Review: Green Arrow Vol. 4: The Kill Machine trade paperback (DC Comics)

Người đăng: Unknown on Thứ Năm, 27 tháng 3, 2014

The New 52 Green Arrow character has to this point been both billionaire playboy and costumed avenger. Though the execution has been hit or miss, the concept is interesting, a turn from the hero-disguised-as-socialite like both Batman Bruce Wayne and former iterations of Green Arrow Oliver Queen himself; here's been a hero who both enjoys his wealth and his crimefighting, instead of using one as simply a means to the other.

But this is a model that could not last, not in the least because it flies in the face of conventional superheroics, but also because of the juggernaut Arrow television series that takes more the tone of Mike Grell's post-Crisis on Infinite Earths Green Arrow series than Ann Nocenti's recent run. And so a creative dream-team of Animal Man's Jeff Lemire and I, Vampire's Andrea Sorrentino take over with the newest volume, Green Arrow Vol. 4: The Kill Machine.

Lemire does a lot in this book, answering to many masters at once: to some coincidence with the Arrow show, to DC Comics's long-established Green Arrow mythos, even to the New 52 material that came before, when Lemire could have as easily swept that under the rug. The result is imperfect (Animal Man Vol. 1: The Hunt remains Lemire's New 52 masterpiece) but admirable, and certainly lays the groundwork for good Green Arrow stories to come.

[Review contains spoilers]

Jeff Lemire takes a tack in his new Green Arrow run not unlike Geoff Johns's Green Lantern (which is obviously a successful strategy though I tend to think this particular world-building device begins to show its age). Green Arrow Oliver Queen, Lemire reveals, has been unknowingly trained from birth to take his place as head of the Arrow Clan, one of a variety of weapon-based clans that make up the shadowy Outsiders (where you might posit each clan, with their distinct culture and history, as a different hue of cosmic Lantern). This particular mythology for Green Arrow -- that Oliver Queen was essentially fated to his persona from birth -- is revolutionary, for which Lemire should be credited, but those ardent fans of the "urban vigilante" Green Arrow might balk at some of the supernatural elements inherent here, like the mystic totem weapons that belong to each clan. Still, it's a start with plenty of story potential.

The five-part "Kill Machine" storyline (part of an impressive nine-issue trade) uses mostly new characters -- inscrutable guru Magus and villain archer Komodo. But Lemire also weighs the book heavily with characters from DC Comics and Green Arrow lore. I would venture, even, that Lemire recasts old favorites in new roles for the New 52 better here than many other writers have done. Whereas the New 52 Orion, for instance, is basically the same as the pre-Flashpoint Orion, Lemire re-introduces Shado, still an accomplished archer but now no longer a romantic foil for Oliver Queen; rather she had an affair with Oliver's father Robert, and her daughter Emiko is Oliver's half-sister.

More controversial will be Lemire's re-casting of Richard Dragon no longer as a good-hearted "Kung Fu master" but rather as a violent mob boss; but even here, I appreciate Lemire treading new ground with the characters rather than using them the same as in the previous continuity.

But, I was even more impressed that Lemire kept so much of the New 52 material that came before his volume, when he could just as easily have jettisoned it. Indeed Kill Machine is largely disconnected from what came before, but Lemire utilizes characters Emerson, Naomi, and Jax, and even if only one of the three makes it out alive, at least there's a touchstone with "what came before." There's also a striking scene where Oliver imagines a cadre of his previous enemies, including near-forgotten ones from Dan Jurgens's and JT Krul's runs; it may be a minor thing to some but I appreciated the amount of thought Lemire put into it.

In all, the "Kill Machine" story struggles a little bit just because the revelations that Lemire offers about Oliver are so outlandish, and also because Lemire and Sorrentino's Oliver looks and sounds awfully young and stumbles around somewhat haphazardly; the New 52 characters are supposed to be youthful, but Oliver here sometimes looks like a teenager, and he's a far cry from the de facto leader in Geoff Johns's Justice League of America even as Lemire does offer good cross-continuity with that title. The "Shados" story is better, however, and by the time Count Vertigo makes the scene, story and art have meshed especially well.

