Some Thoughts On Geoff Johns And "Blackest Night" (Part 1)

Người đăng: Unknown on Thứ Ba, 2 tháng 11, 2010


1.

Of all the members of the writerly triumvirate which currently dominates the monthly sales charts, it's Geoff Johns that appears to receive the least considered attention and the most grudging critical respect.

Grant Morrison is the post-modern counter-culturalist, beloved of the most chin-stroking of bloggers. (*1) He's the comicbook-writing alchemist creating new and playful forms out of the detail and detritus of out-there theories and pop-art four-colour traditions.

Brian Michael Bendis is the blue-collar counterweight to Morrison's arty intellectualism, the down-to-earth, outward-looking hybridiser of the superhero with the dynamism of any number of popular literary and visual forms, the lover of the spoken word and the connoisseur of the grit of noir wherever he finds it.


But Geoff Johns is, by contrast, and for all of his undoubted popular success, often seemingly perceived as being no more than that enthusiastic and competent bloke who writes about nothing more than superheroes, about lots and lots of superheroes. He's seen neither as a significant writer beyond his success in pleasing the ever-diminishing hardcore market, nor as a source of innovation who's achieved anything more noteworthy than a highly-efficient and commercial distillation of long-standing superhero traditions. At best, he's credited with bringing something of a no-waste, story-centred focus to comics learned during his time helping to make movies, but that in itself appears to carry with it little fascination or cultural cachet. At worst, he's decried as an unlikely amalgam of corporate climber and continuity-obsessed fanboy, the man with the knowledge of how bureaucracies can be conquered and comic shop devotees beguiled.


But, having spent some time in the company of "Blackest Night", and having found a great deal more at play in its pages than I ever expected, perhaps I might be forgiven for adding so belatedly a few thoughts to the babble concerning the work of Mr Johns, who's in so many ways a far more inventive and radical writer than he's commonly given credit for.

Or perhaps, I ought to say, that Mr Johns is a far more inventive and radical writer than I've ever given him credit for.

Mea culpa.


*1:- That includes me, by the way. In fact, I'm stroking my chin at this very moment.


2.

It'd be a simple-minded business to ascribe the success of "Brightest Night" to Mr Johns having the ability, if not the cold-blooded cynicism, to provide the established audience for superhero events with even more of the same, with a intellectually-freebased concentrate of every over-familiar genre trope that cape'n'muscles devotees have learned obsessively to expect and drool over. But the truth is that the explanation for his achievement in selling so very many copies of "Blackest Night" can't be one that simply reduces the book's success to a formula involving hundreds and hundreds of superheroes knocking hell out of each other interspersed by brief and sentimental heart-to-hearts. After all, those are the components which constitute, to a greater or lesser degree, just about every other superhero book today. And if commercial success is simply a question of arranging and rearranging those familiar components of costumed violence and tearful soap until a critical mass of superhero-ness is reached, there'd be far more writers with the commercial heft of Mr Johns working for DC and Marvel today.


3.

It's not that "Blackest Night" is a book that's dear to my heart, for it isn't. But it is a comic that I've come to greatly admire. In that at least, it's remarkably similar to Brian Michael Bendis and Alex Maleev's "Scarlet", a project which might appear on the surface to have little in common with "Blackest Night" at all. For both books are, in their quite different ways, concerned with tapping into the strengths of the superhero genre while seeking to capture the attention of readers unfamiliar with it. They're also both written with the intention of merging decompressed and Silver-Age storytelling techniques into new forms which preserve the capacity of a comic to provide a detailed and complex read while also delivering a requisite number of spectacular set-pieces.

