Review: Earth 2 Vol. 2: The Tower of Fate hardcover/paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 6 tháng 2, 2014

I know it's a different Earth. I know the personalities are wildly different. But people ... this book has Wesley Dodds on the page, whole and hearty. Who can refuse a book that brings back Wesley Dodds?

[Review contains spoilers]

James Robinson's Earth 2 Vol. 2: The Tower of Fate really only moves the Earth 2 story forward by inches. If, like me, you're simply agog at the new takes on Wesley Dobbs, Al Pratt, Lee Travis, Jason Wing, Red Tornado, and the rest, then the thin plot ought not bother you too much (except to make you eager for the next volume). If playing "spot the obscure DC Comics reference" isn't your thing, however, you shouldn't be watching Arrow you may find yourself wishing Robinson would pick up the pace a little (though unfortunately that would only hasten his departure from the series).

Most of this volume involves the second origin of the new Doctor Fate -- the second origin because, through a series of events probably more convoluted than they needed to be, Khalid Ben-Hassin has already been Fate once, refused the power, and now he's on his way to becoming Fate again. Perhaps because Khalid is Earth 2's first brand new character to take on an established character's mantle, Robinson devotes four issues to his development, mostly setting aside the rest of Earth 2's cast.

I wouldn't have minded the slow build if other things were going on at the same time or if more of the cast had been involved in the Fate story. As it was, it's obvious to all involved from the beginning that Khalid would become Fate again and defeat the book's villain du jour, Wotan, so there was a lack of suspense in, essentially, a story we've read a dozen times before. Robinson offers a couple of surprises, including why Khalid is "Doctor" Fate and also Khalid's connection to a more familiar Fate-related character, but these were not enough to make up for the relative lack of screen-time that Green Lantern, Hawkgirl, and others have in this volume.

At the same time, Robinson is somewhat famous for the slow build, crafting plotlines over years in Starman as well as interrupting the flow with the "Times Past" stories. Tower of Fate includes another such example, in a chapter where Robinson leaves behind all the heroes entirely and focuses instead on Apokoliptian villain Steppenwolf and his protege, the new Fury. I perhaps didn't like so much the spotlight on Steppenwolf -- in the light of day, he's a less scary presence than he was before -- but I appreciate the point Robinson makes here, that the series is Earth 2 and so all the players are of equal importance, heroes and villains.

Mostly I'm curious to see where Robinson takes Earth 2 next. That's tinged with sadness, of course, since Robinson leaves the book with issue #16, which will fall in the middle of the next collection, Earth 2 Vol. 3: Battle Cry (no longer "War," probably because of the Wonder Woman collection by the same name). The upcoming fight with Steppenwolf is one thing -- though there's so many references here to an evil greater than Steppenwolf that I have to imagine the battle against Steppenwolf still won't be the main event -- but also this volume teases the return of Mister Miracle and Big Barda, too. It's almost as much a relief to see them as it is Wesley Dodds -- even if these aren't the exact same characters, many of them were so much maligned toward the end of the pre-Flashpoint DC Universe that there's joy in seeing them rejuvenated, back on the page.

I have a theory that Scott Free and Barda aren't the only New Gods hiding in plain sight in Earth 2 (I won't spoil it but contact me if you want to hear more). That Earth 2 has Mister Miracle and Brian Azzarello's Wonder Woman has Orion would seem to make the two titles rife for a crossover, though Azzarello's title remains largely disconnected from the rest of the DC Universe -- strangely so, considering that the presence of the New Gods might make Wonder Woman a central DC Universe book. One day the Justice League will have to rematch with Darkseid, and one day the Earth 2 characters will have to meet the "Earth 1" characters, and I'd be very pleased if this was a well-organized event that encompassed these various storylines from a variety of titles.

