issue, as was the case, for example, in moving from Brett Booth to Ale Garza in a recent Teen Titans collection.

In Green Lantern: Rise of the Third Army, the titular "Third Army" is almost a secondary concern to the various, often-internal struggles of the characters, and that's just the way it should be. Third Army is an airier crossover than War of the Green Lanterns, allowing each title to project its own identity but still making most parts relevant to the whole; this is a better organized crossover than most. It's hard to fully recommend this book, missing pieces as it is, but like the Batman: Night of the Owls collection, for your second or third read or a long plane ride, this seems a good book to have on hand.

[Includes full covers, character designs and cover sketches]

Coming up, a review of Brian Azzarello's Wonder Woman Vol. 3: Iron.
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Review: Green Lantern: New Guardians Vol. 2: Beyond Hope hardcover/paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 5 tháng 9, 2013

What we understand at the end of Green Lantern: New Guardians Vol. 2: Beyond Hope, which concludes Tony Bedard's first year on the title, is that probably most of the ongoing story could have been resolved in the first trade, if not for a couple of tangents on which Bedard sent the characters. This was true for Red Lanterns, too (though Bedard's story is better); one imagines an edict that each Green Lantern title simply needed to fill twelve issues and get the characters to a certain point so that the first New 52 Green Lantern crossover could take place. Certainly that's what this collection feels like, looking at it in total.

At the same time, despite its circuitous plot, New Guardians remains a perversely enjoyable series. As I mentioned in my review of the first New Guardians collection, Bedard offers a compelling team of fan favorite characters who are fun to see interact and begin to coalesce as a team, even despite how goofy Bedard writes, especially, Green Lantern Kyle Rayner. New Guardians is a book like cotton candy -- brightly colored and momentarily satisfying; even if it doesn't stay with you for long, there's something about it that's strangely addicting.

[Review contains spoilers]

The first volume of New Guardians took the characters from Earth to Oa, to Larfleeze's home planet Okaara, and then to the orrery of the alien archangel Invictus; in this book, the characters move from the orrery to Earth, to the Blue Lanterns' planet Odym, and then back to Okaara. We learn that, despite blame having been placed variably on Invictus and Larfleeze for stealing the Lantern rings that were delivered to Rayner, they actually came from the rogue Guardian Sayd, hoping that Rayner could help free her companion Ganthet from the other Guardians. This effectively means that the characters arrived at the solution to their mystery on their third stop in the first book, and much of what else was found in New Guardians -- including their fights both with Invictus and with Larfleeze -- were mere distraction, threads that marked time but didn't truly move the story forward (near as I can tell, Invictus has yet to be even seen since this story).

That's to New Guardians's detriment, though keen plotting was never the book's strong suit to begin with -- Bedard's Rayner continues to call a vast selection of aliens "dude" and is surprised when Glomulus, whom we all know is meant to be an extension of Larfleeze, reveals to Larfleeze Rayner's secret plans.

Instead, the strongest points of Beyond Hope are Bedard's use of two of the perhaps-strongest characters going in, Sinestro Corpsman Arkillo and Blue Lantern Saint Walker. Bedard gives Arkillo something of a profile issue here, as he discovers himself to be the last member of the newly-eradicated Sinestro Corps. Bedard also gets points for using the Weaponer, who appeared last in Bedard's so-so Green Lantern Corps: Weaponer storyline, but who is stronger and more interesting here with his keen weapon-generating powers.

As with a number of other New 52 Vol. 2 books, New Guardians features a crossover, theirs with Bedard's Blue Beetle title. Rayner's encounter with Blue Beetle Jaime Reyes affects that title more than this one (hence why the Blue Beetle issue is collected here, but no New Guardians issues are collected in Blue Beetle), but it leads into a separate storyline in which the beetle scarab's creators, the Reach, attack the Blue Lanterns and Odym.