But where the books are radically different, beyond the obvious matter that one is full of quite literally hundreds of thousands of super-powered characters and the other has not a single traditional costume in sight, is that "Darkest Night" is a thematically far more daring piece of work. For though it's on the surface a straight-forward and rather furrow-browed and serious-faced sequence of superhero set-to's, "Darkest Night" is


grounded in a sub-text that's unpretentiously and yet forcefully concerned with the experience of raw grief which accompanies an unexpected death. Or, to put it another way, scratch the surface of "Darkest Night" and underneath all those comic-books deaths is what appears to be something of a morality play concerning how to survive a loss which leaves everyday life at best suddenly meaningless and at worst a source of ineradicable despair.

And we'll come to that unexpected and touching sub-text later on this week, after we've discussed something of the text itself, and tried to perceive a glimmer of why these event books produced by Mr Johns sell to so many more readers than most of his competitors can ever dream of reaching.


4.

One of the most remarkable aspects of "Darkest Night" is how inclusive a comic it is, how welcoming it's designed to be to unfamiliar readers, despite the presence of such a mind-challengingly huge cast of costumes and a plot that's based on almost fifty years of DCU continuity. For, particularly where the first few chapters are concerned, Mr Johns has clearly set out here to inform new readers while simultaneously rewarding long-standing fans with a great mass of continuity-minded detail. It's a business that can be seen at work in the very first issue of "Blackest Night", where a two-page spread is put to use to show Green Lantern creating images of the more than 50 superheroes who've died since Crisis On Infinite Earths. It's a typical post-Image example of spectacularism on the face of things, a great mass of posing superheroes unconnected to each other and presented as if the very presence of so many muscles and capes are compelling in themselves. Yet, all those dead superheroes aren't the point of the scene at all, which is actually designed to accentuate the shock and despair that Barry Allen feels upon discovering how many of his colleagues have fallen since he himself appeared to die. Those stepped in continuity can identify the many costumes, and their enjoyment of the scene will undoubtedly be increased by the opportunity to do so, but knowing who, for example, Vibe was and how Aquaman died isn't essential when the meaning of the scene is locked around Hal's reluctance and Barry's upset. Continuity may greatly enhance the moment, but it doesn't determine it, and a curious neophyte reader might make a great deal of sense from events without needing to know anything more than what's already been explained in the book.


In essence, those who've regarded "Blackest Night" as yet another example of continuity porn have somewhat missed the point. This isn't a book that's solely obsessed with the business of superheroes, but rather a comic which, at its best, uses continuity to enrich the depiction of far more prosaic and everyday issues than whether, for example, one Flash is faster than another or not. And it's this apparently counter-intuitive faith that the superhero genre can be a vehicle for emotionally engaging tales, and that continuity can enrich rather than swamp such stories, that helps to lend the work of Mr Johns much of its individual character and its mass appeal.

In a world where Mark Millar, for example, is busy separating the figure of the superhero from long decades of comic-book continuity in order to sell the genre to a mainstream audience, Mr Johns seem convinced that another more traditional approach can yet pay dividends.


5.

If Mr Johns appears determined to retain all the trappings of the mainstream superhero genre, without permitting them to become the central, or indeed the sole, point of his superhero tales, he's also, as we mentioned above, apparently determined to put to use the decompressed storytelling styles of the 21st century without abandoning the more deliberate and data-heavy methods of the past. For it's obvious that he fully understands the audience-pleasing artistic conventions of the modern-era, of the trend for what we might call spectacularism. And so the post-Image visual status quo of sensational and frequent full-page and double-page spreads, of compsitions dominated by heroically posing superheroes, and of an absence of informing narrative options such as the much-maligned thought balloon, are all fully accepted and put to prominent and effective use in "Blackest Night". But, as we know, the opportunities for punch-throwing dynamism offered by the techniques of decompression have very often resulted in story-thin, emotion-free comics, and it might be feared that such a speedy and unsatisfying read would be on offer in the first chapter of "Blackest Night", where a full third of the content has been given over to splash pages.