Despite collecting seven issues, James Robinson's Earth 2 Vol. 2: The Tower of Fate feels like an appetizer -- the origin of another member of the new Justice Society as they continue to come together. That's a little off-putting only because Robinson has so precious few issues left; at the same time, if Fate is predictable, it's never boring, and having Doctor Fate around again -- and Alan Scott and Jay Garrick, and Wesley Dodds and the rest -- is enough for me to support a series. Now if only a new Hector Hall would make the scene, unite him with Fury, maybe get a new Infinity Inc. going, then this series would really be on a roll ...

[Includes original and variant covers, two-page "WTF" cover, sketchbook section]

Next week -- we'll stick with James Robinson for a bit with his Vandal Savage story in DC Universe Presents Vol. 2. See you then!
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Review: Avengers Vol. 2: The Last White Event hardcover/paperback (Marvel Comics)

Người đăng: Unknown on Thứ Tư, 5 tháng 2, 2014

[Review by Doug Glassman, who Tumblrs at '80s Marvel Rocks!]

Don’t buy the hardcover edition of Avengers Vol. 2: The Last White Event.

This has nothing to do with the quality of the story; I have some quibbles, but as I’ll explain, Jonathan Hickman’s Avengers has rightly become the core of Marvel’s endeavors to change for the better. Instead, I’m asking you to not buy the hardcover out of protest for Marvel’s current collections pricing structure. Asking $25 for five issues is just beyond the pale -- even more so when Avengers World charged the same for six! Comixology has the issues collected here for $19.95, and the trade paperback will be the same price when it comes out in April; it’s still a bit much, but at least it’s the appropriate cost considering the prices of the issues.

Hickman ended Avengers World with a double whammy of reveals: Earth is being threatened by a reality-destroying “White Event," and the artificial human created by that book’s villains is not named “Blackveil," but “Nightmask." The destruction of numerous universes by White Events is the topic of Hickman’s New Avengers and marks the start of the two books interlocking in preparation for Infinity. I’m not as big of a fan of New Avengers, mostly because the characters seem “off" from their usual selves, but it takes a turn for the better once Infinity hits.

So what’s the importance of Nightmask? If you’re not up on your obscure '80s Marvel characters, Nightmask was part of the “New Universe” initiative, an experiment in publishing a more “realistic” superhero universe. Hickman has been unapologetic in using '80s Marvel concepts in Avengers; I’ll go into more detail in a post on my Tumblr. This isn’t the first attempt to salvage the “New Universe” ideas: Mark Gruenwald made good use of them in Quasar, and Warren Ellis tried to revive the New Universe with newuniversal but had to abandon it after his computer lost the files.

Hickman takes the idea to a new level by proposing that the New Universe characters are archetypes who appear in each universe at a moment when that universe is ready to ascend to a new level of complexity. This is marked by a White Event; unfortunately, the systems used to deliver these archetypes have been broken, which cause problems such as Captain Universe -- the embodiment of Earth 616 -- to have memory problems. In this case, the White Event delivers a Starbrand, a sigil which grants immeasurable power. The opening of the story plays with the reader’s expectations by setting up a number of possible Starbrands ... and then taking a massive swerve, which I won’t spoil because Hickman and artist Dustin Weaver do such an excellent job of misdirection.

The ensuing arc sees the entire team take on Starbrand and Nightmask; they still aren’t enough. (I maintain that this is the result of bad karma for kicking Luke Cage out off-panel back in Avengers World.) From there, the villains Ex Nihilo and Abyss -- the creators of Nightmask -- make their reappearance to set up a number of incidents on Earth involving their experiments with life and sentience. The pacing is a little odd; the stories in this trade are all in response to the events of the first three issues, so it simultaneously feels like it’s taking too long on one scale while feeling properly paced when looked at from a distance.

"Validator," the story from issue #10, is easily my personal favorite in this trade, introducing an Omega Flight team as Canada’s contribution to Marvel NOW! and providing a number of surprising twists. Wolverine gets some great character work without having to stab anyone, while Smasher and Manifold get exposed to some of the stranger aspects of being an Avenger. What really makes this story great is a sequence involving the Avengers going through numerous evolutions and future incarnations (I’ll let you discover the context). The Hulk turns very briefly into the Maestro, his villainous future from Peter David’s run on the Hulk, but Captain America takes it further, turning into, of all people, Rob Liefeld’s Fighting American. There’s no real reason for it; it’s just an inside joke on the behalf of Hickman and/or Mike Deodato, but it’s an appreciated one.