I found Sorrentino's art on I, Vampire just breathtaking, and I was thrilled to learn that we'd see him on other DC titles after Vampire's cancellation. At the outset I didn't think the art in this Green Arrow volume was as strong as Vampire; many issues are told largely with a green, white, and red color palette, and the flashback scenes that are all black and white and green seemed discordant to me -- I didn't think they reflected Sorrentino's art was well as a more complete palette would. However, Sorrentino absolutely shines in the Count Vertigo issues, as the panels seem to peel off the page (Lemire integrates the "Count Vertigo" Villains Month issue seamlessly, too), and I also liked how Sorrentino portrayed Shado's origin with the aesthetic of an old martial arts movie.

One more qualm about Kill Machine is that by the end, Lemire has effectively set up Green Arrow with a "Team Arrow," all of whom know his identity, and his Oliver Queen persona really doesn't matter to the action at hand. Such was the case with much of the DC Universe pre-Flashpoint -- Superman, Batman, Green Arrow, and the rest were all surrounded by teammates who knew their identities, and the concept of a "secret identity" was almost nonexistent. I liked that the New 52 brought secret identities back into play, and it worries me that Lemire has taken this title down the "no secret" route; that leads, I think, to more comfortable heroes and less interesting storytelling.

Still, a lack of interesting storytelling is not my concern here. In the final pages, and with the advent of Richard Dragon, Lemire demonstrates how the new Green Arrow paradigm he's created can work in both far-flung settings like storming Vertigo's castle and also in ground-level urban superheroics like battling a mob riot. Jeff Lemire's Green Arrow Vol. 4: The Kill Machine is the Green Arrow we want, probably the one we've been wanting for a while through Cry for Justice and Brightest Day and on. Lemire's first outing on Green Arrow is good; I expect it's going to keep getting better.

[Includes original covers, MAD Magazine variant, and two-page "WTF" cover; sketchbook section]

We've looked at Hawkman and Green Arrow, and here comes the third part of the "Hawkman: Wanted"/"Liefeld-verse" triumvirate -- my review of Deathstroke Vol. 2: Lobo Hunt is coming up next.
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DC Comics to recall, reprint Batman: Bruce Wayne: Murderer new edition printing

Người đăng: Unknown on Thứ Tư, 26 tháng 3, 2014

Last week Collected Editions reader Kirk Kiefer (Tumblr) posted online that the new edition of the Batman: Bruce Wayne: Murderer trade lacked issues and had other misprints. In an email exchange, Dan DiDio replied to Kirk that DC would be"taking steps to recall and correct the Batman: Bruce Wayne: Murderer collection." Today this message went out to comics shops:
Retailers, DC Entertainment has learned that the BATMAN: BRUCE WAYNE: MURDERER? TP NEW EDITION was printed with errors. DC is currently prepping new, corrected copies of this title that will include DETECTIVE COMICS #768 and BATMAN: GOTHAM KNIGHTS #29. In addition, the running order of the contents will be corrected and the table of contents will be updated. DC asks that you destroy all copies of this title currently in stock, and that you accept returned copies from your customers.
Excellent, excellent news. I think we all owe Kirk a round of applause for bringing this to light in the first place, and also we have to acknowledge that it's exceptionally classy for DC to so quickly appreciate the problem and get it corrected. Corrected version is currently scheduled to be in stores May 14. Batman: Murderer/Fugitive is a good Bat-verse collection, and I'm pleased there will indeed be definitive versions of the trades.
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Review: Cyber Force: Tin Men of War trade paperback (Top Cow/Image Comics)

Người đăng: Unknown

[Review by Doug Glassman, who Tumblrs at '80s Marvel Rocks!]

Picking which “classic” Image book to review has been one of the most difficult things I’ve done for Collected Editions. I specifically wanted to review a book which tied into Deathmate, which removed half of Image’s creators from consideration. I reviewed a WildC.A.Ts story not too long ago in Stormwatch: Final Orbit and the wasted potential of Grifter makes it too depressing to read the old version. Linkara has already taken apart the first issues of Youngblood in a more thorough manner than I ever could; Brigade doesn’t exist in trade form, thank God. I was all set to review the first Gen13 trade, but Deathmate was actually their first appearance, plus I want to contrast that with Gail Simone’s version in a later review. That left Cyber Force (or Cyberforce, I’ve seen it parsed both ways) as the default option.