But Johns and Reis have fastened to the solution to the disadvantages of decompression first offered by the likes of Bryan Hitch, whose "widescreen" pages are often composed of a mass of visual information that insists upon, and rewards, a great deal of attention. And so, no matter how intense and dramatic and saturated with superheroes the full-page designs of Mr Johns and Mr Reis are in "Blackest Night", they're rarely so lacking in detail that the eye can race on past them and the time spent reading the book reduced as a consequence to a matter of a few minutes. It's hard, for example, to quickly process all the mass of data presented by Mr Reis in his art for the two-page shot of the combined superhero and jet fighter fly-pass at 1:4/5, where the page becomes more and more crowded with the minutia of Coast City's celebrations as the eye descends downwards. At other times, such as the two-page spread over which Indigo One delivers a summary of the back-story of the different Lantern Corps (3:16/17), the rather static if beautifully-rendered art is peppered with a complicated mass of expositionary data while the piece's background reflects a variety of locales and characters from the DCU relevant to the tale. As a consequence, what might have otherwise have been represented as a rather uninteresting sequence of talking heads has been transformed into an eye-catching design that still serves as a substantial and purposeful read.


Elsewhere, a far more traditional style of tale-telling is pursued. Pages are often deliberately packed together into short and focused sequences heavy with captions and dialogue in order to compensate for the decompression elsewhere. It's a process which creates a staccato rhythm to the business of reading, where intense and traditionally text-heavy sections break up the progression of attention-focusing splash pages. (*2) Used with care, it's a method which provides each chapter with a variety of reading experiences. Even in Chapter 6, by which time the narrative is becoming rather cramped with one action-based dramatic climax after another, almost 40% of the pages are invested in relatively wordy scenes where the fighting, if it appears at all, is an element in the background rather than the central concern of events.


As a consequence of this deliberate merging of two separate storytelling traditions, the speed at which each chapter is read can be manipulated by the fact of where Mr Johns places the single and double-page spreads as his tale progresses; there's a notable tendency, for example, for two-page shots to be used with greater frequency as each chapter nears its end, increasing the pace of reading as the reader approaches closer and closer to each issue's main cliffhanging climax.

It's a skill which too many writers have failed to pay nearly enough attention to. For the choice faced by creators isn't that between a decompressed style and an old-school one, but rather one about how the two styles can be fused and put to their different and complimentary purposes. And in such a way does Mr Johns ensure, in collaboration with the estimable Ivan Reis, that "Blackest Night" retains that characteristic "widescreen" dynamism of modern comics while making sure that his scripts are as rich in information as the books he himself grew up reading.

To be continued;

*2:- It's a business that Maleev and Bendis pull off to a conspicuous degree of success in "Scarlet" too.


Next time out, and for the conclusion of this piece, we'll take a look at some rather less obvious - and indeed on occasion exceptionally subtle and rather emotionally dark - aspects of Mr Johns work on "Blackest Night", and then, after that, "All-Star Superman". It'd be heartening if you might consider dropping in if you've a moment or two around that time. And, of course, I wish you a splendid day!

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Guest Review Month 2010

Người đăng: Unknown on Thứ Hai, 1 tháng 11, 2010

Hope everyone's been enjoying the recent doings at Collected Editions, including our first-ever live event and the Collected Editions review of Superman: Earth One.

We've got lots more great stuff coming up before the end of the year, including a few surprises. But starting tomorrow, we're going to continue a grand tradition of handing the blog over to some guest reviewers for a while, to give the Collected Editions readers some new perspective on books old and new from DC, Marvel, and a host of others. It's going to be a blast!

And I'm happy to mention that this year's Collected Editions Guest Review Month is sponsored by the new Pulp History series of illustrated books from Simon and Schuster. The first two books in the series are Devil Dog by David Talbot with illustrations by Spain Rodriguez, and Shadow Knights by Gary Kamiya with illustrations by Jeffrey Smith.

Devil Dog, by Salon founder Talbot and Zap Comix's Rodriguez, is the biography of decorated US Marine Major General Smedley Darlington Butler. Butler both served in the military and later fought for veterans' rights, overthrowing a plot to kill the President Roosevelt along the way.