The final story in The Last White Event sees a small team going to Macau to intercept the sale of a superweapon to various criminal syndicates. This story shows how adept Hickman is at portioning off the huge team into sub-teams, using Shang-Chi’s tranquility, Sunspot’s wealth, Cannonball’s gregariousness, Black Widow’s ruthlessness, Spider-Woman’s nobility, and Captain Marvel’s brashness to all drive the tale. Even though the end result doesn’t really work together with the New Universe elements of the rest of the book, it’s a nice break and a great use of the "JSA Cooldown" method.

I’m going to cheat a little here and discuss two issues that are in the next trade, Prelude to Infinity, but should really be collected here. These issues get swallowed up in the action of Prelude and the Infinity mega-hardcover, which is a shame, as they are again some of my favorites. Issues twelve and thirteen are a two-parter centering on another project of Ex Nihilo, in this case a tribe of fast-growing children whose bodies can violate thermodynamics to provide endless power. Thor and Hyperion take center stage so that Hickman can answer another fan complaint: why have both of them on the same team? While they are (almost) equally powerful, their friendship despite their respective pessimism and optimism provides a nice contrast on how to write super-strong heroes. Hickman also brings the High Evolutionary into play, setting him up as a potential greater threat.

On its own, Avengers: The Last White Event isn’t perfect, but it’s part of an excellent ongoing story and has its own highlights, especially the art from Weaver and Deodato. Next week, however, the systems running the universe finally break as Infinity begins.
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Number 1520: Everything I know about cheating spouses I learned from EC Comics

Người đăng: Unknown

I was sheltered as I was raised, not allowed to make a fist until I was 23 (as actor McLean Stevenson used to say). Well, it wasn’t quite that bad, but up until I entered puberty I had no idea about The Real World Out There, the one where people who are married are sneaking around on each other. Puberty coincided with reading used copies of EC Comics, which I bought mail order (50¢ each!) from Bill Thailing in Cleveland, Ohio. Hoooo boy, did I learn a whole lot from them!

First and foremost I learned that when a wife or husband is cheating they will either kill their spouse or be killed by their spouse. Then they will return from the grave to wreak revenge. I believed the first, but not the second. No, revenge could not be that easy. In that era, as I later found out, many places, including New York where most comic book people lived and worked, had very tough divorce laws. So you couldn’t say, “Why don’t these wronged people just get a divorce?” Actually they could, because before divorce laws were liberalized, proving adultery was the one surefire way to obtain a divorce. Then, as now, some people try to get around any kind of divorce by just murdering their spouse. Seems awfully extreme to me, but it is bread-and-butter to writers of horror, mystery fiction and true crime books.

These pages by Ghastly Graham Ingels are scans of original art from EC’s Crime Suspenstories #7 I found a few years ago on Heritage Auctions. What impresses me isn’t the shopworn triangle love/revenge plot, but Ghastly’s treatment. His gothic style made even something like the circus look creepy. His characters can be unattractive, causing one to wonder how they could be involved in an affair. But then, as I emerged from my cocoon of naïvete thanks to EC Comics, I found that adultery is more a crime of opportunity and less about meeting some good-looker who sweeps you off your feet.








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Review: Sword of Sorcery Vol. 1: Ameythst trade paperback (DC Comics)

Người đăng: Unknown on Thứ Hai, 3 tháng 2, 2014

Sword of Sorcery Vol. 1: Amethyst is a pleasant surprise, a book whose main story is quite good, and then as a bonus, whose backup stories are also impressive. I'm as much to blame as any other reader because I wasn't very interested in this series when it started, but now I'm bummed to know it was cancelled quick as that.