Though this is, again, a tangent that ultimately comes to nothing, it allows Bedard to spotlight the Blue Lanterns and Saint Walker, and especially to put the hope-powered Blue Lanterns in a situation we haven't seen before -- one where it seems hopeless for them. Like Green Lanterns and fear, hopelessness threatens to decimate the Blue Lanterns, and Saint Walker clinging to false hope only makes it worse. The Blue Lanterns prevail through Rayner's help, but what emerges is an angrier Saint Walker, slipping some of his Blue Lantern cool, and this is an engaging turn for the character.

Arkillo and Saint Walker continue to gain each other's characteristics -- this was more apparent with Arkillo in the first volume, and more apparent with Saint Walker here. I'd be eager to see Bedard continue to explore these characters together (a Saint Walker/Arkillo special, anyone? The Blue and the Gold?), though I wonder if the constraints of the upcoming Green Lantern crossovers will allow it.

It's a tad difficult to know who's doing what to whom in the Green Lantern universe without a scorecard. Generally everything bad that's happening in Green Lantern, Corps, New Guardians, and etc. can be laid at the feet of the Guardians, trying to eliminate their Lanterns before the rise of their new Third Army, though I do wish New Guardians would give us a better sense of all of this. Stealing the rings, we know, was Sayd, but we're never quite sure who brought Invictus into the Lantern's universe, though "the Guardians" is a pretty good guess. Ditto who might've lead the Reach to Odym; Saint Walker blames Larfleeze (for no specifically good reason), but we never learn the truth.

It's still, however, bunches of fun to see Green Lantern Kyle Rayner interact with Star Sapphire Fatality, Red Lantern Bleez, and especially with Saint Walker and Arkillo. Even despite that Bedard writes an exceptionally annoying Rayner, one can't help but be taken in by Rayner's so-cheesy-it's-compelling avowals that the various Lanterns are stronger together than they are alone; when Rayner questions Weaponer because he's not "one of them," we get the sense Rayner sees a family in these other Lantern misfits that he can't find elsewhere. What Green Lantern: New Guardians Vol. 2: Beyond Hope offers is an old comics trope in multi-hued packaging; this is far from the strongest Green Lantern title, but it does have a certain charm.

[Includes original covers]

Coming up it's Green Lantern: Rise of the Third Army, plus the next volume of Brian Azzarello's Wonder Woman.
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Review: Green Lantern Corps Vol. 2: Alpha War hardcover/paperback (DC Comics)

Người đăng: Unknown on Thứ Hai, 12 tháng 8, 2013

Though I continue to have concerns about the direction of the Green Lantern Corps title, I'm inclined to shut up about them, at least for a paragraph or two. Peter Tomasi's Green Lantern Corps Vol. 2: Alpha War is just plain great, in the spirit of some of Tomasi's successful Corps stories past.

Tomasi has always written a good Guy Gardner, but in the two adventures collected here Tomasi's Gardner crackles on the page, not to mention Tomasi's pretty fantastic new origin for Gardner and how Tomasi ties that origin to the present action. This is stellar stuff.

[Review contains spoilers]

Following events in a variety of Green Lantern titles (including some pre-New 52), Alpha War's two stories each turn significantly on the Guardian's manipulation of the Corps toward trying to get the Corps to crumble from within. In "Alpha War," the Guardians' target is their in-Corps police force the Alpha Lanterns (with Gardner and Lantern John Stewart as their pawns); in the first two chapters of "Rise of the Third Army," the target is Gardner himself.

In both stories Tomasi crafts a wonderfully intricate plot in which the characters believe they act of their own volition, but are instead manipulated by the Guardians. Though this does cause some repetitious overlap between the two stories, Tomasi's Guardians are so underhanded, and the moral quandaries to which they subject the heroes so engaging, that the reader will hardly mind the book's extended encore.