Shadow Knights, by Salon co-founder Kamiya and ilustrator Smith, tells of Britain's Special Operations Executive operation that fought against Hitler in World War II. The sabotage and spy missions of this volunteer group -- many of whom were women -- greatly influenced the war and hasn't been widely recorded before this title.

In recognition of this series, and as a gift to the guest reviewers, Collected Editions is going to pick one guest reviewer at random who will receive a copy of each book from Simon and Schuster. Thanks to all of this year's guest reviewers, and to Simon and Schuster for the contribution.

Guest reviews, surprises, and prizes, too! The Collected Editions Guest Review Month starts tomorrow ... don't miss it!
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This Week In 2000 ad No. 1: Prog 1709

Người đăng: Unknown

Tomorrow, a discussion of the work of Geoff Johns on "Darkest Night", and after that, I think, the long-promised/threatened piece on All-Star Superman, but now, a new feature for most Mondays taking a look at each week's new 2000 ad and each month's Judge Dredd: Megazine, starting with a quick tour around the delights, and some of the complications, on display in prog 1709. Please do be aware that there be spoilers ahead;


1. "Judge Dredd: The Beast In The Bay", writer: Simon Spurrier, artist: Patrick Goddard

Let's put aside the unfortunate truth that the narrator of this six page satire on the West's hypocritical attitude to immigration is sadly something of a derogatory stereotype himself, a cartoon Mexican-esque very-wetback who's too naive and unworldly at the tale's end to realise that he's in a detention centre rather than a kindly hostel. It's a shame it's so, because Mr Spurrier and Mr Goddard are clearly fighting on the side of the angels here, but their humane intent is somewhat blunted in the execution.


That aside, "The Beast In The Bay" is awash with smart ideas and an appropriate measure of political cynicism. In truth, there's probably too much being crammed into a mere 33 panels, which results in neatly-established opportunities for some scornful-minded cruelty being partially squandered. That's particularly true for the scene in which a mutated fish the size of a three-storey building is attacked underwater by all manner of warring Mega City One obsessives while Dredd and his fellow Judges try to keep the beast alive for the purpose of public relations. There's well-armed souvenir hunters, a pro-animal cruelty group, super-obese citizens addicted to sushi, and needing a mountain of it to maintain their own blubber, and Dredd himself, shooting and stabbing at everyone he can in order to protect a big diseased fish that he wanted to do away with in the first place. It's a gag that works well in it's own right, quite seperate from the rest of "The Beast In The Bay", and it neatly underscores one of the major themes of the Judge Dredd stories since the feature's first days, namely that the Judicial state has kept everyone so stupid and passive that their creativity can only express itself in absurd and obsessive behaviour. I'd like to have seen more of that scene, and more made of that point, and less of the conceit of the dense, illegally abroad and wide-eyed narrator whose portrayal jars with the good-hearted intentions of the story as a whole.


2. "Defoe: A Murder Of Angels: Part 10", writer: Pat Mills, artist: Leigf Gallagher

I'll miss "Defoe". I don't know any other strip that stars a lead character who's so politically charged, so fundamentally English in the sense that our history is as much marked by dissidents as courtiers, rebels as men of power, and democrats as aristocrats. "Who cares about the royals' bleeding treasures?" declares Defoe when told the tower containing the crown jewels is under attack by zombies, "There are people in there!" It's not a speech that'll endear him to the blue-bloods around him, but Defoe doesn't care, anymore than he's concerned about spitting contempt at that most dedicated of social climbers, Samuel Pepys. Defoe's on the side of the "common bawds, strumpets, mollies and beggars", and how odd it is, in our times marked by economic dislocation and anxiety that there just aren't more comics books dealing deliberately with the dread business of politics. Where are the right-wing strips, the openly Randian epics, the stories grounded in conciliation or rebellion, the social democratic texts, the anti-Capitalist adventures, the tales that take a stand somewhere on their surface rather than hinting at stances, consciously or not, in the sub-text?