[Review contains spoilers]

Chalk it up to a combination of factors that turned me off of Amethyst originally: a general aversion to "sword and sorcery"-type books versus sci-fi and superheroes; that the other-dimensional setting suggested less interaction with the rest of the DC Universe; and that "Amethyst," as a concept, felt too much like a Rainbow Brite/Jem mash-up to me -- very pink, very 1980s (though I did like the Amethyst cartoon shorts that aired on DC Nation). So I was inclined to put Sword of Sorcery toward the bottom of my reading pile and only take it out to read before Amethyst's (really Princess Amaya's) appearance in the next Justice League Dark collection (fortunately I needed something to read in a jiff).

Christy Marx's story addresses all of my concerns. First, this is of course a fantasy story, but Marx gives it a firm rooting in "reality" -- "Amy"'s high school troubles, the fact that both Amaya and her mom are "from Earth" even as much of the action takes place on the "gemworld" of Nilla, that all the Nillans are actually descended from humans, and John Constantine's appearance right at the beginning all keep the book from becoming too esoteric. Constantine's presence equally promises that the DC Universe proper isn't too far away, and this is enhanced by Marx's choice of villain for the piece, none other than Eclipso (had Sword of Sorcery continued, one could have imagined Amaya fighting Felix Faust and other such mystic DCU foes).

What I enjoyed most, however, was Marx's conception of the "Gemworld" itself. Nilla is ruled by various "houses" that correspond to the different stones -- Amethyst, Citrine, Diamond, Turquoise, and Onyx, to start. The heads of each house gain different powers from their respective stones, and then additional abilities are released when the powers are combined (often through marriage between the houses and the production of children). It's all reminiscent of when Geoff Johns rolled out the various-colored corps in Green Lantern, and equally interesting in terms of the personalities and powers of the houses (there was a time in DC Comics circa Final Crisis when I'm sure actual ties would have been suggested between the various gem-houses and the various Corps, as was the case in Legion of Super-Heroes and Flash at that time, among others). I'm not a long-time Amethyst reader so I have no idea how well Marx's iteration of the character adheres to what came before, but I found it fascinating (and not too treacly or "pink").

With the various Houses and powers comes an fun band of characters. Marx hews to predictable fantasy tropes here with a thief, a thinker, a bruiser, a knight, and so on, but I liked seeing how each corresponded to a different gem and that gem's anthropomorphized characteristics. I thought Marx was wise in keeping Amaya's mother in the story; this preserves Amaya's youthful perspective -- she is the princess, not the ruler -- and gives Amethyst a different dynamic than other comics, focusing on the relationship between mother and daughter; even as Wonder Woman and her mother sometimes interact, Hippolyta is rarely a regularly-appearing character like Lady Graciel. There's also a nice twist at the end when Marx moves the book's initial antagonist, Lady Mordiel, to the side of angels (if begrudgingly) by the end; I appreciated the sense that, if the book had continued, Marx has built a good rogues gallery for Amaya including Eclipso, Mordiel, Lord Reishan, and others.

Really Marx's only stumble is an odd fifth chapter (issue #4) in which Amaya, transported back to Chicago, fights a power-hungry CEO; Marx never names the woman, though Marx even goes so far as to have the woman ask Amaya, "Do you know who I am?" -- if perhaps the woman is supposed to resemble some real-life person or such, the implication isn't clear. I did like that this issue brings Amaya back to Earth for a bit, demonstrating the series' ability to switch between telling stories on Earth and on Nilla had it continued. The rougher villain here is also well-balanced by Marx's strong use of Eclipso, including positing a new origin for the character.

Aaron Lopresti provides most of the art for the "Amethyst" story. I have enjoyed Lopresti's artwork over a number of titles -- including Wonder Woman, Justice League: Generation Lost, and Justice League International -- and his animated style works well for this story; Lopresti keeps things appropriately light most of the time, but delivers a scary Eclipso as well. The pages by fill-in artists closely resemble Lopresti's, giving Marx's self-contained story a general feel of a whole-cloth graphic novel.