Alpha War offers a fine, though at the same time unfortunate, comeuppance for Guy Gardner. Gardner is an accomplished Lantern, worthy of praise, though his brash attitude has often put him at odds with the Guardians. Here, the Guardians finally give Gardner his deserved recognition, promoting him to Lantern Sentinel, and Gardner in his hubris accepts -- never suspecting that the promotion is a Guardian ploy to bring about Gardner's downfall. There's a great mix here -- of Gardner's pride, of the rightful yet tragic promotion -- that demonstrates Tomasi's clear understanding of the character.

Even better is Tomasi's Zero Month issue (perhaps the best Zero Month issue I've read so far), in which he provides a new origin for Gardner. Gone are Gardner's previous beginnings, which have become confused with time (something about an abusive parent, a brother in a coma, and a super-soldier-type program, maybe); now Gardner's origin is more mundane but relatable, the black sheep son in a family full of law enforcement. Gardner's attitude, his dedication to heroism, and even his odd costume all make sense now.

Further, the argument Tomasi depicts between Gardner and his father is pure brilliance; I tell you, nine out of ten writers would simply have had two talking heads yelling at one another, and it's a rare mind like Tomasi's that would have Gardner take his father's cane and start smashing photos on the wall as they argued.

And what's more is how Tomasi allows the Zero Month issue to function on its own, but it also leads in to the two "Rise of the Third Army" issues. Tomasi trumps the end of Geoff Johns's first Green Lantern series, in which a frustrated Hal Jordan returns to Earth stripped of his ring; Gardner suffers the same fate, but the final page with Garnder crying against the self-same motorcycle from the Zero Month issue is considerably more heartbreaking, and ties the present issues superbly with the one set in the past.

My gripes about Tomasi's New 52 Corps have to do with the level of violence in the book, and the seeming lack of any good examination of the violence within the story. I am fairly certain that Tomasi himself wrote Guy Gardner's avowal not to take a life after the Guardians permitted the execution of Sinestro Corpsmen (pre-New 52), and it's hard to rectify that with Gardner's killing two Sinestro Corpsmen in Green Lantern Corps Vol. 1: Fearsome and then murdering Alpha Lanterns in this volume.

Both books deal heavily with John Stewart killing another Green Lantern before that Lantern could crack under torture, and in the final sum Tomasi seems to suggest that murder was justified. I had hoped this second Corps volume would take some critical look at the violence in the first and in that way mitigate it, but instead Tomasi doubles-down. In the New 52, Tomasi writes Corps as a military/war book rather than a cosmic/superheroic book, and it doesn't sit well with me, a kind of Man of Steel-ization of Green Lantern Corps that I don't like. (Thankfully, Tomasi at least acknowledges in-story the ridiculous preponderance of blood on Stewart's hands, often in the name of "mercy killings.")

The plot-generated violence in the book is joined by a constant amount of seemingly gratuitous gore in these pages as well; see, for instance, the overly bloody manner in which Gardner's fellow recruits die in the Zero Month issue. Tomasi's Corps stories have always been excessively violent (his Batman and Robin, too) and I have at times praised Tomasi's targeted use of gore; all of that, however, was with Patrick Gleason on art chores. Gleason's is a semi-cartoony style, such that the gore is at the same time shocking and also muted; with Fernando Pasarin's more realistic style, however, I think the gore begins to distract.

My preference would still be Gleason on this book, but Pasarin grew on me a little here. There's a sameness and static-ness to his figures that still rubs me the wrong way, but some of his crowd scenes had clear shades of George Perez that helped me better see how Pasarin "fits" with this title.

As has happened before with the Green Lantern franchise, I had all but given up on Green Lantern Corps, but Green Lantern Corps Vol. 2: Alpha War, as they say, has pulled me back in. Given that this is Tomasi's penultimate volume of the series, I'm glad to see it hit such a high note (despite my concerns); I'm eager for but also regretful of the coming finale.

[Includes original covers, sketch pages by Fernando Pasarin, scripts by Tomasi with sketch page comparisons]

New reviews coming soon!
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Number 1370: Doiby’s ruint derby

Người đăng: Unknown on Thứ Hai, 20 tháng 5, 2013

Paul Reinman was an American comic book journeyman who was born in Germany and emigrated to the U.S. at a young age. He worked in comics from at least the early forties to the mid-seventies. His work is instantly recognizable, and he drew thousands of pages over a long career.