I give Marc and Eric Silvestri credit for having a good amount of creative ambition. This first trade, Cyber Force: The Tin Men of War, is overflowing with concepts beneath its hologram cover, introducing a world rife with mutants, superheroes, conspiracies, and cyber-surgery. The mutants especially open up a lot of questions which aren’t properly answered. One of the key flaws of the early Image titles is that they were trying to emulate the complexity of Marvel and DC without the actual history to back it up. For instance, Uncanny X-Men had enough characters to warrant half a dozen spin-offs because those characters had been created over a span of thirty years. Conversely, Rob Liefeld introduced two dozen or so characters on two Youngblood teams within one issue.

The Silvestris keep the roster small on Cyber Force; the titular team only has five members at the start and much of the book is about recruiting a sixth, with the seventh joining near the end ... I think. Issue four ends so abruptly that I’m left assuming that in the next book Ballistic, at first their arch-villain, switches sides due to events in the plot. That trade, incidentally, helped me decide to review The Tin Men of War in the first place, since its title, Assault With A Deadly Woman, is one of the few cases of actual cleverness I’ve seen from an early Image title. I’ll also congratulate the creators for having some good female characters in Cyblade, Ballistic, Velocity, and Killjoy, although I could only figure out that the latter was a woman at first because of her ridiculous “boobs and butt” pose in her introduction.

Another change from the traditional "classic" Image formula is that the team doesn’t raid a villain’s base until said fourth issue. We instead meet our main characters while they protect a mutant mayoral candidate from assassination, dynamically introducing Cable, Psylocke, Gambit, Colossus, and Wolverine—I mean, Stryker, Cyblade, Heatwave, Impact, and Ripclaw. It’s not nearly as blatant as Shaft being a stand-in for Roy Harper, but the influences are definitely there, especially in Cyblade’s poorly-explained powers. Newcomer Velocity is a speedster, which is a refreshingly old-school power set compared to Ballistic’s ability to ... do whatever it is she does. Control bullets? Adding even more confusion is a crossover with Pitt which doesn’t add much to the proceedings.

Ripclaw was designed to be the breakout character, and I do like that he’s Native American without having obvious visual cues to indicate it. But I need to talk about the four-armed elephant in the room: Morgan Stryker. I first encountered Stryker’s design in action figure form a few years ago and found it endlessly amusing that his multiple arms are gathered as three on one side and one on the other. This amusement carries forward to his comic book appearances, especially in Deathmate; next week I’ll show you a particular panel which may be the silliest thing I’ve ever seen in a comic book. Why would they only put two extra arms on one side of his body?! The required concerns about balance and the necessary modifications required for his whole body take me out of the story every time I see him.

Marc Silvestri is probably the second-best artist of the Image founders, right behind Jim Lee and right before Whilce Portacio. There are points where I can tell that he would have done a better job if he weren’t caving in to the stylization of the time. His storytelling needs some work, but then he’s illustrating a fairly choppy plot. (Velocity and another character escape at the end of one issue only to be recaptured off-panel in the next. Huh?) With the character designs, I again give Silvestri credit for at least going with creative ideas, even if they don’t always work out. Perhaps the strangest is Splitzkrieg, a being with one set of legs supporting two complete torsos; one is a proper English gentlemen, while the other is a Nazi who speaks pidgin German. How he didn’t make it into the Strykeforce spin-off when lame concepts like “Killrazor” did is an absolute shame; Splitzkrieg’s origin needs to be told.

The Cyber Force: Tin Men of War trade includes a preview of Strykeforce, and it’s one of the most awful things I’ve ever read, an utter waste compared to Cyber Force. In a sense, Cyber Force is everything Youngblood was trying to do but with better writing and artwork. It’s the platonic ideal of an early Image title: lots of relatively flat characters with silly names, stilted dialogue, confusing plot threads, needless cameos, contortionist poses, and a deliberate effort to be easily adaptable to other media. But at least the Silvestris put effort into their work; I can at least judge it as having artistic merit, something I can’t say about Youngblood.

Next week, I gaze into the abyss a day earlier than usual with Deathmate. For now, if you’ll excuse me, I need to grab a hacksaw and a few wrestling action figures to start a Splitzkrieg custom toy. My DC Universe Classics Atom Smasher needs an arch-enemy.
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Number 1548: Thug and the Goodguy

Người đăng: Unknown

Alan J. (Jim) Hanley was a cartoonist who had a most appealing style inspired by the early Fawcett Comics and C.C. Beck, with some Walt Kelly thrown in. Hanley was not only a talented cartoonist, he had a social conscience and incorporated it into his Goodguy character, the star of his fanzine, Alan Hanley’s Comic Book.