The silence where the politics of the present day might be placed in the comics of 2011 is a disturbing one. It's not that I want polemics, or relevancy, or political correctness. It's simply that reading this week's "Defoe", and indeed the Judge Dredd tale before it, makes it plain that there's so much missing from a great deal of what we're used to consuming.


3. "Sinister Dexter: Are You Being Severed? Part 1", writer: Dan Abnett, artist: Anthony Williams & Rob Taylor

If the previous Sinister Dexter serial seemed to glorify gangsterism while utterly confusing new readers, a confusion of purpose in which not explaining matters clearly left the text as apparently amoral as it was opaque, the first chapter of "Are You Being Severed?" makes a successful start in putting both problems to rest. The tale's prologue clearly establishes the moral tone of the piece; this is a world where terrible things happen to good mannered people, and so the possession of a gun and a habit of pushing people from great heights to their deaths can't in any way be mistaken for a humorous business that's really rather cool. And Mr Abnett's knowing trick of listing the various unsavoury hobbies of each of the story's featured assassins leaves us in no doubt that no-one on show in "Are You Being Severed?" is in any way the tale's protagonist; there are indeed, it seems, no more heroes anymore, and it's good to be shown that.

It remains to be seen whether Mr Abnett and the artistic team of Mr Williams and Mr Taylor can tell us anything of note in "Sinister Dexter" beyond the undeniable fact that guns go bang and that men with those bang-producing machines can be powerful and dangerous creatures. In particular, it'd be fascinating and instructive to see something of how this gangster-state is run. One way to make it explicit that these blokish, wise-cracking killers aren't heroes would be to show the reader more of how their world works for the typical woman and man in and off the street. We'd surely benefit from seeing their routine of suffering, the fear, the casual violence, the capriciousness of a state unbound by law, the mechanics of paying protection and the effect of that on the relations of everyday life. For in truth, "SinisterDexter" needs a great deal more context, even if it's delivered in the broadest and most amusing manner possible.

But then, who's to say that we're not going to see that in the weeks to come?


4. "Slaine: The Exorcist: part 1", writer: Pat Mills, artist: Clint Langley

Oh, dear. I'm afraid that I'm about to show how out of step I am with contemporary taste. Because all I can recall about Clint Langley's painted art is that it was exceptionally green, markedly vague where backgrounds are concerned, and reliant on distracting photographic references. And I can also remember being somewhat baffled by the establishing panel labelled "The City Of Eborakon" which seems to show a big wooden house isolated from the world in a grass-less field.

It's beautiful work, I wouldn't ever deny it, but it's an effort to read, and the information it doesn't convey seems more noteworthy than the technique and surface flash it does.


But sadly Mr Mill's script is no more forthcoming where helping the unfamiliar reader along is concerned. The assumption is that we know who these folks are, and that we're absolutely comfortable with what they're doing and why. Even the introductory blurb on the letters page manages to produce a thoroughly confusing summary of the strip's background and purpose.

In the end, all we're given is what feels to this reader like a showy and shallow six pages in which a beautiful women spits a demon out of her mouth, a Celtic barbarian speaks in stiff platitudes while striking unimpressive manly poses, and an irritating dwarf makes profoundly unamusing jokes.

I know. I am out of step, and these are exceptionally able creators. I suppose one of the things that'll I'll need to pay attention to in the coming weeks is how to engage with a product this distinct from my own taste. I'll be reporting back from the comicbook-reading classroom as my education continues over the coming weeks.