Green Lantern was one of the features he worked on during his time at DC in the 1940s. This entertaining story, which takes place in the time of King Arthur, is a pretty good example of the DC superheroes of the era whose time ended in 1949, only to be revived in different form about ten years later. By then Reinman was long gone from DC, working at Marvel, ACG and Archie. Reinman died in 1988, at age 78.

Doiby Dickles was Green Lantern’s sidekick, supposed comic relief. I find the character annoying, like I did the Three Stooges knockoffs who showed up with The Flash in his comics. I suppose they were there so the main character had someone to talk to, like Woozy Winks in the Plastic Man stories. The difference was Woozy Winks was actually funny.

From All-American Comics #72 (1946):














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Review: Red Lanterns Vol. 2: Death of the Red Lanterns trade paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 11 tháng 4, 2013

Red Lanterns Vol. 2: Death of the Red LanternsWriter Peter Milligan has an interesting character in Rankorr, nee Jack Moore, the newest human inductee into the Red Lanterns. From Rankorr’s unique powers to the manner in which he recognizes throughout Red Lanterns: Death of the Red Lanterns, on behalf of the reader, some of the more nonsensical aspects of the Red Lanterns' behavior, he manages to steal most of the scenes in which he appears.

The bizarre behavior that Rankorr witnesses is true to the Red Lanterns' characters, but it creates some distance for the reader. When the Lanterns, blinded as they are by rage, battle each other for no reason or take off randomly on one adventure or another, it’s hard for the reader to truly go with them, rather than be frustrated by plot points that are obvious red herrings. Death has more of a story than the previous volume, but it still contains six issues in which only two really move the Red Lantern story forward.

[Review contains spoilers]

Red Lantern Atrocitus’s monstrous creation Abysmus has poisoned the Red Lantern battery, and now the Red Lanterns are dying — one by one, and horribly. Milligan creates a good sense of genocide on the page; the reader really feels how few Red Lanterns there are and how dependent on their rings they are for survival. The carnage of a space field full of dead Red Lanterns, as depicted by Miguel Sepulveda, is truly shocking (Sepulveda’s work towards the end of this book is one of its high points). Abysmus beats Atrocitus and escapes; Atrocitus pursues Abysmus to a couple planets, finds and defeats him, and retrieves the power to cure the battery from Abymus’s body.

This much of Death of the Red Lanterns is good, and if told in a couple of issues, Death might have worked out. Instead, it’s one issue for Atrocitus to fight Abysmus; a second issue for Atrocitus, Bleez, and the Red Lanterns to bicker before they go off on separate missions; a two-part Red Lanterns/Stormwatch crossover that, while entertaining, moves the plot not at all; and then two issues for Bleez to (mistakenly) fight the Star Sapphires while Atrocitus has his rematch with Abysmus. All of this, ultimately, to return the Red Lanterns just about to status quo.

The Stormwatch crossover, collected also in Stormwatch: Enemies of Earth, favors that team and fits better as a one-off adventure in their book. In the first part, Apollo and Midnighter defeat the Red Lantern Skallox handily; in the second part, Atrocitus attacks Stormwatch’s Eye of the Storm base due to a misunderstanding, is also defeated, and leaves swearing vengeance (though what his actual argument with Stormwatch is, like many things in the book, is never quite clear).

The encounter comes to nothing for Atrocitus, and even Skallox’s mission to Earth, a plot point simply meant to intersect him with Stormwatch, is completely forgotten. Many of the New 52 titles crossed over at this time, so Milligan can’t be blamed for the needless crossover, but indeed the two issues feel like marking time.