In this strip, which ran for seven weeks in the mid-'70s in weekly two-page installments of The Buyer's Guide for Comic Fandom, Hanley's satiric target was the trend toward more violence in the comic books, represented by Conan. His humor is never acerbic or bitter, but he makes his point.

Hanley died tragically in a car crash at age 42 in 1980. When I looked up Hanley for this blog the first listing I found for him was my own from 2008. You can read it here in Pappy's #258. It includes a tribute from his friend, cartoonist Jim Engel.















Eddie Eddings is another cartoonist who impressed me with his very funny strips in The Buyer’s Guide, also in the mid-'70s, and in this instance, also satirizing Conan the Barbarian. Eddie is still as funny as ever. He has a religious blog, Calvinistic Cartoons. Even if you’re a heathen like me you can enjoy it for Eddie’s sense of humor.




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Review: Green Arrow Vol. 3: Harrow trade paperback (DC Comics)

Người đăng: Unknown on Thứ Hai, 24 tháng 3, 2014

I started reading Green Arrow Vol. 3: Harrow with surprising optimism. I hadn't initially enjoyed Ann Nocenti's Green Arrow Vol. 2: Triple Threat, finding it too flip and scattered; in the interim, however, I read Nocenti's Catwoman Vol. 3: Death of the Family, and came to understand that scattered, at least, seems to be the charm of Nocenti's writing style. Armed with better expectations, I read Triple Threat again and enjoyed it more (if not "entirely"), especially Nocenti's "royal screw-up with a kind heart" Green Arrow. My hope was those good feelings would carry over to the third volume.

Unfortunately, in this oddly-shaped third volume Nocenti only really gets two issues to herself (plus the Hawkman: Wanted crossover issue), and if I was on the fence about Nocenti's scattershot aesthetic in Greeen Arrow, Harrow pushes me to the unfavorable side. One too many absurd or nonsensical moments spoiled the book for me. Also Nocenti loses artist Harvey Tolibao in this volume, replaced with Freddie Williams; whereas Tolibao's art had a smoothness that made some of Triple Threats bizarre moments more realistic, Williams offers all-out wacky cartoonyness that makes the silly parts seem even sillier. This book is a far cry from Mike Grell's Green Arrow and the Arrow TV show, as evidenced by a certain cameo at the end of this book and the switch to a new creative team with the next volume.

[Review contains spoilers]

Astoundingly enough, probably the best chapter of Harrow is the first, Nocenti's tie in to Rob Liefeld's Hawkman: Wanted crossover. Freddie Williams's artwork is wildly all over the place, but Nocenti brings some surprising depth to her Oliver Queen as he and Hawkman compare notes on the lonely life of a warrior. Though Nocenti's Chinese superhero Susie Ming still comes off as a cliche to me, she shares a nice moment of conversation with Green Arrow and we can see how Nocenti has Oliver on a journey from being a basic jerk to aspiring to better heroism like Ming. Character-wise, it's a good start to the book.

The issue of Savage Hawkman by Rob Liefeld and Joe Bennett, collected next, is also a "good enough" team-up, though it's somewhat strange to see Green Arrow and Hawkman as "friends." Hawkman readers will recognize that the issue cuts off before the actual end, however (and even before some additional Green Arrow material), and it's the first indication of what an unusually-structured trade this is. It collects Green Arrow #14-16, one of which is the Hawkman crossover, so essentially just two "regular" issues from the "regular" creative team, less than half the book. Almost the same amount of pages go to reprinting Justice League #8 from Villain's Journey and the back-up story from #13 from Throne of Atlantis. The one-off Zero Month issue that finishes the trade is written by Judd Winick.

The effect is not so much "the next volume of Green Arrow" but rather a somewhat hodgepodge collection of "what Green Arrow has been up to lately in the corners of the DC Universe." That's an interesting trade concept, to be sure, but it doesn't work here largely because Green Arrow isn't consistent across the material, especially between Nocenti and Geoff Johns's issues, where Oliver is quite suddenly talking about social issues he never seemed to care about before (Johns similarly made Hawkman "his own" in the new Justice League of America series). As a result, Harrow feels like a trade in want of material -- as if DC didn't really have enough material to fill a final Nocenti volume but didn't want to include any of new series writer Jeff Lemire's material, so they stuck in two already-reprinted Justice League stories. I don't have an alternative necessarily, but it remains that a little less than half of this trade is reprints.