Inasmuch as I didn't have high expectations for the "Amethyst" story, however, mine were even lower for Tony Bedard's Beowulf backup. Even despite that Jesus Saiz is one of my favorite DC artists ... c'mon, Beowulf? I was sure I'd be in for lots of bad "old style" dialogue and barbarians in furry loincloths. Instead, Bedard sets his Beowulf story in the future, a kind of techno-wilderness that reminded me of Greg Rucka's Lazarus, and posits Beowulf as a feral killing machine (whom Saiz draws, maybe not coincidentally, to look something like an aged Wolverine). Moreover, Bedard sets his story not just in a potential DC Universe future, but one that's part and parcel of the New 52, referencing new universe concepts like the Rot, Basilisk, and Amanda Waller's Samsara project. I thought the backups in the first volume of All-Star Western were a letdown, but here I enjoyed Bedard's backup story just as much as Marx's (even if it never delivers on the promised Beowulf vs. Justice League fight). Saiz's Grendel is also flat-out terrifying.

Marc Andreyko's "Stalker" story is less impressive largely because it has no such ties to the greater DC universe (also I'm fairly sure a dozen other writers are going to re-write Andreyko's portrayal of Lucifer); it's not badly written, but it lacks the other two stories' spark. Artist Andrei Bressan's work is uneven, with the characters looking distorted at times. "Stalker" is more what I expected from Sword and Sorcery's backups, though impressed as I was with both "Amethyst" and "Beowulf," "Stalker" couldn't lessen my esteem for this book.

On occasion I'll recommend "airplane books" (Tony Bedard's Blue Beetle Vol. 2: Blue Diamond and Batman: Night of the Owls are others), collections that are both long and self-contained, good for reading on a lengthy plane flight. Sword of Sorcery Vol. 1: Amethyst is another one of these -- ten issues, many of them oversized, and three complete and engaging stories. I didn't think I'd like this one, but I did; it makes me more eager to read Christy Marx's Birds of Prey, and hopefully she'll get another shot at Amethyst at some point, too.

[Includes original and variant covers, reproductions of two "WTF" covers, character sketches]

Earth 2 coming up later this week.
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Number 1519: Sad, sad, Sad Sack

Người đăng: Unknown

I’ve had many a day like poor Sad Sack in this story. I can relate.

From Sad Sack #18 (1952):











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Number 1518: Bad example

Người đăng: Unknown on Chủ Nhật, 2 tháng 2, 2014

Joe (also called Jack) Slade has either a bad reputation as a Western outlaw, or he wasn’t that bad, depending on who you listen to or what you read. If you google the name you get a couple of versions of the life and career of Slade. The story about Slade I’m showing today is strictly in the bad man camp. But that isn’t the reason I’m showing this story from Desperado #1 (1948). It has to do with the declaration by publisher Lev Gleason, shown here, as to an internal self-censorship code for their line of comic books.

As you can see, there are specific instructions to follow, like number 10, “blood must not be seen flowing from the face or mouth. . .” Then you turn to page 3 of the story and what do you see? Blood flowing from a face. The story is excessively violent; killings pile up, and despite instruction number 2, “sadism or torture . . . will not be accepted,” on the final page a panel shows a half-nude man tied to a tree in a snowstorm, kept alive “in the freezing air” while pleading for death. In the history of comic books and the late forties-early fifties response to calls for censorship or outright banning of crime comics altogether this response from a publisher, with its “much needed form of self-imposed censorship,” may be the most extreme fubar in evidence. Had Dr. Wertham seen this story and the attendant message he may have devoted a chapter of Seduction of the Innocent to the hypocrisy.

Oh yeah...one more thing as long as I’m complaining. I hate the gimmick of the gun telling the story. Anthropomorphizing an inanimate object — another outrage!














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Velamma Sex Comics Full Episodes 1-16.Hot Sex Comic

Người đăng: Unknown on Thứ Bảy, 1 tháng 2, 2014

Episodes 1-16

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