The Bleez/Star Sapphires tangent fares only a little better. When in the second issue Bleez suddenly declares that the Star Sapphires are backing Abysmus and goes off after them, the reader is mystified — the Sapphires have never appeared in the book and Bleez has no reason to suspect them, so the fact that Atrocitus and a dozen Red Lanterns think this makes perfect sense must lessen all of them in the reader’s eyes — between the attack on Stormwatch and then the Sapphires, the Red Lanterns come off as violent, bumbling fools.

The confrontation between Bleez and Star Sapphire Fatality does offer nice insights into Bleez’s character — nothing new, but touching nonetheless. But even as Milligan reveals Bleez’s unconscious reasons for seeking the Sapphires, in the end Bleez is unchanged by the encounter. The sequence is interesting, but it comes to nothing, and in that way feels like filler beside Atrocitus’s fight with Abysmus.

Red Lanterns lacks a real reason for being or some sense of what the Lanterns stand for. Geoff Johns spotlighted Atrocitus a couple of times in Green Lantern and explored the conflicts inherit in violent situations and how vengeance can and cannot be justice. Red Lanterns: Blood and Rage touched on this a bit, but never in terms of the whole Red Lantern Corps’s activities day-to-day. In Death, there are a number of instances of the Red Lanterns interceding in conflicts on other worlds, but it’s always shown as the Lanterns simply wreaking mayhem on their victims, rarely with any nuance.

At the end of the book, Atrocitus rallies the Red Lanterns that “the guilty await us, though they do not know it … Powered by the truth of rage, let the Red Lanterns begin.” Who “the guilty” are and how Atrocitus defines “the truth of rage” is no more clear than it has been; not is it even clear what the basis of the conflict between Atrocitus and Bleez is. Bleez separated from Atrocitus between the pages of the last book and now talks of wanting to take control of the Lanterns from Atrocitus — but for what purpose? What would Bleez do differently than Atrocitus?

Much of what happens here seems to be because the story requires it and not through any strong sense of the character, and that makes it tough for the reader to be invested overall. Further, Atrocitus’s statement that “all that has happened until now … has been but preparation for the work to come” seems a disheartening acknowledgment on Milligan’s part that, twelve issues later, what we’ve seen in this title so far has mainly been prologue.

From here, Red Lanterns enters non-stop crossover mode with both “Rise of the Third Army” and “Wrath of the First Lantern,” before writer Charles Soule takes over with issue #21. Though there’s two more trades of Milligan’s work coming, his independent run on this title is now essentially over. Red Lanterns: Death of the Red Lanterns and its earlier collection have been a satisfactory introduction to the Red Lanterns, but I wish more had been done with them than just introducing them and moving them around. “Let the Red Lanterns begin,” finally, indeed.

[Includes original covers]

Next week, the Collected Editions review of China Miéville's Dial H Vol. 1: Into You. Don't miss it!
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Review: Green Lantern Vol. 2: Revenge of the Black Hand hardcover/paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 3 tháng 1, 2013

The appeal of Geoff Johns's Green Lantern stories is that -- despite a number of misses, including War of the Green Lanterns and the New 52 debut volume, Sinestro -- when the series works, it really works. Green Lantern: Revenge of the Black Hand scores in a number of ways, from plotting to the pitch-perfect interplay between Green Lantern Hal Jordan and Sinestro, to a handful of excellent callbacks to the series' best moments. The second volume and twelfth issue of the New 52 Green Lantern is an awkward time for an anniversary, but this is how Revenge of the Black Hand reads, like an anniversary issue.

[Review contains spoilers]

Revenge encompasses two storylines, the four-part "Secret of the Indigo Tribe" and the three-part "Revenge of the Black Hand." Johns has been teasing the "secret origin" of the Indigo Tribe for over thirty issues and almost five years, so this story is much-anticipated and welcome. There's a good amount of the Indigo Tribe's origin that the reader could by this point surmise -- that the Indigos were previously criminals and that the indigo rings affect their minds, much like the red rings do on the other side of the spectrum, to imbue these criminals with compassion.