There are elements of a viable storyline in the two-part titular "Harrow," like Oliver's recurrent head injury that might have stood as a metaphor for the current discussions of head injuries and professional sports. But Nocenti's story includes a number of over-the-top elements, again made even more over-the-top by Williams's artwork, that fell flat for me: that gamblers pay to watch dogs fight children, that a seemingly normal child in this situation manages to beat a raging pitbull, that this same child, Pike, knows how to wire an entirely building to explode and then does so in about a half-hour span and so on.

Green Arrow is basically lead from plot point to plot point through the story by Pike and Gloria (whom Williams depicts basically as a dead ringer for Jessica Rabbit); there's not a lot in the story's conclusion to differentiate it as a "Green Arrow story" versus putting another character in the same position. Most damaging is that the story never addresses why the villain is called "Harrow" other than that he's Oliver's "opposite number" thematically; that Green Arrow fights Harrow un-ironically rather makes it seem like Nocenti is making a joke that isn't funny (what's next, Batman versus Hatman? Superman versus Duperman?).

It's notable therefore that the closing Zero Month issue is the first to use a character from the Arrow TV series in the comics. Even as Lemire's more Arrow-esque run doesn't begin until the next volume, one senses DC realizing the Green Arrow title's tone needed to change at the point in which they proceeded to introduce Tommy Merlyn as a villain in the comics. Writer Winick penned some dynamite Green Arrow comics in the Infinite Crisis era; unfortunately this issue is formulaic as origin stories go, the kind of thing you might expect to find in a Secret Files issue and miles from the Green Arrow: Year One miniseries. Still, it's obvious here a change is going to come.

Green Arrow Vol. 3: Harrow turned out about how I originally expected, and perhaps the less said, the better (this review notwithstanding). For fans reading Green Arrow and Justice League of America without reading Justice League (as unlikely as that might be), then perhaps Harrow has some material for you; otherwise most will just want to jump on fresh with Jeff Lemire's Green Arrow: The Kill Machine to come.

[Includes original covers, sketches by Freddie Williams and Rob Liefeld]

Speaking of which, we continue with Jeff Lemire's Green Arrow Vol. 4: The Kill Machine, next time.
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Number 1547: From that wonderful artist who brought you Casper the Friendly Ghost and Richie Rich...

Người đăng: Unknown

I’ve shown another crime story (check the link under this story) by Warren Kremer. He is probably best known as being the master cartoonist who for years drew Casper and Richie Rich, Stumbo the Giant and other Harvey Comics characters. In his early career Kremer was known to do crime stories, and also did work as designer of some of the most gruesome early ’50s horror covers for Harvey Comics.

“Frisco Mary” is from Ace Comics’ Crime Must Pay the Penalty #37 (1954), which is a reprint from issue #3 (1949) of the same title.











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More Kremer crime. Just click on the thumbnail:


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Number 1546: The sexy slave girl

Người đăng: Unknown on Chủ Nhật, 23 tháng 3, 2014

Considering the pulchritude of Malu, the slave girl of the book's title, you just know this book flew off the racks in 1949. It has a great cover with chesty Malu in a harem costume. This was hot stuff then, and it is hot stuff now.

So why then did this title only last two issues from Avon? I don’t know for sure, but the forces against comic books were gathering and there were some public burnings of comics. Maybe the publisher felt the heat from those fires. (Although a few years later in the early '50s Avon was right there with much maligned crime and horror comics, so at this late date who really knows.) I can picture a young guy looking at this comic in the drug store, thinking the title is provocative...she’s a beautiful, sexy girl...and she’s a slave girl so she has to do what her owner wants...oh hell yeah! “Hey, gimme a dime so I can buy a comic book!”

Malu lasted one more issue. Number 2 is re-titled Slave Girl Princess, with a less provocative cover. Maybe I’ll get around to showing that sometime.

Howard Larsen did the cover and first story of this issue, but the rest of the book looks like some other artists had their hands in.






























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