5. "Low Life: Hostile Takeover: part 10", writer: Rob Williams, artist: D'Israeli

When Checkov discussed the famous matter of the gun left in the audience's view in a play's first act, he was adamant that it should be fired by the end of the act that followed. Here, the reappearance of Cross-Dressing Trev, the gender-brutalised killer robot, occurs at the start of what might be labelled act five of "Hostile Takeover", and this reader for one had quite forgot that the big metal lass/lad had been ever been placed in full view at all. And so, the problem with not having seen Trev for so many episodes is that my response was "Oh, look, I'd forgotten Trev existed!", rather than "Hurrah! It's Trev to the rescue!". Croos Dressing Trev was, I suspect, a gun that either needed firing sooner or placing on the shelf later.

But for all of that, Frank's rescue of Dredd is a lovely scene. To see Dirty Frank fighting back succesfully after the previous nine chapters detailing his emasculation had me quietly but emphatically cheering, and his victory cry of "Cross-dressing Trev! He is all woman!" made me realise how fond I've become of the maddest and hairiest of Judges over the past few months.


There should be Dirty Frank action figures, starting, I believe, with the "Low-Life" double-set, starring "Battle-Winning" Frank with a five foot tall Cross Dressing Trev Robot, complete with matching bra and mini-skirt accessories.

Elsewhere, "Hostile Takeover" concluded with considerably more focus and a far greater measure of satisfaction than I would ever have imagined just four episodes before, where the lack of a clearly identified point of view character and an excess of unexplained backstory threatened to derail this reader's enjoyment. And it ought to be said that the absence in the final chapter of the tale's master-antagonist hardly helped dispel the sense that all ten chapters had described a showdown with a character who new readers rarely meet and never have a chance to get to know. And yet, for all of that, "Hostile Takeover" actually finished up being one of the year's most enjoyable and even touching serials. There's so much precise and moving characterisation woven throughout the story from Mr Williams and Mr D'Israelli that, in the end, emotion carries the story even when the plotting doesn't. It's a fact that can be noted in how the


story ends on a subtly affecting note, with the cold and formal beauty of the first chapter's opening panels reprised with Judge Frank now standing as lonely as Aimee appeared to be all those ten chapters before. I may still not know the slightest thing about Aimee, but Frank has won my affections, and if he's upset and lonely, then I'm concerned for him. It's a scene which provides evidence of careful forethought and structuring that I suspect will become more obvious when the story's collected, and, yes, that's a collection I'll happily be investing in.

It's always good to be won over, it's always good to have ill suspicions confounded. More "Low-Life" gentlemen, if you would.


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Người đăng: Unknown


Number 835


Man Hunter of the North


Dell Comics licensed many popular animation characters, but when kids went to the movies and saw cartoons featuring their favorite characters in the movies and then read a Dell Comic they were often reading about a different character with the same name.

The publisher found out early they couldn't just reproduce animated cartoons. The characters got into adventures and stories unlike the movie cartoons. Even with that editorial policy the first issue of Woody Woodpecker, in Dell Four Color #169 from 1947, while entertaining enough, seems jarring. John Stanley, of Little Lulu fame, is credited with this issue. "Man Hunter," which is 29 pages long, seems like a stretched out 10-pager. There are jokes, even Stanley's "Yow!" to assure us he wrote it, but my feeling about this story is that it seems generic, that you could take Woody out, insert Bugs Bunny, Andy Panda or Porky Pig and they'd fit just fine.

I posted the second story from this issue--even more startling in its representation of Woody--in Pappy's #350, and a non-Stanley New Funnies story featuring Woody acting more like the zany character of the screen in Pappy's #577.





























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The new Pappy's logo comes from one of my favorite covers, Man O' Mars #1, published by Israel Waldman's IW Comics in the late '50s. Flying saucers, aliens, half-dressed babe. Yep, that'll do it for me every time! It's a reprint of a Fiction House comic of the same name. I posted the story that goes with the cover in Pappy's #343.

As I said in my original posting, I believe the cover is drawn by Gray Morrow, an homage to Frank Frazetta's cover of Famous Funnies #212, from 1954, used as inspiration rather than a swipe.

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