In the face of this lesser surprise, however, Johns has a larger one -- that Hal's predecessor Abin Sur created the Indigos for the purpose of fighting the Third Army about to be created by the Guardians of the Universe to replace the Green Lanterns. Here, the artistry of Geoff Johns's almost decade-long run on Green Lantern is on full display. Johns has indeed teased the Indigos' origins for a while, made them a major part of the Blackest Night crossover even, but never told their full story until now -- and the "now" is not just coincidence, but because the Indigos tie into the Third Army, subject of the next Green Lantern crossover.

What seemed like a minor origin finally told actually has much larger ramifications, and what seemed like just rudimentary vagueness is actually a deftly-told and well-planned story. To think that Johns had this, his seventy-something-ieth issue of Green Lantern, planned out since his twenty-fifth is considerably impressive.

I did not like the last Green Lantern crossover, War of the Green Lanterns, all that much, finding it first predictable and too similar to crossovers past, and second, I felt a lot of hullabaloo was wasted on a story that didn't change the Green Lantern status quo. Jumping ahead, the final pages of the Revenge of the Black Hand collection include house ads for the "Rise of the Third Army" crossover and those promise that the Guardians will finally have their reckoning. What has bugged me about the last umpteen Green Lantern stories is that the Guardians always act in a morally-questionable manner, the Lanterns always feel uncomfortable about it, and nothing changes. If this is truly "the" Guardians story that Green Lantern has been leading up to, that's a good thing.

In Green Lantern: Sinestro, Johns's banter between Hal and Sinestro came off old hat; we'd seen them bicker before, and Sinestro controlling Hal's ring didn't leave much room for their pre-Blackest Night dueling philosophies. In Revenge, Johns puts the two characters on more equal ground -- de-powers them both, even -- and Hal and Sinestro's tortured friendship is on full display. Hal has to rescue an Indigo-brainwashed Sinestro, even though Sinestro is more pleasant when mind-controlled, because Hal still on some level likes Sinestro despite their time as enemies. Sinestro still tries to rule through fear but -- perhaps due to the influence of the Indigo ring but more likely because of his partnership with Hal -- concedes in the conclusion of "Secrets of the Indigo Tribe" that fear isn't always the answer.

On Hal's part, in order to free Sinestro, he must answer honestly whether he believes Sinestro can become a hero again. It is a taut moment, the best of the book, and Hal's "I want to believe it" speaks volumes. Despite Hal's hatred of Sinestro over many, many years, Hal still believes in the possibility of Sinestro's redemption. The sentiment is entirely honest and Johns has reached down to the core of these characters -- this, as in Green Lantern: Secret Origin (one of Johns's other best Green Lantern stories) is where Johns's Green Lantern series shines.

The second story, "Revenge of the Black Hand," is a happy tribute to Secret Origin, from characters to setting, and in the fact that the final part is drawn by Ethan Van Sciver -- and not Secret Origin's Ivan Reis -- there are echoes of Green Lantern: Rebirth here, too. Hal Jordan does not, of course, die in this story, but he seems to, and in this way "Revenge" seems to bring Hal's story full circle, from his beginnings in Secret Origin to the start of his latest adventures in Rebirth, to his "death" in Revenge.

"Revenge" has Hal and Sinestro fighting Black Hand again in a Coast City cemetery, just as they did in one of their earliest adventures. Hal's father's death has underpinned the Green Lantern series from the beginning, and in Revenge's second-most taut moment, Black Hand nearly resurrects Hal's father (something that didn't even happen in Blackest Night) until Sinestro stops him. To foil Black Hand, Sinestro must destroy his yellow lantern, symbolically leaving behind his fear-bred Sinestro Corps; Hal and Sinestro, once sworn enemies, must charge their rings together to defeat Black Hand. All of this is singularly lovely, expertly bringing Hal and Sinestro's story full circle even if it's not necessarily clear why here and why now.

Hal and Sinestro's stories, of course, are far from done, despite their apparent deaths here. It remains to be seen, again, whether Sinestro is actually reforming or whether it's simply the influence of the Indigo ring. Hal, over the past twelve issues, seems to have changed from a ring-hungry thrill-seeker to a more level-headed man ready to settle down with long-time girlfriend Carol Ferris. Twelve issues, however, aren’t quite enough to convince me that Hal has changed, especially since Hal's change has come largely on the basis of the Guardians taking away his ring.

Hal is interesting, funny, and heroic, but over the course of Johns's series Hal has more often than not demonstrated the emotional maturity of a child. There are times I've wanted him to mature, but then again, that wouldn't quite be Hal Jordan. Johns has perhaps been too subtle about Hal's state of mind -- roundabouts Green Lantern: Brightest Day, there were vague intimations Hal's ring might itself be affecting his mind -- and so at times it's hard to tell if Johns wants us to trust Hal, not to trust Hal, or what. This isn't bad necessarily -- I don't mind that Johns keeps me guessing -- but I equally hope that the Guardians get theirs in "Rise of the Third Army" as I do that Johns finally addresses who Hal is and what he now wants.

That this much can be wrung from Green Lantern: Revenge of the Black Hand is just another testament to the fact that Johns has Green Lantern working again with this one. The last time Green Lantern was this good was the series' Brightest Day tie-in volume, and that was just before it faltered with War of the Green Lanterns, so an auspicious start doesn't necessarily portend anything. Revenge is good, though, a reminder of why you've been reading Green Lantern in the first place.

[Includes original covers, "Rise of the Third Army" promotional materials]

Welcome back and happy new year! Even as we begin dipping into the New 52 Vol. 2 volumes, we've still got some volume ones to finish. Be here next week for Supergirl Vol. 1: Last Daughter of Krypton. See you then!
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Review: Green Lantern: New Guardians Vol. 1: The Ring Bearer hardcover/paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 6 tháng 12, 2012

Green Lantern: New Guardians: The Ring Bearer, though flawed in its presentation, may be the best of DC Comics's New 52 Green Lantern titles.

There's nothing wrong necessarily with Tony Bedard's characterization of Green Lantern Kyle Rayner here, though in dialogue Bedard's Rayner still has inexplicable tics that grate through the whole book. Artist Tyler Kirkham's more animated style begins to gell here, even better suited to the wilder aliens of Guardians than it was to Green Lantern Corps previously, but the art has a tendency toward sexual gratuity that's just embarrassing.

Despite this, The Ring Bearer triumphs over Green Lantern and Corps's repetitive storylines and Red Lanterns's stilted introspection because here, something actually happens. The most interesting part of Geoff Johns's revitalized Green Lantern franchise has been the multi-hued Corps, and Bedard brings representatives from each together and plays them off one another in engaging ways. The identity of the person who brought together the "New Guardians" is amusing, full of story potential, and Ring Bearer deals with some of the better plot threads left hanging from War of the Green Lanterns.

At least for the first New 52 Green Lantern collections, the site of the franchise's forward action seems to be New Guardians.

[Review contains spoilers]

Though New Guardians starts slowly with a typical characters-misunderstand-and-fight, it quickly turns to two of the biggest open questions in Lantern lore right now: what did the Guardians do to former Guardian-Lantern Ganthet's mind, and whatever happened to the Guardian Sayd, Ganthet's love and prisoner of Agent Orange Larfleeze? Bedard takes up both of these, and especially strong is the inference that Sayd is secretly manipulating Larfleeze.

The "New Guardian" team is surprisingly compelling. They fight together, at first grudgingly against their common enemy, the Guardians, but after they save one another a few times, some loyalty begins to emerge. Bedard writes an effective speech at the end of the book in which Rayner notes that in working together, the Lanterns become "better than what our power rings say we are." This is a significantly "post-modern" idea -- Geoff Johns has spent a few years establishing the fearsome Sinestro Corps, the angry Red Lanterns, and others, and now New Guardians takes it a step forward to demonstrate how the characters are more complicated than just their rings.

It helps that Bedard populates New Guardians with fan favorites like Sinestro Corpsman Arkillo and Blue Lantern Saint Walker; even in the first issue's fight scene, there's always some entertainment seeing these characters together. Arkillo and Walker have an unexpectedly touching scene in the fourth issue, where Walker restores Arkillo's voice after the warlord Mongul ripped out his tongue some two years ago. For fans of the Green Lantern books, this is an authentic moment -- readers saw Arkillo's defeat and they've seen his shame in numerous stories -- and it suggests the kind of character spotlighting that Bedard can do in this book.

It's also a riot that Larfleeze plays Bosley to the New Guardian's Charlie's Angels, gathering the team and directing them on their first mission (with Sayd's help). Few would predict that Larfleeze would one day add "team leader" to his resume, though at the end of the book, the New Guardians switch to align with Larfleeze's enemy, the alien angel Invictus, and they're directed to kill Larfleeze. Hopefully, despite that Larfleeze is about to star in Keith Giffen's Threshold, Bedard is able to keep him around and to put the New Guardians back under his thrall; it's too much fun to think of him in charge of this team. Bedard also gets points for using Larfleeze's adorable orange construct Glomulus, and suggesting there might be more to the imp than it seems.

Bedard, however, hears a strange Kyle Rayner in his head. As in Green Lantern Corps, Bedard's Rayner is foolishly, inappropriately "hip" -- Kyle calls everyone "dude," from the construction worker he saves in the beginning to Invictus in the end. Bedard's Rayner has never met a colloquialisms he didn't like; rarely does Bedard let a "them" or "about" go by without spelling it as "'em" or "'bout," along with the numerous "wannas" and "gottas."

Bedard's Rayner is at least not the skeevy oversexed pat character here that Rayner has been variously portrayed as over the years (of which the audience saw shades in Bedard's Green Lantern Corps), but Bedard's speech patterns for Rayner just don't make sense. They are not consistent with how Rayner has been written by others (if anything, Bedard's Rayner sounds more like Lantern Guy Gardner) and they suggest a kind of inanity that in fact doesn't even match the actions Bedard gives Rayner, which are uniformly heroic. Ring Bearer emerges as perhaps the best Green Lantern book that Bedard has written so far, if only his Kyle Rayner could be adjusted slightly.

Tyler Kirkham's accentuated, oversized figures fare better here than they did in the War of the Green Lanterns crossover, where they stood out too much beside the straighter lines and smaller panels of Doug Mahnke and Fernando Pasarin. With the big personalities of Arkillo, Saint Walker, Larfleeze, Invictus, and others, Kirkham shines, and this is a rare New 52 collection where the book's art even seems to improve as the book goes on. Unfortunately, the sole woman in most of this story is the Star Sapphire Fatality, with her shirt unzipped and cleavage exposed, and Kirkham never misses an opportunity to include her breasts in a panel, even having her fly upside down at one point so her chest faces the camera.

Worse, Kirkham has at least two quintessential "she has no head" moments, in issue #5 and #6, where the panel lops off Fatality's head and her dialogue seems to come from her chest; in issue #6, a poorly-placed word balloon makes it seem as though her breasts are speaking. These are moments that make New Guardians seem juvenile, and it's a pity Kirham mars his work with them.

Of all of the first volumes of the Green Lantern books, Tony Bedard and Tyler Kirkham's Green Lantern: New Guardians: The Ring Bearer is the most fun, the one with the best sense of cosmic wide-eyed wonder. Both writer and artist, however, lose some points in the details, and it hurts a book that shows good potential. New Guardians's second volume will bear a look, and hopefully some of these issues get resolved as the series continues.

[Includes original covers, just two sketchbook pages by Tyler Kirkham]

From the cosmos to the supernatural ... next week, the Collected Editions reviews of Justice League Dark and I, Vampire. Don't miss it!
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